Poison Mask

Use Poison Mask when the right move is not to poison one tile on the floor but to contaminate a specific interface, workflow surface, or operating persona that the target keeps wearing. Poison Mask attaches the cost to continued contact: every repeated use of the same channel, wrapper, queue, ritual, or decision surface becomes more unpleasant, slower, riskier, or more draining. Unlike Poison Face, which punishes staying in one place, Poison Mask punishes continuing to operate through one poisoned surface. Unlike Time Bomb, it is not waiting to go off later; unlike Killer Eye, it is not there to detect passage; unlike Anti Damage, it is proactive rather than retaliatory.

Hmbown Updated

File contents

hmbown/mmbnchips/tree/main/generated/hermes/control-and-terrain/poison-mask commit 737feed774

Frequently asked questions

npx skillmds@latest add hmbown/poison-mask-2