Openusd Stage

Domain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.

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OpenUSD Stage

Author and inspect OpenUSD stages. Prefer openusd-project first when creating a new portable project folder. Use create_points for renderer-neutral point effects with widths, colors, velocities, and stable ids. Use create_mesh for portable polygon topology that imports consistently across DCC applications.

dcc-mcp/dcc-mcp-openusd/tree/main/src/dcc_mcp_openusd/skills/openusd-stage commit f779968360

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npx skillmds@latest add dcc-mcp/openusd-stage