Si Matchup Drill

Use when Brett asks for a "Spirit Island matchup drill" or says "drill me on {adversary}". Picks spirits across the grade spectrum vs. a given adversary and quiz-mode tests pattern recognition. NOT YET IMPLEMENTED — skeleton only; full logic lands in M2.

bfowle Updated

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si-matchup-drill — Adversary-Focused Drill

Status: Skeleton. Full logic lands in Milestone 2 alongside the adversary chapters.

Intended behavior:

  1. Take an adversary (or ask Brett to name one).
  2. Select spirits across the matchup-matrix grade spectrum (A+, B, D) — not just favorable matchups. Forcing adaptive play.
  3. Cycle through levels 0 → 6 across sessions.
  4. Quiz mode: before play, ask 3 pattern-recognition questions pulled from the adversary chapter ("what round does Stage II start?", "what's the worst escalation on L5?"). Grade answers after.

Until M2 ships: if invoked, fall back to pointing at England L3 vs Shadows as the matchup with the fullest chapter coverage today.

bfowle/spirit-island/tree/main/skills/si-matchup-drill commit ac142b556a

Frequently asked questions

npx skillmds@latest add bfowle/si-matchup-drill