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1 pack

Results for “kev”

81 skills
mukul975
prioritizing-vulnerabilities-with-cvss-scoring
Calculate CVSS scores, interpret vector strings, and prioritize vulnerabilities using CVSS alongside EPSS and CISA KEV for effective risk-based remediation.
24.6k · bundle
mukul975
performing-cve-prioritization-with-kev-catalog
Integrate the CISA Known Exploited Vulnerabilities catalog with EPSS and CVSS to prioritize CVE remediation based on real-world exploitation evidence.
24.6k · bundle
aibot88
x-kev
CISA Known Exploited Vulnerabilities (KEV) catalog. List actively exploited vulnerabilities prioritized by CISA. **Dependency**: This is an x-cmd module. Install x-cmd first (see x-cmd skill for installation options). see x-cmd skill for installation.
3 · bundle
martc03
gov-cybersecurity
Queries real-time vulnerability intelligence from NIST NVD, CISA KEV, EPSS, and MITRE ATT&CK via a remote MCP server, offering seven tools for CVE lookup, search, and trending analysis.
5
mukul975
building-vulnerability-scanning-workflow
Establishes recurring vulnerability scanning workflows using Nessus, Qualys, or OpenVAS, prioritizes findings with risk scoring and CISA KEV data, integrates with SIEM for exploitation detection, and tracks remediation via SLA-based dashboards and automated ticketing.
24.6k · bundle
mukul975
triaging-vulnerabilities-with-ssvc-framework
Triage and prioritize vulnerabilities using CISA's Stakeholder-Specific Vulnerability Categorization (SSVC) decision tree framework to produce actionable remediation priorities.
24.6k · bundle
More results
mukul975
implementing-threat-intelligence-lifecycle-management
Implement a structured threat intelligence lifecycle encompassing planning, collection, processing, analysis, dissemination, and feedback stages to produce actionable intelligence for organizational decision-making.
24.6k · bundle
kevinpbuckley
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
kevinpbuckley
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
kevinpbuckley
uv-mapping
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.
605 · bundle
kevinpbuckley
profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
605
kevinpbuckley
enum-struct
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
605 · bundle
kevinpbuckley
metasounds
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
605 · bundle
kevinpbuckley
engine-settings
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
605 · bundle
kevinpbuckley
project-settings
Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config values.
605 · bundle
kevinpbuckley
foliage
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.
605 · bundle
kevinpbuckley
level-actors
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.
605 · bundle
kevinpbuckley
vibeue
Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's native MCP endpoint.
605
kevinpbuckley
enhanced-input
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or configure input triggers/modifiers.
605 · bundle
kevinpbuckley
animation-montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
kevinpbuckley
animation-blueprint
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
605 · bundle
kevinpbuckley
viewport
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
605 · bundle
keyargo
kv-set
Store a key-value pair in the Custodian KV store
118 · bundle
kevinpbuckley
state-trees
Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire StateTree delegate transitions.
605 · bundle
keyargo
kv-get
Retrieve a value by key from the Custodian KV store
118 · bundle
oracle
oke-gva-deployer
Deploy and configure Generic VNIC Attachment (GVA) for OCI Kubernetes Engine (OKE), including node pool creation with secondary VNIC profiles and workload mapping.
736 · bundle
kevinpbuckley
animsequence
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
605 · bundle
cloudthinker-ai
managing-kuma
Manage Kuma service mesh by discovering meshes, dataplanes, and policies via the Kuma API, then analyzing configuration and producing structured reports.
7
eryajf
kubernetes-skill
Prevent Kubernetes hallucinations by diagnosing and fixing failure modes: insecure workload defaults, resource starvation, network exposure, privilege sprawl, fragile rollouts, and API drift. Use when generating, reviewing, refactoring, or migrating manifests, Helm charts, Kustomize overlays, cluster policies, and platform-specific Kubernetes work for EKS, GKE, AKS, OpenShift, GitOps controllers, or observability stacks.
0 · bundle
keyargo
kv-list
List all keys in the Custodian KV store with optional prefix
118 · bundle
dylanckawalec
env-secrets-manager
Env & Secrets Manager
3 · bundle
dvcrn
keap
Manages Keap CRM data through the Maton API gateway with OAuth, covering contacts, companies, tags, tasks, orders, opportunities, and campaigns.
32 · bundle
neekware
env-secrets-manager
Env & Secrets Manager
0 · bundle
intelli-verse-x
ivx-qv-feature
Plan and implement new features, screens, managers, and systems in QuizVerse.
0 · bundle
intelli-verse-x
ivx-qv-superwall
Provides Superwall REST API access, ClickHouse data analytics, documentation lookup, SDK integration triage, dashboard linking, and SDK source cloning. Use when the user asks about Superwall paywalls, campaigns, subscriptions, API usage, data analysis, SDK integration, webhook events, or debugging SDK behavior.`
0 · bundle
majiayu000
0100
Bootstraps a local Python environment for a skill package by creating a venv and installing dependencies with a stdlib-only script.
567 · bundle