frabcd
- 95 skills
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- 11 hours ago last updated
- ▌ Help · frabcd bundleAnalyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
- ▌ Adopt · frabcd bundleBrownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
- ▌ Start · frabcd bundleFirst-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
- ▌ Hotfix · frabcd bundleEmergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
- ▌ Onboard · frabcd bundleGenerates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
- ▌ QA Plan · frabcd bundleGenerate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
- ▌ Team QA · frabcd bundleOrchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
- ▌ Team UI · frabcd bundleOrchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with $ai-game-studio:ux-design, $ai-game-studio:ux-review, and studio UX templates.
- ▌ Estimate · frabcd bundleEstimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
- ▌ Localize · frabcd bundleFull localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
- ▌ Art Bible · frabcd bundleGuided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $ai-game-studio:brainstorm is approved and before $ai-game-studio:map-systems or any GDD authoring begins.
- ▌ Changelog · frabcd bundleAuto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
- ▌ Dev Story · frabcd bundleRead a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after $ai-game-studio:story-readiness, before $ai-game-studio:code-review and $ai-game-studio:story-done.
- ▌ Prototype · frabcd bundleConcept prototype — validate the core idea is worth designing before writing GDDs. Run right after $ai-game-studio:brainstorm and $ai-game-studio:setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.
- ▌ Soak Test · frabcd bundleGenerate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
- ▌ Tech Debt · frabcd bundleTrack, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
- ▌ UX Design · frabcd bundleGuided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
- ▌ UX Review · frabcd bundleValidates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
- ▌ Visual QA · frabcd bundleRun evidence-based multi-view visual, temporal, import, and runtime checks for generated game assets and scenes.
- ▌ Asset Spec · frabcd bundleGenerate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
- ▌ Brainstorm · frabcd bundleGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
- ▌ Bug Report · frabcd bundleCreates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
- ▌ Bug Triage · frabcd bundleRead all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
- ▌ Gate Check · frabcd bundleValidate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
- ▌ Skill Test · frabcd bundleValidate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
- ▌ Story Done · frabcd bundleEnd-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
- ▌ Team Audio · frabcd bundleOrchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
- ▌ Team Level · frabcd bundleOrchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
- ▌ Test Setup · frabcd bundleScaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
- ▌ Asset Audit · frabcd bundleAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
- ▌ Code Review · frabcd bundlePerforms an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
- ▌ Map Systems · frabcd bundleDecompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
- ▌ Patch Notes · frabcd bundleGenerate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
- ▌ Scope Check · frabcd bundleAnalyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
- ▌ Smoke Check · frabcd bundleRun the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
- ▌ Sprint Plan · frabcd bundleGenerates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
- ▌ Team Combat · frabcd bundleOrchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
- ▌ Team Polish · frabcd bundleOrchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
- ▌ Create Epics · frabcd bundleTranslate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run $ai-game-studio:create-stories [epic-slug] after each epic is created.
- ▌ Perf Profile · frabcd bundleStructured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
- ▌ Quick Design · frabcd bundleLightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
- ▌ Setup Engine · frabcd bundleConfigure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via web search when the version is beyond the LLM's training data.
- ▌ Team Release · frabcd bundleOrchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
- ▌ Test Helpers · frabcd bundleGenerate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
- ▌ Balance Check · frabcd bundleAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
- ▌ Content Audit · frabcd bundleAudit GDD-specified content counts against implemented content. Identifies what's planned vs built.
- ▌ Day One Patch · frabcd bundlePrepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
- ▌ Design Review · frabcd bundleReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
- ▌ Design System · frabcd bundleGuided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
- ▌ Retrospective · frabcd bundleGenerates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
- ▌ Rig Animation · frabcd bundleRig, retarget, generate, and quality-gate character animation with explicit skeleton, root-motion, deformation, and loop requirements.
- ▌ Skill Improve · frabcd bundleImprove a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
- ▌ Sprint Status · frabcd bundleFast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
- ▌ Team Live Ops · frabcd bundleOrchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
- ▌ Tool Discover · frabcd bundleSearch the offline generative-game catalog and available live metadata to recommend licensed, compatible tools for a concrete workflow.
- ▌ Create Stories · frabcd bundleBreak a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $ai-game-studio:create-epics for each epic.
- ▌ Prompt To Game · frabcd bundleConvert a game idea into a scoped playable prototype through explicit design, stack selection, implementation, and evidence gates.
- ▌ Security Audit · frabcd bundleAudit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
- ▌ Team Narrative · frabcd bundleOrchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
- ▌ Test Flakiness · frabcd bundleDetect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
- ▌ Vertical Slice · frabcd bundlePre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, and UX specs are complete. Produces a PROCEED/PIVOT/KILL verdict that gates the Pre-Production → Production transition.
- ▌ World Generate · frabcd bundleGenerate reversible terrain, environments, procedural levels, lighting, navigation, and spawn layouts from validated design constraints.
- ▌ Playtest Report · frabcd bundleGenerates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
- ▌ Quality Enhance · frabcd bundleCreate reversible, quality-gated game asset or scene enhancements with preserved originals and before-and-after evidence.
- ▌ Review All Gdds · frabcd bundleHolistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
- ▌ Sprite Generate · frabcd bundlePlan, generate, normalize, and validate consistent 2D sprites, tiles, portraits, and animation sheets with preserved sources.
- ▌ Story Readiness · frabcd bundleValidate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.
- ▌ Launch Checklist · frabcd bundleComplete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
- ▌ Milestone Review · frabcd bundleGenerates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
- ▌ Regression Suite · frabcd bundleMap test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
- ▌ Reverse Document · frabcd bundleGenerate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
- ▌ Toolchain Doctor · frabcd bundleInspect the local game-development toolchain read-only, identify compatibility gaps, and prepare one reversible setup proposal without installing or changing anything.
- ▌ Setup Godot · frabcd bundleInspect a Godot project and propose one compatible local Godot MCP adapter with exact pins, permissions, health checks, and rollback. Use for Godot editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
- ▌ Setup Pixel · frabcd bundleInspect a 2D game project and propose the pinned pixel-art MCP adapter or documented non-MCP editor alternatives. Use for Aseprite-based sprite automation; require digest confirmation before activating tools or changing assets.
- ▌ Setup Unity · frabcd bundleInspect a Unity project and propose one compatible local Unity MCP adapter with exact pins, permissions, health checks, and rollback. Use for Unity editor automation setup or adapter replacement; never install or activate a server before digest confirmation.
- ▌ Asset 3d Generate · frabcd bundleSelect and run a licensed image-or-text-to-3D workflow, then validate topology, shading, UVs, LODs, collision, and engine import.
- ▌ Consistency Check · frabcd bundleScan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. text search-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
- ▌ Engine Automation · frabcd bundlePlan and execute approved Unity, Godot, Unreal, Blender, or pixel-editor automation through one compatible host adapter at a time.
- ▌ Release Checklist · frabcd bundleGenerates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
- ▌ Npc Audio Generate · frabcd bundleDesign and generate NPC dialogue, quests, voices, music, and sound with consent, narrative, localization, audio, and runtime gates.
- ▌ Setup Unreal · frabcd bundleInspect an Unreal Engine project and propose one compatible local Unreal MCP adapter with exact pins, high-risk permissions, health checks, and rollback. Use for Unreal editor automation setup; require digest confirmation before any plugin or server change.
- ▌ Architecture Review · frabcd bundleValidates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of $ai-game-studio:design-review.
- ▌ Create Architecture · frabcd bundleGuided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
- ▌ Project Stage Detect · frabcd bundleAutomatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
- ▌ Test Evidence Review · frabcd bundleQuality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
- ▌ Setup Blender · frabcd bundleInspect Blender and a game project, then propose the pinned local Blender MCP adapter with permissions, addon steps, health checks, and rollback. Use for Blender-assisted 3D generation or animation; never install the addon or server before digest confirmation.
- ▌ Architecture Decision · frabcd bundleCreates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
- ▌ Img2threejs · frabcd bundleTurn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized or likeness-maximized characters, sculpt specifications, staged code generation, and multi-view visual correction.
- ▌ Create Control Manifest · frabcd bundleAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
- ▌ Propagate Design Change · frabcd bundleWhen a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
- ▌ Migrate Claude · frabcd bundleInspect a Claude Code game project and plan a reversible Codex migration of guidance, skills, agents, hooks, and paths. Use when CLAUDE.md or .claude content is present; preserve the source and require digest confirmation before writing Codex files.
- ▌ Setup Macos Edition · frabcd bundleInspect a macOS game project and propose one native Apple Silicon or Intel Codex AI Game Studio setup, including deterministic alternatives for Windows, PowerShell, CUDA, or DirectML-only tooling. Use explicitly for macOS edition selection or cross-platform adaptation; never install, activate, download, or change configuration before full-digest confirmation.
- ▌ Material Texture Generate · frabcd bundleGenerate and validate tileable, color-managed PBR material sets for a specified engine shader and texel-density budget.
- ▌ Setup Automation · frabcd bundleInspect a game project and propose the optional Codex hooks, scoped AGENTS.md guidance, and selected local agent profiles. Use when adopting the automation pack or changing its engine-specific project setup; never apply configuration before digest confirmation.
- ▌ Setup Windows Edition · frabcd bundleInspect a native Windows game-development environment and propose one compatible Codex AI Game Studio edition with architecture, shell, package-manager, editor, GPU, MCP, permission, license, and rollback details. Use explicitly for Windows edition setup or for adapting a macOS-, POSIX-, Apple-Silicon-, or Metal-bound workflow; never install, download, activate, substitute, or configure anything before exact digest confirmation.