hatayama
- 32 skills
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- 17 hours ago last updated
- ▌ Uloop Get Version · hatayamaGet Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
- ▌ Uloop Get Project Info 2 · hatayama bundleGet Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
- ▌ Uloop Get Unity Info · hatayamaReturns the Unity version. Use this tool to check Unity environment information.
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- ▌ Uloop Focus Window · hatayamaBring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.
- ▌ Uloop Unity Search · hatayamaSearch Unity project assets using Unity Search engine. Use when you need to: (1) Find scenes, prefabs, scripts, materials, or other assets, (2) Filter assets by file extension or type, (3) Search with Unity Search query syntax and specific providers. Returns asset paths and metadata.
- ▌ Unity AI CLI Bridge · hatayamaInteract with a local Unity Editor through `unity-ai-cli`. Use when you need to: (1) Discover available Unity tools dynamically, (2) Execute `unity-ai-cli` tools with JSON arguments, (3) Expose the Unity Editor as an MCP server for AI clients.
- ▌ Uloop Get Menu Items · hatayamaDiscover available Unity Editor menu items. Use when you need to: (1) Find available menu commands and their paths, (2) Search for specific menu items by name, (3) Prepare menu item paths for execute-menu-item. Returns menu item list.
- ▌ Uloop Execute Menu Item · hatayamaExecute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
- ▌ Uloop Get Unity Search Providers · hatayamaGet details about available Unity Search providers. Use when you need to: (1) Discover available search providers and their IDs, (2) Understand search capabilities and filters, (3) Configure unity-search with specific provider options. Returns provider metadata.
- ▌ Uloop Record Video · hatayamaRecord the Unity Game View or any Editor window (Scene, Inspector, Console, ...) to a video file (H.264 .mp4, or VP8 .webm). Use when a still screenshot is not enough: motion, animation, transitions, physics, a gameplay sequence, or an Editor window changing over time. `start` returns at once and other uloop commands keep working while it records.
- ▌ Uloop Replay Input · hatayama bundleReplay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
- ▌ Uloop Clear Console · hatayamaClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
- ▌ Uloop Get Hierarchy · hatayamaGet the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
- ▌ Uloop Control Play Mode · hatayamaControl Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
- ▌ Uloop Find Game Objects · hatayamaFind or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
- ▌ Uloop Simulate Keyboard · hatayama bundleSimulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
- ▌ Uloop Simulate Mouse UI · hatayama bundleSimulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
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- ▌ Uloop Execute Dynamic Code · hatayama bundleExecute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
- ▌ Uloop Simulate Mouse Input · hatayama bundleSimulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use simulate-mouse-ui for UI. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both' (except --dry-run).
- ▌ Uloop Get Project Info · hatayama bundleGet Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
- ▌ V3 CLI Invocation Migration · hatayama bundleMigrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax. Use when updating first-party or third-party uloop command examples that contain V2-style boolean arguments or renamed options.
- ▌ Uloop Launch · hatayamaLaunch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
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- ▌ Uloop Get Logs · hatayamaRead current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.
- ▌ Uloop Run Tests · hatayamaRun Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
- ▌ Uloop Hot Reload · hatayama bundleHot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/static helper) of the same assembly are introduced by the reload that declares them; other new-type shapes, use from another assembly or through Unity, asmdef changes, and members referenced from other assemblies or from files that are neither passed to the reload nor already hot-reloaded require 'uloop compile'.
- ▌ Uloop Screenshot · hatayama bundleCapture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
- ▌ Uloop Hello World · hatayamaSample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
- ▌ Uloop Pause Point · hatayama bundlePauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.