Webgpu · cazala bundle Design, implement, debug, review, and optimize portable WebGPU applications and WGSL shaders. Use when building render or compute pipelines; GPU simulations, cellular automata, particles, image processing, feedback effects, or data-parallel workloads; defining buffers, textures, bind groups, and host-shareable layouts; handling canvas sizing, optional features, errors, device loss, readback, and cleanup; or diagnosing validation, correctness, compatibility, and performance problems.