Fivem Assets

GTA V / FiveM asset data and measured production rules — props, objects, doors, ytyp/ymap/MLO, LOD, grass, flags, particles (.ypt), shader/texture/light/timecycle/decal/parallax, clothing, vehicles; vanilla animation name and bone tag lookup. Use it to look at the real data BEFORE WRITING CODE in any prop, door, map, effect or look task, even if the user does not ask. Triggers — model name (prop_*, v_ilev_*, des_*), door does not open, object does not move, AddDoorToSystem, TaskPlayAnim, anim dict, bone tag, specialAttribute, flag number (1572872), LOD, disappears at distance, fxName, StartParticleFx, light does not turn on, TimeFlags, dark interior, timecycle, decal, parallax, DUI screen, fragment, RayFire destruction, freemode clothing, handling, modkit, Sollumz, CodeWalker. Use for GTA V / FiveM props, doors, maps, particles, materials, lights and clothing.

B7Kompirine Updated

File contents

B7Kompirine/muto-atlas/tree/main/skills/fivem-assets commit 181452c666

Frequently asked questions

npx skillmds@latest add b7kompirine/fivem-assets