Results for “sound-effects”

52 skills
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tianhao909
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
1 · bundle
qcmuu
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
0 · bundle
haongo232
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3
neuralblitz
acoustics
Analyzes sound wave propagation, acoustic impedance, resonators, noise insulation, and musical instrument acoustics, with applications in concert halls, sonar, and noise barriers.
1
seaworld008
tone
Game audio generation agent. Produces code (Python/JS/TS/Shell) for SFX, BGM, Voice, Ambient, and UI sounds using ElevenLabs/Stable Audio/MusicGen/Suno/OpenAI TTS/JSFXR. Handles LUFS normalization and middleware integration.
65 · bundle
curiositech
sound-engineer
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
10 · bundle
ichichuang
songsee
Generate spectrograms and audio feature visualizations (mel, chroma, MFCC, tempogram, etc.) from audio files via CLI. Useful for audio analysis, music production debugging, and visual documentation.
0 · bundle
eliferjunior
sox
Process audio files with SoX (Sound eXchange). Use when a user asks to apply audio effects, mix and combine audio tracks, convert audio formats, batch process audio files, normalize volume, trim silence, add reverb or echo, change tempo or pitch, split audio files, create spectrograms, generate test tones, resample audio, or build audio processing pipelines. Covers all SoX effects, format conversion, mixing, and batch workflows.
0
kevinpbuckley
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
comeonoliver
songsee
Generates spectrograms and multi-panel audio feature visualizations from audio files via a command-line tool.
61
q2805187159
songsee
Generate spectrograms and audio feature visualizations (mel, chroma, MFCC, tempogram, etc.) from audio files via CLI. Useful for audio analysis, music production debugging, and visual documentation.
3
promisingcoder
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
lord1egypt
songsee
Generates spectrograms and multi-panel audio feature visualizations (mel, chroma, MFCC) from audio files via a Go CLI.
2
ahang1598
seed-audio
用自然语言描述生成目标音频。把一段场景描述(人声对话、环境声、音效、背景音乐等复合音频)一次性生成成音频。当用户描述一个声音场景、要求生成/合成/制作一段音频或声音、给出形如"角色:台词"的对话脚本要转成音频、或要按参考音频的音色说话时使用。支持两种模式:纯文本描述生成(T2A)和带参考音频生成(A2A,在描述中引用参考音频指定角色音色)
9 · bundle
danstrem2
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
2 · bundle
jackychenlu
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
x402agent
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
9
jrennie99-glitch
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
0
akillness
game-vfx
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.
42 · bundle
loopyluci
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
1
bog5d
audiocraft-audio-generation
AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.
0 · bundle
infometa
songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
228
tangchunwu
videodb
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio, video), and create real time alerts for events from live streams or desktop capture.
1 · bundle
samuraigpt
muapi-freeze-effect-video
Generate a cinematic freeze-effect video where time stops mid-scene, the subject walks through the frozen world, then time resumes with a snap.
3.7k
30eggis
game-development-game-audio-engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
intelli-verse-x
ivx-qv-audio-video
Work with AudioSource, VideoPlayer, audio quiz playback, AI voice, and media streaming in QuizVerse.
0 · bundle
bytesagain
mix
Record, search, and analyze music and audio sessions with playback tracking. Use when logging audio sessions, searching metadata, analyzing listening data.
12 · bundle
omer-metin
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
oimiragieo
threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
0
oimiragieo
mengto-atmosphere-background
Use when you need a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom — background atmosphere only, not a full layout system.
0 · bundle
bog5d
songsee
Audio spectrograms/features (mel, chroma, MFCC) via CLI.
0