dcc-mcp
- 20 skills
- 0 followers
- 10 hours ago last updated
- ▌ Hunyuan3d · dcc-mcp bundleSubmit and query Tencent Cloud Hunyuan 3D text/image generation jobs through tccli.
- ▌ Kenney Assets · dcc-mcp bundleSearch, inspect, and download CC0 Kenney game asset packs as validated AssetDescriptors.
- ▌ Nasa3d Assets · dcc-mcp bundleSearch and download NASA 3D Resources files as validated AssetDescriptors with usage attribution.
- ▌ Qt UI Actions · dcc-mcp bundleDrive Qt UIs in DCC hosts with structured actions; use with CUA, UI Control, or dcc-cua workflows when semantic Qt controls are available.
- ▌ Qt UI Inspector · dcc-mcp bundleInfrastructure skill — DCC-agnostic Qt UI introspection: list top-level windows, find widgets by name/class, describe widget properties, walk the widget tree, and poll for availability. Works in any DCC with a Qt binding (Maya, Blender, Houdini, Unreal, etc.). All tools are read-only and lazy-loaded. Trigger this helper during CUA, UI Control, or dcc-cua workflows when a Qt selector can replace coordinate discovery.
- ▌ UI Workflow Memory · dcc-mcp bundleStore and retrieve verified selectors, recipes, and failures for DCC-MCP CUA, UI Control, and dcc-cua automation.
- ▌ Renderdoc Capture · dcc-mcp bundleDomain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.
- ▌ Renderdoc Analysis · dcc-mcp bundleDomain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources. Use for offline graphics triage and automation artifacts. Not for launching a capture — use renderdoc-capture.
- ▌ Ocio Color · dcc-mcp bundleInfrastructure skill for validating OpenColorIO configs and converting image pixels between named color spaces. Use for consistent film, animation, and game color pipelines.
- ▌ Oiio Textures · dcc-mcp bundleInfrastructure skill for inspecting images and producing tiled mipmapped renderer textures with OpenImageIO. Use before DCC material binding. Not for creative image generation.
- ▌ Dcc Cua · dcc-mcp bundleProject-owned DCC-CUA routing skill for bounded application UI automation. Use this skill whenever the user says dcc-cua, DCC CUA, our dcc-cua, or 我们的 dcc-cua, including browser and other non-DCC UI tasks. These phrases are a hard route to the dcc-mcp project UI Control stack and take precedence over generic Codex/OpenAI Computer Use, the computer-use Skill, @oai/sky, and Browser/Chrome plugins. If DCC-CUA is unavailable, repair or report the project route; never silently fall back to a generic computer-use provider.
- ▌ Dcc MCP · dcc-mcp bundleDefault DCC-MCP router for 37 released creative products and 1 current application routes. Use for a named supported app or explicit DCC-MCP request. Controls live apps, writes files, contacts gateways, and can install a CLI with setup authorization. Use typed DCC-MCP tools first. For application UI, including browsers and non-DCC apps, DCC-CUA and ui-control name the same project-owned route and explicit DCC-CUA requests never fall back to generic Computer Use providers.
- ▌ Dcc MCP Creator · dcc-mcp bundleInfrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.
- ▌ Dcc MCP Skills Creator · dcc-mcp bundleInfrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
- ▌ Openusd Stage · dcc-mcp bundleDomain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.
- ▌ Openusd Project · dcc-mcp bundleDomain skill for creating and maintaining self-contained OpenUSD project folders with scene.usda, assets, materials, lights, packages, and snapshots. Use before authoring a new OpenUSD stage or when resuming a portable project.
- ▌ Openusd Material · dcc-mcp bundleDomain skill for USD material authoring. Create UsdShadeMaterial prims, attach PBR UsdPreviewSurface shaders, and bind materials to geometry prims.
- ▌ Openusd Animation · dcc-mcp bundleDomain skill for animation time samples. Set stage time codes and author translate/rotate/scale samples on Xformable prims as well as arbitrary attribute time samples.
- ▌ Openusd Composition · dcc-mcp bundleDomain skill for OpenUSD composition arcs. Add sublayers, payloads, variant sets, and variant selections to build multi-layer scenes.
- ▌ Openusd Light Camera · dcc-mcp bundleDomain skill for creating cameras and lights in an OpenUSD stage. Create UsdGeomCamera, DistantLight, SphereLight, HDR DomeLight, and set transforms or visibility on prims.