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B7Kompirine

@b7kompirine source repo

2 published skills

  1. Fivem Assets · b7kompirine bundle
    GTA V / FiveM asset data and measured production rules — props, objects, doors, ytyp/ymap/MLO, LOD, grass, flags, particles (.ypt), shader/texture/light/timecycle/decal/parallax, clothing, vehicles; vanilla animation name and bone tag lookup. Use it to look at the real data BEFORE WRITING CODE in any prop, door, map, effect or look task, even if the user does not ask. Triggers — model name (prop_*, v_ilev_*, des_*), door does not open, object does not move, AddDoorToSystem, TaskPlayAnim, anim dict, bone tag, specialAttribute, flag number (1572872), LOD, disappears at distance, fxName, StartParticleFx, light does not turn on, TimeFlags, dark interior, timecycle, decal, parallax, DUI screen, fragment, RayFire destruction, freemode clothing, handling, modkit, Sollumz, CodeWalker. Use for GTA V / FiveM props, doors, maps, particles, materials, lights and clothing.
    0 installs
  2. Fivem Natives · b7kompirine bundle
    FiveM/GTA V native verification and lookup database (7191 natives, offline). ALWAYS use it when writing, editing or reviewing FiveM Lua/JS code involves a native name, signature, parameter order or client/server side — even if the user does not ask. Do not write a native name from memory; verify it first. Triggers - FiveM, Cfx, GTA V native, QBCore, QBX, ESX, ox_lib, client.lua/server.lua, fxmanifest, "does this native exist", "which native", "does it work on the server", "what is the signature", resmon/performance review, Lua lint.
    0 installs