Results for “playing-to-win”
51 skillsMore results
Yoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
Yoink
Play an onchain capture-the-flag game on Base by yoinking the flag from the current holder, checking game stats and leaderboards, and competing for the trophy using Bankr for transaction execution.
1.2k · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
Raffle Winner Picker
Picks random winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests. Ensures fair, unbiased selection with transparency.
3
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
Ptw Analysis
Price-to-win lens using GSA CALC+, BLS OEWS, and incumbent USASpending award patterns for a pursuit. Use when user asks for realism checks or competitive pricing posture before proposal — draft skill, not production-verified.
0
Cx Incentive Design
Use to design support incentives that improve behaviour without destroying the metric — pairing pay with guardrails, naming gaming modes, and choosing measures that survive Goodhart pressure. Trigger for "incentive plan", "agent bonus scheme", "SPIFF design", "pay for QA score", "what metric should we bonus", CSAT incentives, or reviewing whether a comp change is driving gaming.
1
Save Play
Turn an at-risk account into a churn-save play. It diagnoses the real reason behind the risk (not the stated one), lays out the commercial and non-commercial levers you can pull, and builds a multi-touch save sequence with owners and dates. Built for B2B customer success teams, customizable to your CRM and product analytics. Trigger on "this account is going to churn", "build a save play", "why are they leaving", "at-risk renewal", "how do I keep this account", or any retention rescue.
0 · bundle
Raffle Winner Picker
Randomly selects winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests with fair, transparent selection.
66.9k
Raffle Winner Picker
Picks random winners from lists, spreadsheets, or Google Sheets for giveaways, raffles, and contests. Ensures fair, unbiased selection with transparency.
3
Competitive Battlecard
Produce displace/team/ghost talk tracks for the incumbent on a recompete pursuit. Use when user wants competitive angles saved to the pursuit vault; optional multi-turn LLM for customer-facing phrasing.
0
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
Cattown
Interact with Cat Town, a Farcaster-native game world on Base, covering KIBBLE staking, world state, fishing drops, competitions, raffles, boutique, gacha, and tokenomics.
1.2k · bundle
Darksol Random Oracle
Provides on-chain verifiable randomness for coin flips, dice rolls, raffles, shuffles, and game outcomes via the DARKSOL Random Oracle API on Base.
1.2k · bundle
37signals Way
Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
28 · bundle
C2c Eval
Benchmarks language model agents on the C2C multi-agent negotiation task, reporting win rate across starting positions.
3
Spike
Throwaway experiments to validate an idea before build.
2
Game Theory Paper Writer
Generate, continue, revise, polish, and stress-test game theory research papers. Use when the user provides a game theory topic, phenomenon, draft, outline, model idea, literature anchor, reviewer comments, or asks for 博弈论论文生成, 选题建模, 文献迁移, 模型修正, 均衡分析, 数值模拟, 论文润色, 改稿打磨, or R&R response work.
1k · bundle
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
Scorecard Marketing
Build quiz and assessment funnels that generate qualified leads through interactive scorecards, covering concept hooks, question design, dynamic results, and automated follow-up sequences.
1.6k · bundle
Versa Deploy
Deploy, manage, or withdraw from an AI agent vault on the Versa onchain adversarial AI arena on Base.
1.2k · bundle
Abm Play
Turn a target account list into a real account-based play, not a spray. It tiers the accounts, sets the research angle per tier, builds the multi-thread across marketing and sales, and orchestrates the touches so the account feels one coordinated motion instead of a rep and a marketer working past each other. Built for B2B revenue teams, customizable to your CRM and your channels. Trigger on "build an ABM play", "account-based plan for this list", "how do I run ABM on these accounts", "tier my target list", "coordinate marketing and sales on these accounts", or any account-based planning request.
0 · bundle
Gtm Planning
Turn "what's the plan" into a GTM plan you can defend, verdict-first. Names the two or three bets, the motions behind each, the targets, the capacity math that says whether the number is reachable, and the risks that would break it. Built for B2B GTM leaders, customizable to your model and stage. Trigger on "build our GTM plan", "plan the quarter", "is this number reachable", "what are our bets", "annual GTM planning", "do we have the capacity", or any planning cycle.
0 · bundle
Co Sell Play
Run a co-sell with a partner on a named account and actually close together, not just trade a lead. It maps the account across both companies, sets who owns what so nothing falls between you, builds the joint value story neither of you tells alone, and plans the path to close so the partner is a force in the deal, not a spectator. Built for B2B partnerships and sales teams, customizable to your CRM and your co-sell motion. Trigger on "run a co-sell", "co-sell on this account", "map the account with our partner", "who owns what in this joint deal", "joint value story", or any partner co-sell request on a named account.
0 · bundle
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
Game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
Winback Play
Re-onboard a churned customer with the same care they got the first time. Reads why they left and whether they left the door open, picks the ones worth winning back, and builds a warm re-onboarding sequence, not a "we miss you" discount blast. Built for any post-sale or growth team, customizable to your product and win-back window. Trigger on "win back churned customers", "re-engage a lost account", "build a win-back sequence", "which churned customers should we chase", "boomerang play", "re-onboard a customer who left", or any win-back question.
0
Play Aba Game
Manages the ABA and ABC board games, drawing numbered boards and enforcing win conditions.
559
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
3
Spike
Runs throwaway experiments to validate feasibility, compare approaches, and surface unknowns before committing to a real build.
2
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
Odds Modeling
Build predictive models for sports and event outcomes using statistical methods, ELO ratings, regression, Monte Carlo simulation, and machine learning. Use when creating power rankings, projecting game outcomes, estimating win probabilities, or building a quantitative edge. Also trigger for 'prediction model', 'ELO rating', 'power rankings', 'win probability', 'Monte Carlo', 'regression model', 'expected goals', or 'predictive analytics'.
0
Rhino Strategy
RHINO — Momentum pyramider. Top 10 assets by OI + volume. Enters small (30% of max) on high-conviction convergence, then adds to winners at +10% ROE (40% more) and +20% ROE (final 30%). Thesis re-validated before every add — 4h trend intact, SM aligned, volume present. DSL High Water Mode trails the full position. The only skill in the zoo that builds into winners instead of entering full size and hoping.
1 · bundle