Results for “game-assets”
53 skillsFal 3d
Generates 3D models from text or images via fal.ai, useful for game assets, AR previews, product mockups, and concept sculpting.
1
Game QA
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
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Asset Management
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
605 · bundle
Game Art
Guides visual style selection, asset pipeline choices, and animation workflows for game development.
0 · bundle
UI UX Design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
Mux
Manages Mux video assets, live streams, playback IDs, uploads, and analytics through a REST API CLI.
32 · bundle
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
Ivx MCP Game Ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
Game Analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
3
Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
1
Media Use
Resolves, generates, and operates on media assets (audio, images, icons, logos, voice, color grades, LUTs) for HyperFrames projects, using a local cache and the HeyGen CLI for free-usage catalog search and TTS.
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Game Development Game Audio Engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
Nick Sales Assets
Sales asset creation for Nick's products and client work. Use when creating one-pagers, product explainers, demo outlines, sales decks, or concise materials that help someone understand and buy quickly.
0 · bundle
Art Direction
Define the visual identity of a game including art style, color palettes, character design language, environment aesthetics, and asset pipelines. Use when establishing the look and feel of a game project. Also trigger for "art style", "visual style", "game aesthetics", "color palette", "character art", "pixel art", or "game graphics".
0
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
Versa Deploy
Deploy, manage, or withdraw from an AI agent vault on the Versa onchain adversarial AI arena on Base.
1.2k · bundle
Gamification Framework
Implements gamification elements in educational content with points, badges, leaderboards, and quests
6 · bundle
Simulator Access
Simulator.Company access-control specialist — who can view/modify/remove/sign/execute an object (actor, form, account, template, tree layer). Use when the user wants to share or unshare an object, grant or revoke permissions, list who has access, or bulk-share. Activate when the user says "share this with", "give access to", "grant permission", "revoke access", "who can see/edit this", "set permissions", "make read-only", "поділись з", "надай доступ", "забери доступ", "хто має доступ", "права доступу", "дай доступ", "открой доступ", "отзови доступ", "кто имеет доступ", "права доступа". Also activate when a tool fails because the caller has NO access to an object — "request access", "I can't see this actor", "access denied", "403", "no permission", "запроси доступ", "немає доступу", "немає прав", "відмовлено в доступі", "запроси доступ", "нет доступа", "доступ запрещён". For the object's own data use the domain skill (`simulator-actors` / `simulator-forms` / `simulator-finance`).
59
Creative Designer
Visual design and asset creation — social media graphics, HTML/CSS mockups, image generation, text overlays and branding for any active brand
0 · bundle
Threejs Loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
0
Game Development Technical Artist
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
2
Audio Design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
Sound Cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
State Trees
Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire StateTree delegate transitions.
605 · bundle
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
Game Development Game Designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
Web3 Gaming
Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game tokenomics. Covers Unity/Unreal blockchain integration, anti-cheat considerations, and DeFi-gaming fusion. Use when "web3 game, blockchain game, play to earn, P2E, play to own, P2O, game economy, in-game tokens, gaming NFT, game items, metaverse, gamefi, skill-based gaming, gaming rewards, virtual economies, " mentioned.
128 · bundle
Game Audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
Gem Miner
Stake $GEM tokens on Base mainnet to earn yield and unlock in-game earn/cashout on Gem Miner. Check balances, stake, unstake, and claim rewards via smart contract interactions.
1.2k · bundle
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
Tone
Game audio generation agent. Produces code (Python/JS/TS/Shell) for SFX, BGM, Voice, Ambient, and UI sounds using ElevenLabs/Stable Audio/MusicGen/Suno/OpenAI TTS/JSFXR. Handles LUFS normalization and middleware integration.
65 · bundle
Bmad Gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle