Visual reference generation
Arguing about an image costs an hour. Arguing about a build costs a sprint. Generate the picture first.
Before generating
Settle these, or the output is decoration:
- Surface and platform — web page, native mobile screen, dashboard. These are not the same problem at different aspect ratios: touch targets, native chrome, and scroll behavior change what a good layout is.
- What it optimizes for — one conversion, one task completion, one first impression. Stated, so the image can be judged against something.
- Content reality — real headline lengths, real data volumes, real edge cases. A concept built on three-word labels collapses on contact with actual copy.
Generating
- One concept per image. Tiling several ideas onto one canvas makes them impossible to compare or iterate separately.
- Generate genuinely different directions, not variations of one. Three near-identical options is one option presented three times.
- Include the states that will exist: a populated view and an empty one, at minimum.
Web versus mobile
Web — the fold is a real constraint but not a hard one; horizontal space allows genuine layout choices; hover exists. Design for a range of widths, and decide what the narrow case does.
Mobile — thumb reach dictates where primary actions sit; native navigation patterns are expectations, not suggestions; there is no hover, so affordance must be visible. Design the scroll, not the screenshot.
After generating
Say explicitly what in the reference is direction and what is placeholder. A developer handed a concept will otherwise implement the lorem ipsum faithfully.
Never
- Generate before the content, states, and constraints are settled. A reference built on placeholder copy hides every real problem.
- Present a generated image as a working design. Say what it is.
- Generate with filler text where real string lengths decide the layout.
- Hand off an image as the spec. Hand off the tokens, spacing, and states behind it.