Sprite Gen

Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest frame_layout. Its curation webview also serves ANY image-candidate set (icons, logos, generated drafts) — agent chat can't render images, this can: unpack_atlas_run --pngs-dir import, then serve_curation side-by-side compare/pick. Palette-swap bake (`sprite-gen recolor`) turns a base sheet + palette map into N colourway sheets; the curation view blink-compares and adopts a pick into curation.json.recolor.picked. Curation triggers (KR/EN): 큐레이션, 큐레이션뷰, 큐레이션 해줘, 이미지 후보 보여줘/안 보임, 나란히 비교, 골라볼게 띄워줘, curation view, show image candidates side by side, let me pick. Recolor triggers (KR/EN): 팔레트 스왑, 팔레트 베이크, 리컬러, 색깔 바꾸기, 컬러웨이, 색 변형, 팔레트 맵, 색갈이, palette swap, recolor, colourway, colorway, bake variants, palette map.

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npx skillmds@latest add aldegad/sprite-gen