aldegad
- 6 skills
- 0 followers
- 11 hours ago last updated
- ▌ Alex Core Invariants · aldegad bundleUse when reviewing architecture, refactors, state/data ownership, failure handling, debug discipline, work-in-progress hygiene, or concurrency policy against Alex's eight fixed invariants.
- ▌ Image Gen · aldegad bundleSpawn fresh `codex exec` session to call image_gen (ChatGPT OAuth — no API key). Cross-engine — Claude 가 codex 도구 빌릴 때 + Codex 안에서도 prompt-cache 분리 위해 fresh exec 권장. Triggers — 이미지 만들어줘·그림 그려줘·image_gen·generate/make/create an image. Style-transfer via `-i` ref.
- ▌ Nano Banana · aldegad bundleGoogle Gemini image generation skill. Triggers on: 'generate image', 'draw', 'create character', 'illustration', 'nano banana', 'image gen', etc.
- ▌ Skill Hook Authoring · aldegad bundleCross-runtime agent-platform interoperability wiki and authoring methodology, refreshed daily from official vendor docs: how Codex, Claude Code, Grok, Hermes, Antigravity CLI, Cursor, and Kuma Studio compare across skills, hooks, plugins, project-instruction files, CLI spawn, session resume, and billing, plus the rules to ship one source of truth without drifting. Use when authoring, editing, retiring, renaming, disabling/enabling, or debugging a skill / hook / slash-command / plugin; when deciding which engines a skill installs to; or when a skill is not triggering and its description needs fixing. Triggers (KR/EN): 스킬 작성/수정/폐기/삭제/이름변경, 스킬 끄기/비활성/다시 켜기, 안 쓰는 스킬 정리, 특정 엔진에서만, 스킬 발동 안 됨, description 고치기, 훅 작성, 슬래시 커맨드, 플러그인 패키징, 크로스런타임 호환; skill authoring/retire/rename/disable/enable, prune unused skills, scope a skill to one engine, skill not triggering, hook authoring, plugin packaging, cross-runtime comparison.
- ▌ Tenstorrent · aldegad bundleUse Tenstorrent console.tenstorrent.com models across chat, image, video, TTS, and STT. Triggers: tenstorrent, 텐스토렌트, Torendissi, 토렌디시, Wan2.2, T2V, text-to-video, image jobs, SDXL, tt-sd3.5, tt-z-image-turbo, DeepSeek-R1, Qwen3, tts-1, whisper-large-v3.
- ▌ Sprite Gen · aldegad bundleGenerate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest frame_layout. Its curation webview also serves ANY image-candidate set (icons, logos, generated drafts) — agent chat can't render images, this can: unpack_atlas_run --pngs-dir import, then serve_curation side-by-side compare/pick. Palette-swap bake (`sprite-gen recolor`) turns a base sheet + palette map into N colourway sheets; the curation view blink-compares and adopts a pick into curation.json.recolor.picked. Curation triggers (KR/EN): 큐레이션, 큐레이션뷰, 큐레이션 해줘, 이미지 후보 보여줘/안 보임, 나란히 비교, 골라볼게 띄워줘, curation view, show image candidates side by side, let me pick. Recolor triggers (KR/EN): 팔레트 스왑, 팔레트 베이크, 리컬러, 색깔 바꾸기, 컬러웨이, 색 변형, 팔레트 맵, 색갈이, palette swap, recolor, colourway, colorway, bake variants, palette map.