Asset 3D Generate
Outcome
Produce a traceable 3D asset that satisfies a concrete in-engine budget and visual target.
Required inputs
- text brief or rights-cleared reference views
- target engine and renderer
- scale, topology, material, LOD, collision, and performance budgets
Ask for missing information only when it changes the route materially. Otherwise
state conservative assumptions and proceed with read-only analysis.
Workflow
- Verify reference rights, identity consent when relevant, and output-license compatibility.
- Choose a hardware-compatible generation path and document the model, weights, settings, and seed when available.
- Generate into a new working directory and preserve raw outputs.
- Repair orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route.
- Render multi-view turntables and test import, scale, shading, collision, and runtime budget in the target engine.
Expected artifacts
- asset specification
- raw and processed models
- turntable and wireframe views
- engine import proof
- provenance record
Workflow-specific gates
- Reject non-manifold geometry, inverted normals, broken UVs, missing textures, unsupported shaders, or unbounded polygon counts.
- Characters must be routed through rig and animation validation before production use.
- Do not treat a visually plausible single render as evidence of a usable 3D asset.
Production completion gate
Before recommending production use, complete and report all seven gates:
- Rights, consent, code/model/dataset/output license, and generation-provenance checks.
- Technical format, naming, scale, color, metadata, and target-import validation.
- Visual and temporal consistency review across representative views and states.
- Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
- Playability and interaction smoke tests in the target runtime.
- Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
- Human approval before replacing source assets or promoting generated output.
Unknown rights, missing consent, unsupported hardware, conflicting host adapters,
or failed quality gates block production promotion. Preserve originals and make
fallbacks explicit.
1---2name: asset-3d-generate3description: Select and run a licensed image-or-text-to-3D workflow, then validate topology, shading, UVs, LODs, collision, and engine import.4---56# Asset 3D Generate78## Outcome910Produce a traceable 3D asset that satisfies a concrete in-engine budget and visual target.1112## Required inputs1314- text brief or rights-cleared reference views15- target engine and renderer16- scale, topology, material, LOD, collision, and performance budgets1718Ask for missing information only when it changes the route materially. Otherwise19state conservative assumptions and proceed with read-only analysis.2021## Workflow22231. Verify reference rights, identity consent when relevant, and output-license compatibility.242. Choose a hardware-compatible generation path and document the model, weights, settings, and seed when available.253. Generate into a new working directory and preserve raw outputs.264. Repair orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route.275. Render multi-view turntables and test import, scale, shading, collision, and runtime budget in the target engine.2829## Expected artifacts3031- asset specification32- raw and processed models33- turntable and wireframe views34- engine import proof35- provenance record3637## Workflow-specific gates3839- Reject non-manifold geometry, inverted normals, broken UVs, missing textures, unsupported shaders, or unbounded polygon counts.40- Characters must be routed through rig and animation validation before production use.41- Do not treat a visually plausible single render as evidence of a usable 3D asset.4243## Production completion gate4445Before recommending production use, complete and report all seven gates:46471. Rights, consent, code/model/dataset/output license, and generation-provenance checks.482. Technical format, naming, scale, color, metadata, and target-import validation.493. Visual and temporal consistency review across representative views and states.504. Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.515. Playability and interaction smoke tests in the target runtime.526. Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.537. Human approval before replacing source assets or promoting generated output.5455Unknown rights, missing consent, unsupported hardware, conflicting host adapters,56or failed quality gates block production promotion. Preserve originals and make57fallbacks explicit.