dzhng
- 26 skills
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- 9 hours ago last updated
- ▌ Crm CLI · dzhngManage contacts, companies, deals, and pipeline with crm.cli — a headless CLI-first CRM backed by SQLite with a virtual filesystem interface
- ▌ Renderer · dzhngBuild, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration, depth/overlay composition, capability handling, performance, or browser-verified renderer visuals.
- ▌ Marketing Pages · dzhngBest-practice rulebook for a marketing site's pages, organized by page class — campaign landers, product pages, programmatic SEO trees, editorial. Use when writing or updating a landing/marketing page, wiring a campaign lander to an attribution identifier, changing site-wide nav/footer links, touching sitemap/robots/agent-readable surfaces, or auditing a public site's indexing, reachability, and conversion setup.
- ▌ Audit Performance · dzhngAudit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.
- ▌ Eli5 · dzhngExplain a technical spec or proposed change in plain language: what problem it solves, how the solution works, and every schema change.
- ▌ Codex · dzhngUse the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user explicitly asks for Codex to do it. Also covers how to prompt Codex.
- ▌ Claude · dzhngUse Claude Code as an independent `claude -p` subagent when the user explicitly asks for Claude, wants a second-agent opinion from Claude, or asks to delegate a well-scoped task to Claude. Supports selecting `--model` and thinking/effort level with defaults of `opus` and `high`.
- ▌ Review · dzhngCloseout pass on a finished substantive change — sequence refactor-clean (shape), code-review (diff), and write-docs (docs) so all three run, in the order where each feeds the next. Use after implementing a slice or feature and before calling it done or committing; when the user asks for a final review, a cleanup-and-document pass, or to "review everything." For a diff-only audit, reach code-review directly.
- ▌ Release · dzhngIncrement the package version, commit the release, create a matching version tag, and push main plus the tag. Use when releasing this repo, publishing the package, bumping the version, tagging a release, or when the user asks to "release", "bump ver", "tag", or "push tags".
- ▌ Close Spec · dzhngWhen a spec under specs/<feature>/ is done shipping (a write-spec build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [write-spec](../write-spec/SKILL.md) (the plan this closes) and [review](../review/SKILL.md) (run before closing).
- ▌ Write Docs · dzhngWrite and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.
- ▌ Write Eval · dzhngWrite a live eval for new or changed runner/agent behavior using red/green TDD plus a falsification check that proves the eval fails when the behavior is broken. Use whenever you add or modify behavior that should be covered by an eval, when asked to "write an eval", "add an eval", "cover this with an eval", or after landing a feature that needs end-to-end proof it works.
- ▌ Write Spec · dzhngBreak large features into independently verifiable, human-reviewable slices under specs/<feature>/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../screenshot-critique/SKILL.md) and [compare-screenshots](../compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).
- ▌ Code Review · dzhngReview changed code for naming, stale references, unnecessary complexity, and comment quality. Use after completing implementation work, before committing, or when the user asks to review or audit code.
- ▌ Eval Skills · dzhngEval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).
- ▌ Write Tests · dzhngWrite tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a refactor or config change that didn't change behavior.
- ▌ Debug Memory · dzhngReproduce observational-memory bugs (reflection, recall, observer, freshness, eviction) by dumping the live `~/.duet/memory.db` into a fixture and driving an eval against it. Use whenever the agent's memory misbehaves — wrong observations, bad reflections, missing recall, runaway tokens — or whenever the user asks to debug, repro, audit, or tune memory.
- ▌ Write Skills · dzhngCreate or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
- ▌ Audit Choices · dzhngAudit the choices an implementing agent made, not its diff — a pure decision audit that traces the session's history into a choices ledger, changes no code, and never blocks an unsupervised run. Working code still embeds architecture the user never chose; surface it because future work inherits it. Use when the user wants to review the decisions the AI made on their behalf, before merging or committing AI-implemented work, when integrating a delegated subagent's pass, or when a fix "works" but might be a point fix.
- ▌ Preview Shots · dzhngOpen image shots (screenshots, snapshot baselines, montages, renders) in ONE macOS Preview window so the user can eyeball them. Use when the user asks to open / show / pull up / review shots in Preview or Finder, or right after producing visual artifacts the user should look at before signing off.
- ▌ Implement Spec · dzhngImplement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.
- ▌ Refactor Clean · dzhngRefactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on" pressure in any code area.
- ▌ Explore Unknowns · dzhng bundleGuide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.
- ▌ Compare Screenshots · dzhng bundleCompare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before accepting or rejecting a visual change.
- ▌ Screenshot Critique · dzhngUse the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.
- ▌ Implement Spec With Codex · dzhngRun [implement-spec](../implement-spec/SKILL.md) with Codex doing the implementation passes while you orchestrate, integrate, and review. Use when the user asks to implement a spec with Codex, or to run implement-spec with Codex as the implementer.