Uloop Get Logs

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

hatayama 0424edb 1.3 KB Updated

File contents

uloop get-logs

Retrieve logs from Unity Console.

Usage

uloop get-logs [options]

Parameters

Parameter Type Default Description
--log-type string All Log type filter: Error, Warning, Log, All
--max-count integer 100 Maximum number of logs to retrieve
--search-text string - Text to search within logs
--include-stack-trace flag - Include stack trace in output
--use-regex flag - Use regex for search
--search-in-stack-trace flag - Search within stack trace

Output

Returns JSON with:

  • TotalCount (number): Total logs available before max-count clipping
  • DisplayedCount (number): Logs returned in this response (≤ --max-count)
  • Input filters (LogType, MaxCount, SearchText, IncludeStackTrace) are echoed back in the response
  • Logs (array): Each entry has:
    • Type (string): "Error", "Warning", or "Log"
    • Message (string): Log message body
    • StackTrace (string): Stack trace text. Empty when --include-stack-trace is false.

hatayama/uLoopMCP/tree/main/.agents/skills/uloop-get-logs commit 0424edb773

Frequently asked questions

npx skillmds@latest add hatayama/uloop-get-logs