Webgpu

Design, implement, debug, review, and optimize portable WebGPU applications and WGSL shaders. Use when building render or compute pipelines; GPU simulations, cellular automata, particles, image processing, feedback effects, or data-parallel workloads; defining buffers, textures, bind groups, and host-shareable layouts; handling canvas sizing, optional features, errors, device loss, readback, and cleanup; or diagnosing validation, correctness, compatibility, and performance problems.

cazala a686eb1 5 files · 48.0 KB Updated

File contents

cazala/webgpu-skill/tree/main/ commit a686eb119f

Frequently asked questions

npx skillmds@latest add cazala/webgpu