Si Combo Drill

Use when Brett asks for "Spirit Island combo drill" or "practice a spirit pairing". Picks 2 spirits to play as a pairing and suggests an adversary that tests the combo's failure mode. NOT YET IMPLEMENTED — skeleton only; full logic lands in M3.

bfowle 47683b6 1.2 KB Updated

File contents

si-combo-drill — 2-Spirit Pairing Drill

Status: Skeleton. Full logic lands in Milestone 3 alongside Part VI (Combos & Archetypes).

Intended behavior:

  1. Rotate through archetype pairings:
    • Same-archetype stack (two fear-farms: Shadows + Bringer)
    • Cross-archetype support (direct-damage + fear: Fangs + Many Minds)
    • Spicy unorthodox (Vengeance + Sharp Fangs — territorial conflict; teaches coordination)
  2. Tier progression: famous combos → community mid-tier → Brett's weakness areas.
  3. Suggest an adversary that tests the combo's failure mode (e.g., a combo that fights over territory gets an England to force spread-defense).
  4. Link to the archetype page in combos/ Part once those are written.

Until M3 ships: if invoked, return a fallback message pointing to Shadows + Bringer as a well-documented starter combo (both priority spirits, both fear-focused), vs. England L3.

bfowle/spirit-island/tree/main/skills/si-combo-drill commit 47683b6ccb

Frequently asked questions

npx skillmds@latest add bfowle/si-combo-drill