Hmbown
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- ▌ Disguise Self · hmbownDisguise Self changes how something is said, never what is said. The input content is already correct — only the delivery surface needs adjustment. If the user wants to change facts, add new information, transform code implementations, or produce multiple versions at once, this is NOT this spell.
- ▌ Find The Path · hmbownIn D&D, Find the Path reveals the shortest route to a destination, even through mazes and across planes. The real-world version is wayfinding through complexity: navigating a sprawling codebase to find where a change should go, plotting the fastest path through a bureaucratic process, mapping the decision tree to get from current state to desired state, or finding the critical path through a project dependency graph.
- ▌ Investigation · hmbownUse this skill when a problem has clues, but they need to be connected into a causal explanation.
- ▌ Locate Object · hmbownIn D&D, Locate Object senses the direction to a specific object within range. The real-world version is artifact search: finding that config file you know exists somewhere, locating a document someone mentioned but did not link, tracking down the source of a data value through a pipeline, or finding where a specific resource is defined in a sprawling repository.
- ▌ Mirage Arcane · hmbownIn D&D, Mirage Arcane goes beyond Hallucinatory Terrain — the illusory terrain actually has substance. You can walk on illusory bridges, feel illusory walls. The real-world version is the deep simulation: digital twins, high-fidelity synthetic environments, test harnesses so realistic that systems under test cannot distinguish them from production. Mirage Arcane is the most dangerous illusion because its power is in being indistinguishable from reality. That same power makes it the most useful for stress testing, training, and scenario planning — but it requires the strongest labeling discipline.
- ▌ Project Image · hmbownIn D&D, Project Image creates an illusory copy of yourself at a distant location — you can see through its eyes, speak through its mouth, and cast spells through it. The real-world version is remote presence: avatars, recorded video stand-ins, bot representations, asynchronous video messages. Project Image is the spell for being in two places at once — attending a meeting via avatar while working on something else, leaving a recorded presence in a channel, or deploying an automated representative that speaks with your voice and authority within defined limits.
- ▌ Zone Of Truth · hmbownEnter a mode where every assertion is backed by evidence, confidence is calibrated, speculation is flagged, and hallucination is actively resisted.
- ▌ Dancing Lights · hmbownUse this spell for lightweight indicators: status pips, progress markers, heartbeat widgets, and ambient observability that help humans orient quickly. It is not a full dashboard strategy; it is the small visual cue that says where to look next.
- ▌ Dimension Door · hmbownDimension Door is the quick-switch spell: branch to branch, environment to environment, project to project. It is not a migration and it is not discovery. It assumes both endpoints are known, prepared, and close enough in shape that you can step across with only the context you actually need.
- ▌ Minor Illusion · hmbownMinor Illusion produces artifacts that are explicitly labeled as disposable and exist only to provoke reaction. If the artifact could be mistaken for finished work, you're casting the wrong spell.
- ▌ Planar Binding · hmbownUse this spell when you need to summon a powerful external entity - a third-party API, a cloud service, another agent - and lock it into serving your workflow under explicit terms.
- ▌ Stinking Cloud · hmbownIn D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged. The real-world version is area denial: making a zone, endpoint, or resource unusable to unwanted traffic without permanently destroying or modifying it. Rate limiting, IP-range blocks, honeypots, tarpits, geographic restrictions. Stinking Cloud is defensive — it protects a perimeter by making the area inside it miserable for intruders while leaving the underlying infrastructure intact.
- ▌ True Polymorph · hmbownIn D&D, True Polymorph is the permanent transformation — the target becomes something fundamentally different, and if held long enough, the change is irreversible. Unlike Polymorph (temporary disguise or adaptation), True Polymorph means the old identity is gone. The real-world version is irreversible system transformation: rewriting a service from Python to Rust so thoroughly the Python version cannot be recovered, migrating from SQL to a graph database with no backward-compatible schema, or restructuring an organization so completely that the old org chart is not just outdated but nonsensical. True Polymorph is the point of no return.
- ▌ Unseen Servant · hmbownUse this spell when you need a tireless helper that organizes, tidies, triages, and maintains without requiring your constant attention.
- ▌ Animal Handling · hmbownUse this skill when the system is not fully broken but behaves like a skittish animal: flaky CI, fragile legacy services, or moody dependencies. It focuses on coaxing, pacing, and stable handling rather than heroic rewrites.
- ▌ Animate Objects · hmbownThis spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.
- ▌ Detect Thoughts · hmbownIn D&D, Detect Thoughts lets you read surface thoughts and probe deeper. The real-world version is intent analysis: figuring out what someone is trying to accomplish based on what they said, how they said it, and what they chose not to say. This is the analytical complement to Insight (which reads subtext intuitively) — Detect Thoughts is more structured and systematic.
- ▌ Enhance Ability · hmbownUse this spell to apply a temporary, task-specific boost: priming a reviewer with the right files, warming caches before a demo, or loading domain context before a meeting. It improves the next move by front-loading exactly the capability the moment requires, not by pretending the system is globally smarter.
- ▌ Illusory Script · hmbownIllusory Script is for audience-gated or self-expiring content: burn-after-reading notes, scoped links, ephemeral secrets, and documents that should only mean something to the right reader in the right window. The spell is partly social pattern and partly security mechanism. It is useful, but it is not a substitute for mature secrets management or compliance records.
- ▌ Locate Creature · hmbownIn D&D, Locate Creature points you toward a specific creature within range. The real-world version is entity search: finding a specific person in an organization, locating a running service in a distributed system, tracking down who owns a particular piece of code, or identifying which team is responsible for a specific decision. The target is alive or active — for static artifacts, use Locate Object.
- ▌ Mass Suggestion · hmbownMass Suggestion plants the same idea in many minds simultaneously. The real-world version is broadcast persuasion: campaign announcements, company-wide emails, product launch copy, or public statements designed to move a large group in a specific direction. The scale amplifies both impact and risk.
- ▌ Power Word Kill · hmbownIn D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance, just death. The real-world version is kill -9: the unconditional termination signal. Emergency circuit breakers. Hard account terminations. The nuclear option that exists because sometimes graceful shutdown is not available and the cost of continuing is worse than the cost of data loss. Power Word Kill is not elegant. It is not kind. It is the thing you reach for when everything else has already failed.
- ▌ Power Word Stun · hmbownIn D&D, Power Word Stun locks a creature in place — alive but unable to act. The real-world version is SIGSTOP: a hard freeze that preserves state but halts all activity. Account lockouts, emergency process suspension, administrative holds. Unlike Power Word Kill, the target can be unfrozen. The spell is for situations where something must stop right now but destruction is not warranted — you need the process alive for investigation, for later resumption, or because killing it would cause worse problems than freezing it.
- ▌ Sleight Of Hand · hmbownSleight of Hand is not about solving a problem — the solution is already known. It is about executing a known change with zero collateral damage. The skill is precision, not creativity.
- ▌ Speak With Dead · hmbownThis spell is archaeology, not history research. It operates on specific artifacts from a specific dead system to answer specific questions. It is NOT general tech history, NOT interviewing living people, and NOT monitoring live systems.
- ▌ Vicious Mockery · hmbownThe bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of finding and articulating exactly what is wrong with something in a way that is impossible to ignore. Unlike polite feedback that gets filed and forgotten, vicious mockery lands. It is the red-team report that makes the PM cancel the launch, the code review that makes the author delete the PR, the roast that makes the founder pivot. The damage is the point.
- ▌ Animal Messenger · hmbownAnimal Messenger is for delivery paths that are asynchronous, delayed, or a little scruffy. It fits webhook queues, batch email, pub/sub topics, and other channels where you launch the payload and trust the route more than the timing. The real craft is designing for eventual arrival without panic.
- ▌ Glyph Of Warding · hmbownUse this skill when you need a watchful boundary around files, systems, metrics, queues, or workflows.
- ▌ Guards And Wards · hmbownIn D&D, Guards and Wards fills an area with layered minor defenses — fog, locked doors, illusory walls, confusion effects — that individually are trivial but collectively make navigation exhausting. The real-world version is defense in depth through volume: honeypots mixed with real services, rotating credentials alongside decoy credentials, overlapping rate limiters and CAPTCHAs and behavioral analysis and IP reputation checks. No single ward stops a determined attacker. The maze does.
- ▌ Hypnotic Pattern · hmbownHypnotic Pattern mesmerizes everyone who looks at it. The real-world version is attention design: loading animations, progress indicators, onboarding flows, and visual patterns that keep users oriented and engaged during a bounded experience. The line between helpful focus and addictive capture is the central design tension.
- ▌ Mass Cure Wounds · hmbownIn D&D, Mass Cure Wounds heals multiple creatures simultaneously. The real-world version is batch triage: the same bug in 50 repos, the same misconfiguration across a fleet, the same broken migration in every tenant database. When the same problem appears everywhere, fixing them one at a time is Cure Wounds. Fixing them all at once is Mass Cure Wounds.
- ▌ Prestidigitation · hmbownPrestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate. If the user says "make this look better" or "convert this to that format" — use prestidigitation. If the user says "make this work" or "set this up" or "build this system" — use something else.
- ▌ See Invisibility · hmbownIn D&D, See Invisibility lets you see creatures and objects that have been made invisible. The real-world version is revealing deliberate obscurity: finding the hidden costs in a pricing page, uncovering the actual terms buried in a EULA, identifying the obfuscated tracking in a codebase, or surfacing the real behavior behind a misleading UI. Unlike Perception (which notices what is overlooked) or True Seeing (which pierces all illusion), See Invisibility specifically targets things that were hidden on purpose.
- ▌ Animal Friendship · hmbownAnimal Friendship is the first-contact spell for unfamiliar APIs, vendors, and services. It treats integration work as relationship-building: learn the temperament, respect the boundaries, and earn a stable exchange before asking for anything ambitious. The goal is not domination but trustable cooperation.
- ▌ Speak With Plants · hmbownSpeak with Plants listens to slow, structural systems: codebases, dependency graphs, file trees, schema histories, and repositories with seasons baked into them. These systems do not bark in alarms; they reveal themselves through branching patterns, accreted layers, and places where nothing has moved in years. The spell helps you hear what the structure has been quietly telling maintainers all along.
- ▌ Blindness Deafness · hmbownIn D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.
- ▌ Lesser Restoration · hmbownIn D&D, Lesser Restoration ends a specific condition: blinded, deafened, paralyzed, or poisoned. The real-world version is clearing a stuck state: a feature flag that should have been toggled, a queue that is stuck, a lock that was not released, a status field that is wrong, or a circuit breaker that is still tripped after the emergency passed. The system is not fundamentally broken — it has a specific condition that needs to be cleared.
- ▌ Speak With Animals · hmbownSpeak with Animals interprets non-verbal machine signals the way a skilled naturalist reads calls and tracks. It is for telemetry, dashboards, alert streams, sensor output, and odd machine behavior that clearly means something but does not yet mean anything to a human. The spell turns machine noises into operational sense-making.
- ▌ Freedom Of Movement · hmbownFreedom of Movement is for processes that should be moving but are caught in glue: locked files, blocked ports, circular dependencies, wedged jobs, or permissions that almost work. The skill is about diagnosing the restraint, then removing or routing around it without tearing the whole system apart. It favors unblocking over brute force.
- ▌ Greater Restoration · hmbownLesser Restoration = one thing is wrong, fix it directly (reset a flag, clear a cache, remove a curse). Greater Restoration = many things are wrong because they decayed together over time, and fixing one thing without fixing the others will fail.
- ▌ Programmed Illusion · hmbownIn D&D, Programmed Illusion creates an illusion that lies dormant until a specific trigger condition is met, then plays out its scene automatically. The real-world version is the conditional demo, automated preview, or triggered walkthrough: onboarding flows that appear when a user first visits, contextual tooltips that activate on hover, preview environments that spin up on pull request, automated scenario presentations that play when specific data conditions are detected. Programmed Illusion is the illusion that does not need a wizard present to cast it.
- ▌ Comprehend Languages · hmbownUse this skill when the words are legible but the meaning is trapped inside an unfamiliar dialect, format, or community.
- ▌ Greater Invisibility · hmbownGreater Invisibility covers live work performed with reduced observability: silent deploys, zero-downtime migrations, background reindexing, and backfills that avoid user-facing turbulence. The distinction from ordinary Invisibility is that action continues while the footprint stays deliberately subdued. That makes it useful and easy to misuse, so the operator view has to remain explicit even when the audience view stays calm.
- ▌ Mordenkainen S Sword · hmbownUse this spell when you need an autonomous tool with a narrow mandate: a daemon, scheduled worker, watcher, or persistent background agent that repeatedly executes one precise task. It is prototype territory because the hard part is lifecycle control, observability, and safe cancellation, not the single action itself.
- ▌ Teleportation Circle · hmbownUse this spell when you need a permanent, reliable portal between two environments — a CI/CD pipeline, a standing data sync, a repeatable deployment, or a migration path you will use more than once.
- ▌ Hallucinatory Terrain · hmbownIn D&D, Hallucinatory Terrain makes natural terrain look like a different kind of terrain — a field appears as a forest, a hill appears as a valley. The underlying terrain is unchanged; only the perception shifts. The real-world version is environment staging: test environments styled to look like production, sandbox databases seeded with realistic data, training simulations that overlay a learning scenario onto real infrastructure. Hallucinatory Terrain does not change the real system. It changes how the system appears so you can test, train, or demo safely.
- ▌ Locate Animals Or Plants · hmbownLocate Animals or Plants is service discovery with ecological instincts. It helps you find running services, background jobs, data stores, dependency roots, and other living things in an environment before you touch them. The point is not just location, but context: what is active, who depends on it, and what keeps it alive.
- ▌ Otto S Irresistible Dance · hmbownOtto's Irresistible Dance forces a creature to dance uncontrollably. The real-world version is compulsive engagement: designing something so compelling that people cannot stop interacting with it. This is virality mechanics, "just one more" loops, and the craft of making content or products that command attention beyond what the user intended to give. The ethical tension is inherent — irresistible engagement is a feature when bounded and a dark pattern when not.
- ▌ Gh Find Prs · hmbownSurvey open Codewhale PRs and triage each for mergeability and disposition against the real landing branch.
- ▌ Plugin Creator · hmbownScaffold a local Codewhale plugin bundle with a versioned manifest, namespaced Skills, and an explicit trust review.
- ▌ Fleet Manager · hmbownUse when managing, triaging, restarting, escalating, or summarizing Codewhale fleet runs and workers.
- ▌ MCP Discovery · hmbownPrefer a matching zero-environment local MCP server for specialized tasks, even when built-in shell commands or custom code could also solve them.
- ▌ Best Of N · hmbownGenerate a small set of independent candidate solutions in worktrees, judge them against one explicit rubric, and apply the winner only after PASS verification.
- ▌ Codew Release QA Sweep · hmbownUse before claiming Codewhale release work is done: run the full gate sweep and list the manual QA targets.
- ▌ Delegate · hmbownStrategic delegation for multi-step coding, research, or verification work. Use when a task can be split into parent reasoning plus focused sub-agent execution through the agent tool.
- ▌ Batch · hmbownBreak a large, parallelizable goal into bounded work units, coordinate existing agent/worktree machinery, integrate, and verify. Explicit-only.
- ▌ Test · hmbownDetect the project’s test stack, run the narrowest useful tests, create tests when authorized, and report coverage/gaps honestly.
- ▌ Gh Compile Issues · hmbownTriage N GitHub issues into a coverage matrix: fetch each, check current code, classify already-done/quick-fix/design/defer with cited evidence.
- ▌ Gh Credit Harvest · hmbownHarvest one community PR into a release branch with authorship and credit preserved, verified green, and a warm thank-you.
- ▌ Gh Assign Issues · hmbownUse to assign GitHub issues to a milestone and/or owners in bulk, verifying each.
- ▌ Gh Treasure Hunt · hmbownHunt the issue/PR queue for highest value-over-risk wins: clean focused community PRs, already-implemented issues to close, safe quick-fixes.
- ▌ Gh Close Issues · hmbownClose resolved Codewhale issues only after verifying the landed commit/behavior, with a positive crediting comment; never from title alone.
- ▌ Gh File Issue · hmbownUse when filing a new Codewhale GitHub issue: turn a bug or idea into a well-formed, actionable issue with repro, acceptance criteria, labels, and milestone.
- ▌ Cw Dogfood · hmbownUse when a Codewhale change needs proving in the real product, or when asked to build/install/dogfood the local binaries: stamped release build, atomic install, fresh-shell verification, and the manual QA that gates cannot cover.
- ▌ Cw Handoff · hmbownUse when writing a Codewhale takeover prompt, continuation note, or end-of-session summary for another agent or a later session: a paste-ready handoff grounded in live state, with done/suspected/blocked kept separate.
- ▌ Cw Orient · hmbownUse at the start of any Codewhale work session, or when unsure which checkout, branch, or worktree is authoritative: establish live repo truth before reading a plan or editing a file.
- ▌ Cw Gates · hmbownUse before claiming any Codewhale change is done, green, or ready to land: the focused-to-broad verification ladder, the budget checks CI enforces, and the rules for what counts as a passing test.
- ▌ Cw Slice · hmbownUse before writing code for any Codewhale feature, upgrade, or refactor: find the existing owner of the behavior, bound the change to one reviewable slice, and fix the evidence bar before you start.
- ▌ Cw Land · hmbownUse when turning verified Codewhale work into commits, branches, or a merge: choosing direct-main vs. worktree vs. integration branch, preserving contributor credit, and honoring the gate artifact before merging.