← all publishers

chris0214

@chris0214 source repo

9 published skills

  1. Mme Authoring · chris0214 bundle
    Use when Codex needs to write or modify MMD/MME shader files such as .fx or .fxsub, including model shaders, post effects, render-target chains, controller-driven effects, or ray-mmd/sdPBR/ExcellentShadow-compatible effect code.
    0 installs
  2. Mmd Mme Workflow · chris0214 bundle
    Use when Codex needs to coordinate an MMD/MME effect authoring workflow, especially requests involving MikuMikuEffect, MME, MMD shaders, .fx/.fxsub files, ray-mmd, sdPBR, ExcellentShadow, post effects, material shaders, render targets, or runtime debugging.
    0 installs
  3. Mme Static Review · chris0214 bundle
    Use when Codex needs to review MMD/MME .fx/.fxsub shader code before runtime testing, looking for HLSL compile issues, MME Script mistakes, missing passes, wrong MMDPass variants, render target problems, includes, encoding, or framework integration errors.
    0 installs
  4. Mme Example Mining · chris0214 bundle
    Use when Codex should inspect local MMD/MME effect examples, official samples, ray-mmd, sdPBR, ExcellentShadow, or existing .fx/.fxsub/readme files to find implementation patterns before planning, authoring, reviewing, or debugging.
    0 installs
  5. Mme Reference Lookup · chris0214 bundle
    Use when Codex needs to look up local MMD/MME documentation, MME syntax, HLSL semantics, annotations, Script commands, STANDARDSGLOBAL, CONTROLOBJECT, DefaultEffect, MMDPass, render target parameters, or framework-specific reference files.
    0 installs
  6. Mme Effect Assessment · chris0214 bundle
    Use when Codex needs to interpret a user's desired MMD/MME visual effect, look, shader behavior, postprocess, material response, lighting change, shadow style, or ray-mmd/sdPBR/MME effect idea before feasibility or implementation.
    0 installs
  7. Mme Runtime Debugging · chris0214 bundle
    Use when Codex needs to diagnose MMD/MME runtime failures or visual bugs such as black screens, blank output, compile errors, some techniques cannot run on this hardware, missing textures/includes, wrong draw order, ray-mmd or sdPBR setup problems, ExcellentShadow issues, or broken controller parameters.
    0 installs
  8. Mme Effect Feasibility · chris0214 bundle
    Use when Codex must decide whether an MMD/MME visual effect can be implemented, whether it should be standalone or framework-based, and what shader model, render target, controller, hardware, or compatibility risks apply.
    0 installs
  9. Mme Implementation Planning · chris0214 bundle
    Use when Codex needs to plan MMD/MME .fx/.fxsub implementation details such as file layout, render targets, MMDPass techniques, postprocess scripts, DefaultEffect routing, controller parameters, examples, and debug checkpoints before writing code.
    0 installs