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bfowle

@bfowle source repo

9 published skills

  1. Si Live · bfowle
    Launch + interact with the interactive Spirit Island board-state tool. State lives at data/current-game.json and is shared between the web UI, this skill, and (Phase B onward) the MCP server.
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  2. Si Post Game · bfowle
    Use when Brett says "SI post-game", "log my game", "I just finished a Spirit Island game", or similar. Normalizes his short game summary, appends a row to ~/repos/spirit-island/data/playlog.csv, and surfaces 1–2 learning points by diffing his game against the chapter's common-mistakes and tempo-profile sections.
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  3. Si Wiki Fetch · bfowle
    Use when you need authoritative Spirit Island mechanical data (spirits, unique cards, innates, special rules) — NEVER write mechanics from memory or from LLM-summarized WebFetch. This skill invokes `scripts/wiki-fetch.py`, a deterministic MediaWiki-API-based parser that returns exact card text, costs, speeds, elements, and thresholds. Use before authoring or revising any spirit chapter, card reference, or fact-checking a mechanical claim.
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  4. Si Combo Drill · bfowle
    Use when Brett asks for "Spirit Island combo drill" or "practice a spirit pairing". Picks 2 spirits to play as a pairing and suggests an adversary that tests the combo's failure mode. NOT YET IMPLEMENTED — skeleton only; full logic lands in M3.
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  5. Si Rules Check · bfowle
    Use BEFORE writing any spirit-chapter Opening Strategy T1/T2/T3 blocks, Tempo Profile tables, or per-turn Energy/CP/elements claims. Returns the spirit's Wiki-verified starting state + growth-option decoder + legal-play-combination calculator, so the resulting turn-by-turn prose is mechanically valid rather than hallucinated. Resolves the class of bug caught on Shadows T1 (wrote "Concealing + Mantle" when Shadows starts 0E/1CP and neither G2 branch allows that combo).
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  6. Si At The Table · bfowle
    si-at-the-table — Live Tactical Consultant
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  7. Si Matchup Drill · bfowle
    Use when Brett asks for a "Spirit Island matchup drill" or says "drill me on {adversary}". Picks spirits across the grade spectrum vs. a given adversary and quiz-mode tests pattern recognition. NOT YET IMPLEMENTED — skeleton only; full logic lands in M2.
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  8. Si Aspect Explorer · bfowle
    Use when Brett asks to "try an aspect" or "what aspect for {spirit}". Walks through the spirit's aspects with stat-backed deltas and recommends which to try next based on gaps in his playlog. NOT YET IMPLEMENTED — skeleton only; full logic lands in M4.
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  9. Si Daily Challenge · bfowle bundle
    Use when Brett asks for "today's Spirit Island challenge" or says "/si-daily-challenge". Generates a structured daily drill — spirit × adversary × level × scenario × board × player-count × learning goal — seeded by date, varied per reroll, and informed by his playlog history in ~/repos/spirit-island/data/playlog.csv.
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