Uloop Hot Reload

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New top-level public types (class/struct/enum/interface/static helper) of the same assembly are introduced by the reload that declares them; other new-type shapes, use from another assembly or through Unity, asmdef changes, and members referenced from other assemblies or from files that are neither passed to the reload nor already hot-reloaded require 'uloop compile'.

hatayama Updated

File contents

hatayama/uLoopMCP/tree/main/.agents/skills/uloop-hot-reload commit 06257c42f2

Frequently asked questions

npx skillmds@latest add hatayama/uloop-hot-reload