Results for “behavior-design”

89 skills
More results
sirnosh
bmad-ml-luna
Prompt and interaction designer for reliable AI behavior. Use when the user asks to talk to Luna, requests prompt engineering, or needs agent behavior specification.
0 · bundle
wondelai
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment) to analyze and improve user engagement, retention, and re-engagement strategies.
1.6k · bundle
owl-listener
state-machine
Model complex UI behavior as finite state machines with states, events, and transitions to eliminate impossible states and make behavior predictable.
1.7k
drnabeelkhan
design
Routes UX, UI, accessibility, and onboarding design tasks to specialized sub-skills, applying behavioral science and WCAG 2.1 AA standards.
2 · bundle
saranskumar
interaction-designer
Use this when the team needs detailed interaction behavior for user inputs, transitions, feedback, validation, confirmations, or stateful UI behavior that should be implementation-ready rather than purely visual.
0
30eggis
design-design-ux-researcher
Expert user experience researcher specializing in user behavior analysis, usability testing, and data-driven design insights. Provides actionable research findings that improve product usability and user satisfaction
2
michaelschecht
game-analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
b4san
mobile-design
Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches pr...
2 · bundle
pranavnagrecha
approval-processes
Design, review, or troubleshoot Salesforce Approval Processes, covering entry criteria, approver routing, record locking, and recall behavior.
15 · bundle
agentskillexchange
snowe-ui-skill
Guides coding agents through architecture-first UI/UX design, from product truth and user journeys to rendered browser critique, covering art direction, interaction, responsive behavior, and motion.
28
github
refactor
Improve code structure and readability without changing external behavior through surgical refactoring techniques.
36.2k
theheavenlyd3mon
improve-retention
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", "user activation", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users stop after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
28 · bundle
coreyone
design-animation
Design, implement, audit, and plan interface animation and motion systems. Use for animation reviews, motion audits, easing and duration decisions, gesture physics, transform origins, reduced-motion behavior, animation performance, SvelteKit or Motion integration, perceptual feel checks, or self-contained animation improvement plans.
1 · bundle
dvy1987
design-direction
Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.
3 · bundle
neuralblitz
analytical-optics-design
Perform intermediate-level optics design tasks including wave equation solving, behavior prediction, and physical modeling for research, industry, or education.
1 · bundle
drnabeelkhan
ui-designer
Designs accessible, consistent user interfaces using atomic design methodology, design systems, and WCAG 2.1 AA standards, producing annotated specs for developer handoff.
2
michaelschecht
interaction-design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
bouclem
brainstorming
Use before creative or constructive work (features, architecture, behavior). Transforms vague ideas into validated designs through disciplined reasoning and collaboration.
7
fradser
behavior-driven-development
Applies behavior-driven development principles including Gherkin scenarios and test-driven development. This skill should be used when the user asks to implement features, fix bugs, or when writing executable specifications and tests before writing production code.
580 · bundle
lionelsimai
mooc-design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
22
k-dense-ai
experimental-design
Design experiments and studies before data collection — choosing a design, randomizing, blocking, and laying out treatment combinations so results are interpretable.
30.2k · bundle
drnabeelkhan
maxim-design-system
Builds and governs design systems with a three-layer token architecture, component specs, and design-to-code handoff, including slide generation.
2 · bundle
fradser
bdd
Behavior-driven development: Discovery → Formulation → Automation. Use when the user wants to build features or fix bugs via Gherkin scenarios and the BDD lifecycle, or mentions BDD/Gherkin/Executable Specifications. Delegates test implementation to /mattpocock:tdd.
580 · bundle
rajanthar
motion-design
Design and implement accessible UI motion systems for React, Next.js, and frontend interfaces. Use for animation, transitions, gestures, drag and drop, page transitions, staggered reveals, SVG motion, loaders, motion tokens, reduced-motion behavior, or the old motion-foundations/motion-patterns/motion-advanced/motion-ui skills.
0 · bundle
winbda
mooc-design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
3
srednoff888-art
motion-design-system
Use this skill for motion tokens, durations, easing, choreographed transitions, reduced-motion support. Trigger when the task involves ui/ux work related to Motion Design System, production implementation, audits, debugging, strategy, or validation.
1 · bundle
lionelsimai
badge-system
Design badge and achievement systems for learning. TRIGGERS - Use when user needs help with badge-system related tasks.
22
neuralblitz
a-b-testing-based-design
A B Testing Based Design Skill
1 · bundle
vvieira010-pixel
leverage-and-response-design
Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
0
vvieira010-pixel
erroneous-example-designer
Design deliberately flawed examples that develop error-detection skills and deepen understanding. Use when students make characteristic errors and need practice spotting mistakes.
0