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Hmbown

@hmbown source repo

469 published skills · page 1 of 5

  1. ▌
    Cw Slice 2 · hmbown
    Use before writing code for any Codewhale feature, upgrade, or refactor: find the existing owner of the behavior, bound the change to one reviewable slice, and fix the evidence bar before you start.
    3 installs
  2. ▌
    Cw Orient 2 · hmbown
    Use at the start of any Codewhale work session, or when unsure which checkout, branch, or worktree is authoritative: establish live repo truth before reading a plan or editing a file.
    6 installs
  3. ▌
    Skill Creator 4 · hmbown bundle
    Guide for creating effective skills that extend agent capabilities with specialized knowledge, workflows, or tool integrations. Use this skill when the user asks to: (1) create a new skill, (2) make a skill, (3) build a skill, (4) set up a skill, (5) initialize a skill, (6) scaffold a skill, (7) update or modify an existing skill, (8) validate a skill, (9) learn about skill structure, (10) understand how skills work, or (11) get guidance on skill design patterns. Trigger on phrases like "create a skill", "new skill", "make a skill", "skill for X", "how do I create a skill", or "help me build a skill".
    4 installs
  4. ▌
    Run 3 · hmbown
    Compile and execute an Autodialectics anti-slop pipeline for a task. Covers health checks, runtime init, contract compilation, and full pipeline execution.
    4 installs
  5. ▌
    Inspect 2 · hmbown
    Examine Autodialectics run results, manifests, and stored artifacts. Use after a pipeline run completes or to review past runs.
    6 installs
  6. ▌
    Delegate 2 · hmbown
    Strategic delegation for multi-step coding, research, or verification work. Use when a task can be split into parent reasoning plus focused sub-agent execution through the agent tool.
    3 installs
  7. ▌
    Fleet Manager 2 · hmbown
    Use when managing, triaging, restarting, escalating, or summarizing Codewhale fleet runs and workers.
    6 installs
  8. ▌
    Plugin Creator 2 · hmbown
    Scaffold a local Codewhale plugin bundle with a versioned manifest, namespaced Skills, and an explicit trust review.
    5 installs
  9. ▌
    Hello · hmbown
    Greet the user when they explicitly try the hello-codewhale example.
    5 installs
  10. ▌
    Computer Use 2 · hmbown
    Full desktop control on macOS, Windows, Linux, and HarmonyOS — accessibility-first observation and actions with pixel fallback, screenshots, zoom, screen recording, and switching between registered computers as a default.
    6 installs
  11. ▌
    MCP Discovery 2 · hmbown bundle
    Find and start a zero-environment local MCP server when the session lacks a capability that no available tool, project script, or ordinary local code can cover.
    5 installs
  12. ▌
    Recording 2 · hmbown
    Capture screenshots on registered computers, record on macOS or HarmonyOS, and manage saved captures. Probe capabilities before recording.
    8 installs
  13. ▌
    Aleph 2 · hmbown
    Aleph
    7 installs
  14. ▌
    Replay 2 · hmbown
    Re-run a stored Autodialectics pipeline run, optionally with a different policy, to compare outcomes or debug regressions.
    10 installs
  15. ▌
    Benchmark 2 · hmbown
    Run benchmark suites and manage policy evolution — create challengers, compare against champions, promote or rollback policies.
    8 installs
  16. ▌
    Blog Post 2 · hmbown
    Use this skill when writing long-form blog posts, tutorials, or educational articles that require structure, depth, and SEO considerations
    7 installs
  17. ▌
    Social Media 2 · hmbown
    Use this skill when creating short-form social media content for LinkedIn, Twitter/X, or other platforms
    7 installs
  18. ▌
    Skill Creator 3 · hmbown bundle
    Guide for creating effective skills that extend agent capabilities with specialized knowledge, workflows, or tool integrations. Use this skill when the user asks to: (1) create a new skill, (2) make a skill, (3) build a skill, (4) set up a skill, (5) initialize a skill, (6) scaffold a skill, (7) update or modify an existing skill, (8) validate a skill, (9) learn about skill structure, (10) understand how skills work, or (11) get guidance on skill design patterns. Trigger on phrases like "create a skill", "new skill", "make a skill", "skill for X", "how do I create a skill", or "help me build a skill".
    9 installs
  19. ▌
    Blog Post · hmbown
    Use this skill when writing long-form blog posts, tutorials, or educational articles that require structure, depth, and SEO considerations
    5 installs
  20. ▌
    Social Media · hmbown
    Use this skill when creating short-form social media content for LinkedIn, Twitter/X, or other platforms
    8 installs
  21. ▌
    Run 2 · hmbown
    Compile and execute an Autodialectics anti-slop pipeline for a task. Covers health checks, runtime init, contract compilation, and full pipeline execution.
    8 installs
  22. ▌
    Skill Creator 2 · hmbown bundle
    Guide for creating effective skills that extend agent capabilities with specialized knowledge, workflows, or tool integrations. Use this skill when the user asks to: (1) create a new skill, (2) make a skill, (3) build a skill, (4) set up a skill, (5) initialize a skill, (6) scaffold a skill, (7) update or modify an existing skill, (8) validate a skill, (9) learn about skill structure, (10) understand how skills work, or (11) get guidance on skill design patterns. Trigger on phrases like "create a skill", "new skill", "make a skill", "skill for X", "how do I create a skill", or "help me build a skill".
    9 installs
  23. ▌
    Skills 2 · hmbown bundle
    Bondsmith Skills
    7 installs
  24. ▌
    Skills 3 · hmbown bundle
    Windrunner Skills
    7 installs
  25. ▌
    Skills 4 · hmbown bundle
    Skybreaker Skills
    7 installs
  26. ▌
    Skills 5 · hmbown bundle
    Edgedancer Skills
    10 installs
  27. ▌
    Skills 6 · hmbown bundle
    Elsecaller Skills
    7 installs
  28. ▌
    Skills 7 · hmbown bundle
    Willshaper Skills
    11 installs
  29. ▌
    Skills 8 · hmbown bundle
    Dustbringer Skills
    8 installs
  30. ▌
    Skills 9 · hmbown bundle
    Lightweaver Skills
    10 installs
  31. ▌
    Skills 10 · hmbown bundle
    Truthwatcher Skills
    9 installs
  32. ▌
    Fan 2 · hmbown
    Use Fan when the right move is short-range airflow control: gather loose material, pull a target toward a chosen lane, or create a directional repositioning effect without claiming territory or committing to a heavier strike.
    7 installs
  33. ▌
    Aura 2 · hmbown
    Use Aura when the problem is not one big blow but constant low-grade interference: nuisance traffic, shallow criticism, repetitive edge pokes, cheap probes, or background turbulence that keeps stealing turns. Aura sets a named threshold and blanks everything below it, so Hermes can keep operating through minor contact while preserving attention for impacts that actually matter. Unlike Barrier, Aura is not a one-hit absorb; unlike Leaf Shield, it does not punish contact. It is the baseline selective shell.
    7 installs
  34. ▌
    Repair 2 · hmbown
    Use Repair when the environment itself is cracked, missing, or degraded and the next best move is maintenance before offense.
    7 installs
  35. ▌
    Air Shot 2 · hmbown
    Use Air Shot when you need a lightweight interrupt, nudge, or repositioning move rather than a high-damage attack.
    8 installs
  36. ▌
    Barrier 2 · hmbown
    Use Barrier when the system can keep moving, but it needs a buffer layer to absorb the next impact.
    8 installs
  37. ▌
    Sword 2 · hmbown
    Use Sword for decisive edits, cuts, or removals when you are close enough to the code or document to strike precisely.
    6 installs
  38. ▌
    Air Shoes 2 · hmbown
    Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards.
    8 installs
  39. ▌
    Area Grab 2 · hmbown
    Use Area Grab when progress depends on reclaiming surface area: more room in the design, more latitude in the plan, or fewer hostile constraints.
    5 installs
  40. ▌
    Ice Stage 2 · hmbown
    Use Ice Stage when the best move is to change the board's traction: make motion fast, slippery, and harder to stop cleanly so both allies and opponents have to operate on altered movement physics.
    8 installs
  41. ▌
    Recovery 2 · hmbown
    Use Recovery when the system, team, or process has lost capacity — degraded performance, accumulated errors, technical debt fatigue — and needs direct restorative attention before it can operate effectively.
    8 installs
  42. ▌
    Cannon 2 · hmbown
    Use Cannon when the right move is a small, direct, single-target action with minimal setup and immediate verification.
    8 installs
  43. ▌
    Vulcan 2 · hmbown
    Use Vulcan when the right move is sustained low-friction pressure: a tight burst of repeated actions that can confirm progress, expose resistance, or suppress one stubborn target without committing to a larger restructure.
    7 installs
  44. ▌
    Rock Cube 2 · hmbown
    Use Rock Cube when the best move is to place a visible obstacle that changes movement, timing, or attention.
    9 installs
  45. ▌
    Time Bomb 2 · hmbown
    Use Time Bomb for deferred actions, scheduled checks, or payloads that should go off later instead of right now.
    7 installs
  46. ▌
    Lava Stage 2 · hmbown
    Use Lava Stage when the best move is to convert workable terrain into punishing terrain, forcing the opponent to either keep taking damage, leave valuable panels, or route through narrower safer lanes.
    6 installs
  47. ▌
    Panel Grab 2 · hmbown
    Use Panel Grab for narrower room control when a single lane, dependency, or decision surface matters more than broad expansion.
    5 installs
  48. ▌
    Sand Stage 2 · hmbown
    Use Sand Stage when the best move is to change the board into slow, absorbent terrain that eats momentum instead of carrying it. Sand Stage is for bogging the field down: reducing clean repositioning, making extraction costly, and forcing both sides to respect how hard it is to cross or abandon the wrong patch once the ground starts swallowing motion.
    7 installs
  49. ▌
    Aqua Aura 2 · hmbown
    Use Aqua Aura when the real threat is heat: escalating pressure, bursty contention, emotional overtemperature, or rapid-fire noise that is making clean operation impossible. Unlike a plain Aura that simply blanks weaker hits, Aqua Aura diffuses and cools them so Hermes can keep moving without matching the room's panic tempo.
    8 installs
  50. ▌
    Elec Aura 2 · hmbown
    Use Elec Aura when the problem is not raw heat but constant probing, interruption, and low-commitment contact that keeps stealing focus or touching the work without paying a real cost. Unlike a plain Aura that mostly blanks weak hits, Elec Aura makes contact loud: minor touches get rejected, surfaced, or bounced, and anything that persists reveals itself fast. This makes it a strong Hermes skill for preserving a critical focus window or defended operating edge under active interference.
    6 installs
  51. ▌
    Fire Aura 2 · hmbown
    Use Fire Aura when the real threat is not one decisive blow but a stream of low-grade interruptions, shallow objections, retry churn, or opportunistic pokes that keep stealing momentum. Fire Aura establishes an aggressive protective threshold: trivial contact gets burned away automatically so Hermes can stay on the offensive, while anything substantial still has to be named and handled honestly.
    11 installs
  52. ▌
    Invisible 2 · hmbown
    Use Invisible when you need a short protected interval to inspect, move, or recover without drawing fire.
    9 installs
  53. ▌
    Met Guard 2 · hmbown
    Use Met Guard when a single attack vector needs hardening and you can accept that protection only covers one face. Inspired by the Mettaur's helmet: tough from the front, exposed everywhere else.
    8 installs
  54. ▌
    Sanctuary 2 · hmbown
    Use Sanctuary when you need to convert part of the board into a protected work zone for stabilization, care, or careful execution.
    9 installs
  55. ▌
    Wood Aura 2 · hmbown
    Use Wood Aura when the operator can afford to hold ground, slow the exchange slightly, and benefit from a protective layer that regains strength if the field stays stable. Wood Aura is a regenerative defense: it favors disciplined positioning, recoverable processes, and stable footing over speed. Instead of merely eating one hit, it encourages Hermes to root the work in dependable ground, recover after contact, and outlast pressure through steady reconstitution.
    8 installs
  56. ▌
    Shotgun 2 · hmbown
    Use Shotgun when one direct action should punch through a narrow lane instead of a single point. It fits moments where quick close-range pressure should catch the target and the immediate depth behind it.
    7 installs
  57. ▌
    Killer Eye 2 · hmbown
    Use Killer Eye for tripwires, passive monitors, and sightline-based alerts that should fire only when the trigger is real.
    11 installs
  58. ▌
    Grass Stage 2 · hmbown
    Use Grass Stage when the best move is to make the operating surface broadly hospitable to regrowth, healing, and low-friction expansion, while staying honest that the same lush terrain can amplify the wrong kind of pressure.
    7 installs
  59. ▌
    Poison Mask 2 · hmbown
    Use Poison Mask when the right move is not to poison one tile on the floor but to contaminate a specific interface, workflow surface, or operating persona that the target keeps wearing. Poison Mask attaches the cost to continued contact: every repeated use of the same channel, wrapper, queue, ritual, or decision surface becomes more unpleasant, slower, riskier, or more draining. Unlike Poison Face, which punishes staying in one place, Poison Mask punishes continuing to operate through one poisoned surface. Unlike Time Bomb, it is not waiting to go off later; unlike Killer Eye, it is not there to detect passage; unlike Anti Damage, it is proactive rather than retaliatory.
    9 installs
  60. ▌
    North Wind 2 · hmbown
    Use North Wind when progress is blocked by protective layering rather than distance: aura, barrier, wrapper, soft shield, ceremonial safety language, or stacked cover that keeps the real issue from being touched. North Wind strips the protection cleanly so a truthful next move can land.
    8 installs
  61. ▌
    Spreader 2 · hmbown
    Use Spreader when a single-target shot is too narrow and the right move is to make the point of impact matter to the nearby area as well, catching clustered targets or forcing motion around the hit.
    5 installs
  62. ▌
    Anti Damage 2 · hmbown
    Use Anti Damage when the cleanest move is to convert incoming pressure into a reactive counter instead of tanking it.
    9 installs
  63. ▌
    Poison Face 2 · hmbown
    Use Poison Face when Hermes should emplace a stationary poison source on the field: a bounded, persistent hazard that immediately taxes presence in one valuable lane, panel cluster, or holding pattern. Unlike Time Bomb, it is not waiting for a delayed detonation; unlike Killer Eye, it is not watching for a crossing; unlike Anti Damage, it does not need to be hit first. Poison Face is for making a known position steadily worse until the target leaves, reroutes, or accepts attrition.
    14 installs
  64. ▌
    Iron Shield 2 · hmbown
    Use Iron Shield when a public-facing surface, endpoint, or interface needs durable, ongoing protection against repeated attacks on the same vector. Unlike a one-time absorb or a brittle guard, Iron Shield maintains a sustained defensive posture that endures multiple impacts from the front.
    7 installs
  65. ▌
    Leaf Shield 2 · hmbown
    Use Leaf Shield when you need sustained, active protection that makes aggression costly. The defense orbits your work and absorbs incoming damage; when triggered, it launches outward as a measured counter.
    9 installs
  66. ▌
    Under Shirt 2 · hmbown
    Use Under Shirt when a catastrophic failure is possible and the system needs a last-resort failsafe that prevents total collapse, leaving it barely functional instead of dead.
    7 installs
  67. ▌
    Cross Gun 2 · hmbown
    Use Cross Gun when the target will not stay neatly in one lane and the best move is a compact cross-pattern shot that catches the center and the likeliest side-step routes.
    6 installs
  68. ▌
    Mini Bomb 2 · hmbown
    Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface.
    7 installs
  69. ▌
    Curse Shield 2 · hmbown
    Use Curse Shield when Hermes should protect a surface in a way that makes contact linger on the attacker. The shield is not just there to absorb the next hit or throw an immediate counter; it tags hostile touch with a lasting penalty, mark, or contamination that follows the offender after impact. In practice, Curse Shield is for defended surfaces that impose audit burden, throttling, suspicion, reduced trust, quarantine, follow-up scrutiny, or another durable consequence on whatever keeps pressing into them.
    9 installs
  70. ▌
    Long Sword 2 · hmbown
    Use Long Sword when the problem is visible locally but the fix must extend further — across file boundaries, into deeper call stacks, or through intermediary layers that a normal Sword cannot reach.
    8 installs
  71. ▌
    Step Sword 2 · hmbown
    Use Step Sword when the target is identifiable but not within easy reach: you know exactly what needs cutting, but reaching it requires navigating across files, modules, or abstraction layers. Warp directly to the target and make the edit in a single committed action.
    7 installs
  72. ▌
    Wide Sword 2 · hmbown
    Use Wide Sword when the problem is not a single precise target but a line of related issues sitting side by side. Where Sword cuts one thing cleanly, Wide Sword addresses a horizontal band of similar problems in one motion.
    10 installs
  73. ▌
    Black Barrier 2 · hmbown
    Use Black Barrier when ordinary buffering is too soft and thresholding alone is too permissive. The problem is not just one incoming hit, or a stream of weak noise, but contact that should have to prove itself before it reaches the work at all: ambiguous requests, half-authorized changes, untrusted touchpoints, speculative interruptions, or access that has not earned the right to cross the perimeter. Black Barrier establishes a denser selective shell around a critical surface. Unlike Barrier, it is not a one-hit absorb. Unlike Aura, it does not merely ignore weak impacts below a threshold. It enforces a stricter admission rule: only declared, validated, high-confidence contact gets through, and everything else is refused, deferred, or held outside until it can justify entry.
    9 installs
  74. ▌
    Fighter Sword 2 · hmbown
    Use Fighter Sword when the change must run across an entire line — a full sequential chain, pipeline stage, import row, or dependency thread — and anything short of cleaving the whole row leaves the job incomplete.
    13 installs
  75. ▌
    Fast Gauge 2 · hmbown
    Use Fast Gauge when the loop itself is healthy but too slow, and you need quicker draws, shorter iteration, or faster feedback.
    5 installs
  76. ▌
    Slow Gauge 2 · hmbown
    Use Slow Gauge when the room is moving too quickly to reason safely and the right move is deliberate rate control.
    10 installs
  77. ▌
    Variable Sword 2 · hmbown
    Use Variable Sword when you know something needs to be cut but the attack pattern — narrow precision, wide sweep, or long reach — should be determined by the shape of the target at execution time.
    8 installs
  78. ▌
    Full Custom 2 · hmbown
    Use Full Custom when the current option set is depleted, stale, or wrong for the room and the best move is a clean redraw.
    10 installs
  79. ▌
    Bane 2 · hmbown
    Bane curses targets, making them worse at everything they try. The real-world version is systematic weakness analysis: finding every crack, bad assumption, and failure mode in a plan, architecture, or argument. Unlike Vicious Mockery (which delivers the critique sharply), Bane is comprehensive and methodical — it maps the full attack surface.
    7 installs
  80. ▌
    Fear 2 · hmbown
    Fear makes targets run from danger. The real-world version is structured pessimism: pre-mortem analysis, worst-case scenario generation, and risk amplification exercises that counteract the natural optimism bias in planning. Fear is the antidote to "it'll probably be fine."
    8 installs
  81. ▌
    Mending 2 · hmbown
    Mending is surgical repair of a known-working artifact that has a specific, identifiable break. It is NOT: - Triage/diagnosis: If the problem is "API is throwing 500s, figure out why" — that's investigation, not mending. Mending requires the break to already be identified. - Formatting/cleanup: If the data is correct but looks messy (sort keys, normalize indentation) — that's formatting, not repair. - State reset: If a flag is stuck or an alert needs clearing — that's an operational toggle, not a file repair. - Refactoring/redesign: If the system is "fundamentally flawed" and needs redesign — that's rebuilding, not mending. - Comprehensive cleanup: If there are "years of orphaned records" across tables — that's a data integrity project, not a surgical fix.
    10 installs
  82. ▌
    Sleep 2 · hmbown
    Sleep = temporary, reversible suspension with guaranteed state preservation. The target stops acting but wakes up intact. No data loss, no corruption, no permanent change.
    7 installs
  83. ▌
    Medicine 2 · hmbown
    Use this skill for live system triage: interpreting logs as symptoms, prioritizing immediate stabilization, and applying treatments for known failure modes. It is about keeping the patient alive first and only then planning deeper corrective care.
    6 installs
  84. ▌
    Survival 2 · hmbown
    Use this skill when infrastructure is degraded, tools are missing, quotas are tight, or normal comforts are gone. It prioritizes minimal viable progress, conservation of scarce resources, and practical fallback routes through hostile conditions.
    10 installs
  85. ▌
    Heroism 2 · hmbown
    In D&D, Heroism grants temporary hit points and immunity to fear — you do not become stronger, you become harder to stop. The real-world version is the preparation ritual: the pre-presentation pep talk, the pre-launch checklist that calms the team, the structured confidence-building exercise before a difficult conversation. Heroism does not change your abilities. It changes your relationship to the fear of using them.
    10 installs
  86. ▌
    Raise Dead 2 · hmbown
    In D&D, Raise Dead brings a creature back to life but with penalties: reduced ability scores that recover over time. Unlike Resurrection (full recovery), Raise Dead returns the target in a weakened state. The real-world version is partial recovery: bringing a service back online in degraded mode, recovering a database with known gaps in recent data, or restoring a system from an older backup knowing that some recent state is lost.
    11 installs
  87. ▌
    Regenerate 2 · hmbown
    In D&D, Regenerate regrows lost limbs. The real-world version is reconstruction: rebuilding lost data from backups and surrounding context, regenerating a deleted component from its tests and documentation, or reconstructing a corrupted file from its known structure and partial content. Unlike Resurrection (which brings back a fully dead system from artifacts), Regenerate is for systems that are alive but missing pieces.
    8 installs
  88. ▌
    Enthrall 2 · hmbown
    Enthrall makes an audience hang on every word. The real-world version is structural engagement: opening hooks that stop the scroll, narrative arcs that sustain attention, and pacing that makes people stay until the end. This is presentation design, content structure, and the craft of making something worth finishing.
    9 installs
  89. ▌
    Glibness 2 · hmbown
    Glibness makes everything you say sound utterly convincing. The real-world version is rhetorical polish: taking a position and presenting it with maximum confidence, fluency, and persuasive structure. This is the skill of the trial lawyer, the pitch artist, the keynote speaker who makes mediocre ideas sound inevitable.
    8 installs
  90. ▌
    Light 2 · hmbown
    Use this cantrip when a system, process, or codebase has blind spots that need illumination - not detection of hidden things, but creation of visibility where none exists.
    9 installs
  91. ▌
    Cure Wounds 2 · hmbown
    Cure Wounds is the hotfix spell: immediate triage to stop bleeding and restore function. It is NOT root-cause analysis, refactoring, redesign, or long-term remediation. The goal is the minimum viable fix that stops the damage NOW. Deeper investigation comes after.
    8 installs
  92. ▌
    Confusion 2 · hmbown
    Confusion makes targets act randomly and unpredictably. The real-world version is chaos engineering: injecting controlled randomness, unexpected inputs, and edge cases to discover how systems behave when things go wrong. This is fuzzing, monkey testing, and the art of breaking things on purpose so they do not break by accident.
    8 installs
  93. ▌
    Dream 2 · hmbown
    Dream is asynchronous insight delivery timed to the receiver's readiness rather than the sender's convenience. It covers overnight reports, pre-meeting briefings, dawn digests, and other messages that should arrive as ambient context before work begins. The spell's magic is timing plus framing: the receiver wakes up to the answer, not a pile of raw events. It works best when the message feels prepared, quiet, and exactly on time. It fails when it becomes another noisy alert stream wearing a moonlit costume.
    30 installs
  94. ▌
    Symbol 2 · hmbown
    In D&D, Symbol inscribes a powerful glyph with a predefined effect — death, fear, sleep, stunning — that triggers when conditions are met. Unlike Glyph of Warding (which protects a specific place or object), Symbol marks a conceptual boundary with a named policy. The real-world version is semantic policy tagging: marking a database column as PII so access triggers audit logging, tagging a deployment as HIPAA-scoped so changes require compliance review, or labeling an API endpoint as rate-limited-aggressive so traffic spikes trigger automatic throttling. The symbol is the policy, and the policy enforces itself.
    11 installs
  95. ▌
    Feather Fall 2 · hmbown
    Feather Fall is the spell for bad situations that are already in motion. A deploy is going sideways, a service is thrashing, a queue is backing up, or an integration is failing faster than the humans can think. Instead of pretending you can teleport back to normal instantly, you slow the fall: circuit breakers, degraded modes, load shedding, safe defaults, and graceful shutdown paths. The point is not elegance. The point is buying time without multiplying damage. A good Feather Fall plan makes failure survivable and visible enough to recover from.
    11 installs
  96. ▌
    Healing Word 2 · hmbown
    In D&D, Healing Word heals at range with a bonus action — fast, remote, and efficient but less powerful than Cure Wounds. The real-world version is the remote quick fix: a one-liner command, a config change pushed through a dashboard, a quick Slack instruction to the person on-call, or an automated rollback trigger. You do not need to be deep in the system to apply this fix.
    8 installs
  97. ▌
    Resurrection 2 · hmbown
    Use this spell when a system has truly died — crashed, deleted, corrupted beyond repair — and needs to be rebuilt from whatever remains. Distinct from Speak with Dead, which queries dead systems for knowledge; Resurrection actually revives them.
    9 installs
  98. ▌
    Deception 2 · hmbown
    Use this skill to generate believable synthetic artifacts for testing, demos, adversarial exercises, or rehearsal environments. The goal is plausibility under inspection by software and operators, not manipulation of real users or fabrication of evidence.
    9 installs
  99. ▌
    Suggestion 2 · hmbown
    Suggestion is about the craft of the single nudge — not campaigns, not arguments, not automation. It produces one carefully placed prompt at the moment a user is most receptive. The planted idea must be reasonable and defensible. If the user would feel manipulated upon learning how it was designed, the spell refuses.
    10 installs
  100. ▌
    Mislead 2 · hmbown
    Mislead is defensive deception: honeypots, canary tokens, decoy endpoints, fake datasets, and other convincing false presences that reveal who is snooping. The goal is not to trick legitimate users for sport. The goal is to create an instrumented fake that attracts unauthorized curiosity while the real system remains elsewhere. This makes the spell powerful and ethically sharp-edged. It needs explicit boundaries, isolation, and a clear monitoring objective before it should be deployed.
    6 installs