arcadedata
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- ▌ Engine Concurrency · arcadedataUse when adding, reviewing, or debugging parallelism in ArcadeDB engine or server code - covers the dedicated thread pool inventory and sizing, saturation policy, lock-free read patterns, locking rules, Micrometer pool metrics, and the checklist a new pool must satisfy. Also use when deciding where to submit forked work, or when investigating pool saturation (caller_run_fallbacks).