MME Reference Lookup
Overview
Find and quote or summarize the local source of truth for MME syntax and framework behavior. Do not rely on memory when exact annotations or script semantics matter.
Search Order
- Official MME references:
H:\MME编写\Official MME Sample\0.软件包\REFERENCE.txtH:\MME编写\Official MME Sample\MME中文参考手册.mdH:\MME编写\Official MME Sample\MME_HLSL.md
- Official sample effects:
Basic\full.fxGaussian\Gaussian.fxMirror\Mirror.fx
- Suite shared references:
../mmd-mme-workflow/references/mme-core-reference.md../mmd-mme-workflow/references/framework-notes.md
- Framework source files:
- ray-mmd, ExcellentShadow2, sdPBR480 files listed in
example-index.md.
- ray-mmd, ExcellentShadow2, sdPBR480 files listed in
Encoding Rules
- Try UTF-8 first for modern Chinese docs and some newer Japanese files.
- Try CP932/Shift-JIS for many Japanese readmes and legacy
.fxfiles. - If text is garbled, do not infer meaning until reread with another encoding.
PowerShell snippets:
$t=[Text.Encoding]::UTF8.GetString([IO.File]::ReadAllBytes($p))
$t=[Text.Encoding]::GetEncoding(932).GetString([IO.File]::ReadAllBytes($p))
For MME-Reference翻译版.md, treat it as a DOCX/ZIP and extract word/document.xml.
Lookup Output
Reference lookup:
- Question:
- Source files checked:
- Relevant rule:
- Exact implication for this effect:
- Uncertainty:
Keep quotations short. Prefer paraphrase plus file path and line number when available.
Common Targets
STANDARDSGLOBAL,ScriptClass,ScriptOrder,ScriptOutputRenderColorTarget[n],RenderDepthStencilTarget,ClearSetColor,ClearSetDepth,Clear,ScriptExternal,Pass,LoopByCount,LoopEnd- pass
ScriptwithDraw=BufferorDraw=Geometry MMDPass,UseTexture,UseSphereMap,UseToon,SubsetOFFSCREENRENDERTARGET,RENDERCOLORTARGET,RENDERDEPTHSTENCILTARGETCONTROLOBJECT,(self),(OffscreenOwner)- material texture semantics and MMD sampler preservation