Results for “fight-scene”
50 skillsMore results
cw-scene
Draft or revise a scene on a goal-conflict-disaster spine with sensory grounding.
0
combat-design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
128 · bundle
pk-resume
Use the status-briefing skill to run `pk-reconcile session-start`, then
0
muapi-freeze-effect-video
Generate a cinematic freeze-effect video where time stops mid-scene, the subject walks through the frozen world, then time resumes with a snap.
3.7k
quentintarantino-perspective
Provides creative advice in the style of director Quentin Tarantino, covering visual design, narrative structure, and scene design for filmmaking projects.
38 · bundle
seam-craft
Ensures scene-to-scene transitions composite correctly on the master timeline by defining render prerequisites, including the white-flash guard and how the injector overlaps wrappers.
motion-doctrine
Defines the high-level motion law for multi-scene videos, ensuring seamless transitions and continuous camera movement through vector rules, carriers, causal motion, and seam enforcement.
· bundle
general-video
Creates or edits custom video compositions using HyperFrames, supporting multi-scene pieces, brand reels, montages, and freeform builds with media, Figma, and creative treatments.
talking-head-recut
Packages an existing talking-head, interview, or podcast video with timed, designed graphic overlay cards—kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture—synced to the transcript, on a 16:9, 9:16, or 4:5 canvas.
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run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
competitive-battlecard
Produce displace/team/ghost talk tracks for the incumbent on a recompete pursuit. Use when user wants competitive angles saved to the pursuit vault; optional multi-turn LLM for customer-facing phrasing.
0
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
game-vfx
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.
42 · bundle
red-team
Plan and execute authorized red team engagements with structured attack path analysis, MITRE ATT&CK kill-chain planning, technique scoring, choke point identification, OPSEC risk assessment, and crown jewel targeting.
20.4k · bundle
context-compression
Optimizes long-running agent sessions with structured context compression, summarization, and durable handoff summaries that preserve decisions, files, risks, and next actions.
16.9k · bundle
run
One-shot lifecycle command that chains init → baseline → spawn → eval → merge in a single invocation. Use when the user runs /hub:run or asks to execute a full AgentHub competition end-to-end.
2
swift-concurrency-expert
Review and fix Swift Concurrency issues in Swift 6.2+ codebases by applying actor isolation, Sendable safety, and modern concurrency patterns with minimal behavior changes.
3.8k · bundle
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
context-compression
Extend and upgrade Hermes Agent's context compression system — StagedArchiver, knowledge fingerprinting, /uncompress command, look-ahead triggers, and schema migration patterns.
0 · bundle
run
One-shot lifecycle command that chains init → baseline → spawn → eval → merge in a single invocation.
0
red-team-tactics
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
3
kinetic-multicam
Turns a single talking-head video into a video-to-video prompt with kinetic supers and rapid camera whips, preserving the original footage.
28 · bundle
camsnap
Capture snapshots, clips, or motion events from RTSP/ONVIF cameras using the camsnap CLI.
1
ai-video-generation
Generate AI videos on RunComfy via the `runcomfy` CLI — a smart router across the full video-model catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1, MiniMax Hailuo 2-3, ByteDance Dreamina 3-0. Covers text-to-video (t2v), image-to-video (i2v), and Veo's video-extend endpoint. The skill picks the right model for the user's intent (Arena-#1 quality, multi-shot character identity, in-pass audio, cinematic motion, fastest path, sub-15s clip, longest duration) and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "generate video", "make a video", "text to video", "t2v", "image to video", "i2v", "animate", "AI video", "make X move", "video from prompt", "video from image", or any explicit ask to produce a video clip from prompt or still.
5
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
huggingface-accelerate
Run PyTorch training across GPUs with minimal changes.
28 · bundle
camsnap
Capture frames or clips from RTSP/ONVIF cameras.
0
ai-video-generation
Generate AI videos on RunComfy via the `runcomfy` CLI — a smart router across the full video-model catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1, MiniMax Hailuo 2-3, ByteDance Dreamina 3-0. Covers text-to-video (t2v), image-to-video (i2v), and Veo's video-extend endpoint. The skill picks the right model for the user's intent (Arena-#1 quality, multi-shot character identity, in-pass audio, cinematic motion, fastest path, sub-15s clip, longest duration) and ships each model's documented prompting patterns plus the minimal `runcomfy run` invoke. Triggers on "generate video", "make a video", "text to video", "t2v", "image to video", "i2v", "animate", "AI video", "make X move", "video from prompt", "video from image", or any explicit ask to produce a video clip from prompt or still.
12
face-swap
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-preserving swap), Flux Kontext (single-ref high-fidelity local face edit), and Kling 2-6 Motion Control Pro (transfer motion from one performance onto a target character). Picks the right model for the user's actual intent — single still vs video, full character vs face only, dialog scene vs silent motion. Triggers on "face swap", "swap face", "deepfake", "face replacement", "character swap", "head swap", "put X's face on Y", "make this video star X", "replace the actor in this video", "swap the character in the photo", "deepfake video", "ReActor alternative", or any explicit ask to substitute one identity for another.
33
file-ops
Imported skill file_ops from langchain
3
huggingface-accelerate
Simplest distributed training API. 4 lines to add distributed support to any PyTorch script. Unified API for DeepSpeed/FSDP/Megatron/DDP. Automatic device placement, mixed precision (FP16/BF16/FP8). Interactive config, single launch command. HuggingFace ecosystem standard.
0 · bundle
roast
Pressure-test any business idea with a five-angle adversarial panel (Critic, Champion, Analyst, Investigator, Customer) that returns a single GO/RESHAPE/KILL verdict with the cheapest test to de-risk it.
20.4k · bundle
css-performance-optimization
Every visual change enters the pipeline at one of four stages, and the stage
2
huggingface-accelerate
Add distributed training support to any PyTorch script with minimal code changes using a unified API for DDP, DeepSpeed, FSDP, and mixed precision.
10.4k · bundle
handoff
End-of-session context handoff. Saves session state so the next session or a parallel agent can pick up exactly where the left off. Run this when context is getting full (~80%) or before stopping work.
8 · bundle