Animate Objects

This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.

Hmbown 62e65ce 3.2 KB Updated

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hmbown/wizards-of-the-ghosts/tree/main/generated/openclaw/animate-objects commit 62e65ce9cd

Frequently asked questions

npx skillmds@latest add hmbown/animate-objects