Engine Concurrency

Use when adding, reviewing, or debugging parallelism in ArcadeDB engine or server code - covers the dedicated thread pool inventory and sizing, saturation policy, lock-free read patterns, locking rules, Micrometer pool metrics, and the checklist a new pool must satisfy. Also use when deciding where to submit forked work, or when investigating pool saturation (caller_run_fallbacks).

arcadedata 96a0c0a 12.5 KB Updated

File contents

arcadedata/arcadedb/tree/main/.claude/skills/engine-concurrency commit 96a0c0ad12

Frequently asked questions

npx skillmds@latest add arcadedata/engine-concurrency