← all publishers

hatayama

@hatayama source repo

32 published skills

  1. Uloop Get Version · hatayama
    Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
    0
    installs
  2. Uloop Get Project Info 2 · hatayama bundle
    Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
    0
    installs
  3. Uloop Get Unity Info · hatayama
    Returns the Unity version. Use this tool to check Unity environment information.
    0
    installs
  4. Uloop Capture Unity Window · hatayama
    uloop capture-unity-window
    0
    installs
  5. Uloop Get Provider Details · hatayama
    uloop get-provider-details
    0
    installs
  6. Uloop Focus Window · hatayama
    Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.
    0
    installs
  7. Uloop Unity Search · hatayama
    Search Unity project assets using Unity Search engine. Use when you need to: (1) Find scenes, prefabs, scripts, materials, or other assets, (2) Filter assets by file extension or type, (3) Search with Unity Search query syntax and specific providers. Returns asset paths and metadata.
    0
    installs
  8. Unity AI CLI Bridge · hatayama
    Interact with a local Unity Editor through `unity-ai-cli`. Use when you need to: (1) Discover available Unity tools dynamically, (2) Execute `unity-ai-cli` tools with JSON arguments, (3) Expose the Unity Editor as an MCP server for AI clients.
    0
    installs
  9. Uloop Get Menu Items · hatayama
    Discover available Unity Editor menu items. Use when you need to: (1) Find available menu commands and their paths, (2) Search for specific menu items by name, (3) Prepare menu item paths for execute-menu-item. Returns menu item list.
    0
    installs
  10. Uloop Execute Menu Item · hatayama
    Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
    0
    installs
  11. Uloop Get Unity Search Providers · hatayama
    Get details about available Unity Search providers. Use when you need to: (1) Discover available search providers and their IDs, (2) Understand search capabilities and filters, (3) Configure unity-search with specific provider options. Returns provider metadata.
    0
    installs
  12. Uloop Record Video · hatayama
    Record the Unity Game View or any Editor window (Scene, Inspector, Console, ...) to a video file (H.264 .mp4, or VP8 .webm). Use when a still screenshot is not enough: motion, animation, transitions, physics, a gameplay sequence, or an Editor window changing over time. `start` returns at once and other uloop commands keep working while it records.
    1
    install
  13. Uloop Replay Input · hatayama bundle
    Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
    1
    install
  14. Uloop Clear Console · hatayama
    Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
    1
    install
  15. Uloop Get Hierarchy · hatayama
    Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
    1
    install
  16. Uloop Control Play Mode · hatayama
    Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
    1
    install
  17. Uloop Find Game Objects · hatayama
    Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
    1
    install
  18. Uloop Simulate Keyboard · hatayama bundle
    Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
    1
    install
  19. Uloop Simulate Mouse UI · hatayama bundle
    Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
    1
    install
  20. Uloop Set Game View Size · hatayama
    Set or inspect the Unity Game View custom rendering resolution.
    1
    install
  21. Uloop Execute Dynamic Code · hatayama bundle
    Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
    1
    install
  22. Uloop Simulate Mouse Input · hatayama bundle
    Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use simulate-mouse-ui for UI. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both' (except --dry-run).
    1
    install
  23. Uloop Get Project Info · hatayama bundle
    Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
    1
    install
  24. V3 CLI Invocation Migration · hatayama bundle
    Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. Use when updating first-party or third-party uloop command examples that contain V2-style boolean arguments or renamed options.
    1
    install
  25. Uloop Launch · hatayama
    Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
    1
    install
  26. Uloop Compile · hatayama
    Compile the Unity project and report errors/warnings. Use after C# edits.
    1
    install
  27. Uloop Get Logs · hatayama
    Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.
    1
    install
  28. Uloop Run Tests · hatayama
    Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
    1
    install
  29. Uloop Hot Reload · hatayama bundle
    Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/static helper) of the same assembly are introduced by the reload that declares them; other new-type shapes, use from another assembly or through Unity, asmdef changes, and members referenced from other assemblies or from files that are neither passed to the reload nor already hot-reloaded require 'uloop compile'.
    1
    install
  30. Uloop Screenshot · hatayama bundle
    Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
    1
    install
  31. Uloop Hello World · hatayama
    Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
    1
    install
  32. Uloop Pause Point · hatayama bundle
    Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.
    1
    install