Results for “user-motivation”
55 skillsjobs-to-be-done
Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations to reframe product decisions around user motivations.
1.7k
job-stories
Create job stories using the 'When [situation], I want to [motivation], so I can [outcome]' format with detailed acceptance criteria. Use when writing job stories, creating JTBD-style backlog items, or expressing user situations and motivations.
0
product-product-behavioral-nudge-engine
Behavioral psychology specialist that adapts software interaction cadences and styles to maximize user motivation and success.
2
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
user-segmentation
Analyze diverse user feedback to identify at least 3 distinct behavioral and needs-based user segments based on jobs-to-be-done, behaviors, and motivations.
22.6k
More results
user-onboarding
Design and improve product user onboarding (first-time user experience) to drive activation and early retention. Produces an Onboarding & Activation Pack (aha moment spec, first 30 seconds + first mile plan, onboarding journey map, experiment backlog, measurement plan). Use for Growth teams.
88 · bundle
improve-retention
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", "user activation", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users stop after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
28 · bundle
marketing-copy-emotion-provoking-action-driven
Trigger: marketing copy, landing text, CTA labels, value proposition, copywriting copy, conversion copy. Scope: Persuasive copy generation, conversion-focused taglines. Boundary: Excludes technical specifications or backend engineering.
1 · bundle
drive-motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
user-journey-mapper
Manage user journey mapper operations. Auto-activating skill for Visual Content. Triggers on: user journey mapper, user journey mapper Part of the Visual Content skill category. Use when working with user journey mapper functionality. Trigger with phrases like "user journey mapper", "user mapper", "user".
4
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.
28 · bundle
onboarding-cro
Improves user onboarding and activation by defining the aha moment, designing effective onboarding flows, and building engagement loops to boost retention.
20 · bundle
nick-onboarding-optimizer
Onboarding and activation optimization for Nick's products. Use when improving first-run experience, reducing drop-off, guiding users to value faster, or cleaning up empty states, setup friction, and early confusion.
0 · bundle
persona
Generate data-driven user personas for UX research and product design. Usage: /persona generate [options]
0
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment) to analyze and improve user engagement, retention, and re-engagement strategies.
1.6k · bundle
whimsy-injector
Audits product flows to find delight opportunities, then specifies micro-interactions, animations, and usability risk assessments that balance playful design with functional clarity.
2
user-story
Create user stories using Mike Cohn format with Gherkin acceptance criteria, translating user needs into development-ready work with clear outcomes and testable conditions.
5.6k · bundle
user-stories
Create user stories following the 3 C's (Card, Conversation, Confirmation) and INVEST criteria with descriptions, design links, and acceptance criteria. Use when writing user stories, breaking down features into backlog items, or defining acceptance criteria.
0
onboarding-cro
Optimize post-signup onboarding, user activation, first-run experience, and time-to-value with actionable audits and flow designs.
20.4k · bundle
mkt-onboarding
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," "new user experience," "users aren't activating," "nobody completes setup," "low activation rate," "users sign up but don't use the product," "time to value," or "first session experience." Use this whenever users are signing up but not sticking around. For signup/registration optimization, see signup. For ongoing email sequences, see emails.
0 · bundle
onboard
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
7
delight
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful.
55 · bundle
mooc-design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
22
user-journey-mapper
Use this when a feature or product needs a clear end-to-end user journey across entry, action, system response, and outcome. Trigger on requests to map the full experience before screens or components are finalized.
0
badge-system
Design badge and achievement systems for learning. TRIGGERS - Use when user needs help with badge-system related tasks.
22
mooc-design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
3
diary-study-plan
Design a diary study plan with prompts, duration, participant criteria, and analysis framework to understand user behavior over time in natural contexts.
1.7k
user-personas
Create detailed, actionable user personas from research data, capturing jobs-to-be-done, pain points, desired gains, and unexpected behavioral insights to guide product decisions.
22.6k
improve-retention
Diagnose and fix retention problems using the Fogg Behavior Model (B=MAP), covering motivation, ability, prompts, and tiny habits.
1.6k · bundle
cx-incentive-design
Use to design support incentives that improve behaviour without destroying the metric — pairing pay with guardrails, naming gaming modes, and choosing measures that survive Goodhart pressure. Trigger for "incentive plan", "agent bonus scheme", "SPIFF design", "pay for QA score", "what metric should we bonus", CSAT incentives, or reviewing whether a comp change is driving gaming.
1
pua
Use for PUA/try-harder productivity coaching when the user expresses frustration, repeated failure, quality complaint, passive behavior, says retry/change approach/don't give up, asks for evidence/completion check/test before done, or wants Ding-style workplace reminders. Triggers include: try harder, stop giving up, figure it out, again??, why still failing, change approach, no evidence, run tests, done without proof, 换个方法, 再试试, 别摆烂, 别偷懒, 为什么还不行, 又错了, 证据呢, 没跑测试别说完成, 验收, 闭环, 自嗨, 置身钉外, 无招, 老板体感. Do not use for calm first-attempt requests.
0 · bundle
job-stories
Create job stories using the 'When [situation], I want to [motivation], so I can [outcome]' format with detailed acceptance criteria, focusing on user situations and outcomes for JTBD-style backlog items.
22.6k
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
1 · bundle
onboarding
Optimize post-signup onboarding and activation to turn signups into active users.
36.3k · bundle
user-story-mapping
Visualize the user journey by creating a hierarchical map of activities, steps, and tasks to build shared understanding and prioritize features.
5.6k · bundle
delight
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful.
1 · bundle