Renderer

Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration, depth/overlay composition, capability handling, performance, or browser-verified renderer visuals.

dzhng d120765 17.4 KB Updated

File contents

dzhng/skills/tree/main/skills/graphics/renderer commit d1207653da

Frequently asked questions

npx skillmds@latest add dzhng/renderer