Hmbown
- 451 skills
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- 16 hours ago last updated
- ▌ Calm Emotions 2 · hmbownCalm Emotions suppresses strong feelings, ending fear and charm effects. The real-world version is de-escalation: drafting responses that lower the temperature in a heated thread, designing cool-down protocols for conflict situations, or reframing inflammatory language into productive terms. This is the spell for when the conversation has gone off the rails and someone needs to be the adult.
- ▌ Arcana 2 · hmbownIn D&D, Arcana is knowledge of magic, its traditions, symbols, and mechanisms. The real-world version is deep technical literacy: understanding how software architectures work, what protocols do at the wire level, how APIs behave beyond their documentation, and what the actual mechanisms are behind the abstractions everyone else takes on faith.
- ▌ Attune 2 · hmbownIn D&D, attunement is how you bond with a magic item so it works specifically for you. The real-world version is workflow profiling: the grimoire interviews you about your stack, your systems, your automation surface, and your priorities — then generates a personalized spell loadout, category weights, and domain vocabulary so routing, optimization, and every subsequent spell invocation is tuned to your actual work instead of generic defaults.
- ▌ Nature 2 · hmbownIn D&D, Nature is knowledge of terrain, weather, plants, animals, and the natural world. The real-world version is understanding systems that emerged rather than were designed: markets, social networks, organizational cultures, open-source ecosystems, user behavior patterns, and any complex adaptive system where the whole is more than the sum of the parts.
- ▌ Mind Blank 2 · hmbownUse this spell when sensitive information must not cross boundaries — between agent sessions, between tasks, between tenants, or between domains with different trust levels.
- ▌ Mass Cure Wounds 2 · hmbownIn D&D, Mass Cure Wounds heals multiple creatures simultaneously. The real-world version is batch triage: the same bug in 50 repos, the same misconfiguration across a fleet, the same broken migration in every tenant database. When the same problem appears everywhere, fixing them one at a time is Cure Wounds. Fixing them all at once is Mass Cure Wounds.
- ▌ Mirage Arcane 2 · hmbownIn D&D, Mirage Arcane goes beyond Hallucinatory Terrain — the illusory terrain actually has substance. You can walk on illusory bridges, feel illusory walls. The real-world version is the deep simulation: digital twins, high-fidelity synthetic environments, test harnesses so realistic that systems under test cannot distinguish them from production. Mirage Arcane is the most dangerous illusion because its power is in being indistinguishable from reality. That same power makes it the most useful for stress testing, training, and scenario planning — but it requires the strongest labeling discipline.
- ▌ Project Image 2 · hmbownIn D&D, Project Image creates an illusory copy of yourself at a distant location — you can see through its eyes, speak through its mouth, and cast spells through it. The real-world version is remote presence: avatars, recorded video stand-ins, bot representations, asynchronous video messages. Project Image is the spell for being in two places at once — attending a meeting via avatar while working on something else, leaving a recorded presence in a channel, or deploying an automated representative that speaks with your voice and authority within defined limits.
- ▌ History 2 · hmbownIn D&D, History recalls significant past events, legendary figures, and ancient knowledge. The real-world version is temporal investigation: git blame across the entire project, reading changelogs to understand why a decision was made, reconstructing the sequence of events that led to a production incident, or understanding organizational context that explains why the code looks the way it does.
- ▌ Insight 2 · hmbownIn D&D, Insight detects lies and reads true intentions. The real-world version is subtext analysis: figuring out what an email actually means, what a stakeholder's real objection is, what a user's bug report is actually describing, or what the unsaid concern is behind a seemingly simple question. Insight does not read minds — it reads signals that are present but not foregrounded.
- ▌ Tongues 2 · hmbownTongues is universal translation across languages, formats, and protocols. It can mean English to Spanish, JSON to XML, REST to GraphQL, Python to JavaScript, or one team's business vocabulary to another team's schema. The spell is not just about swapping tokens. It is about preserving meaning while crossing into a different representation. Good Tongues work makes both sides feel native. Bad Tongues work creates a smooth-looking mistranslation that fails at the edges.
- ▌ Persuasion 2 · hmbownUse this skill when the problem is not information scarcity but alignment, framing, or buy-in.
- ▌ Minor Illusion 2 · hmbownMinor Illusion produces artifacts that are explicitly labeled as disposable and exist only to provoke reaction. If the artifact could be mistaken for finished work, you're casting the wrong spell.
- ▌ Teleport 2 · hmbownTeleport is FULL-CONTEXT migration, not partial transformation. The defining characteristic is that EVERYTHING must move together and keep working: data, dependencies, auth, traffic routing, background jobs, secrets, and human workflows. The old system must remain recoverable until the new one is proven. This spell IS: Database migrations (RDS→Cloud SQL, self-managed→Atlas), cloud provider moves (on-prem→AWS, Heroku→K8s), environment promotions (staging→prod), account/tenant consolidations, platform migrations (Jenkins→GitHub Actions, SendGrid→SES), identity migrations (AD→Azure AD), cluster upgrades with relocation
- ▌ Forcecage 2 · hmbownForcecage creates a pre-tested containment boundary around a subject that has not yet run. It is not about stopping, pausing, or muting something already in motion. The cage is built first, self-tested, then the subject enters. The operator watches from outside and decides whether to release.
- ▌ Mass Suggestion 2 · hmbownMass Suggestion plants the same idea in many minds simultaneously. The real-world version is broadcast persuasion: campaign announcements, company-wide emails, product launch copy, or public statements designed to move a large group in a specific direction. The scale amplifies both impact and risk.
- ▌ Vicious Mockery 2 · hmbownThe bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of finding and articulating exactly what is wrong with something in a way that is impossible to ignore. Unlike polite feedback that gets filed and forgotten, vicious mockery lands. It is the red-team report that makes the PM cancel the launch, the code review that makes the author delete the PR, the roast that makes the founder pivot. The damage is the point.
- ▌ Identify 2 · hmbownIdentify is static analysis for operational understanding. It answers "What is this?" by inspecting structure, naming, dependencies, and runtime touchpoints. It does NOT search for artifacts, debug failures, monitor systems, verify claims, or modify code.
- ▌ Religion 2 · hmbownIn D&D, Religion is knowledge of deities, rites, prayers, and holy symbols. The real-world version is understanding belief systems: organizational cultures, team values, community norms, ideological frameworks, and the unstated axioms that a group treats as sacred. Religion explains why people in a group behave the way they do when the behavior does not follow from rational incentives alone.
- ▌ Magic Mouth 2 · hmbownMagic Mouth is trigger → message. The entire craft is specifying the trigger boundary, the message payload, and the suppression/escalation rules. It is NOT: - One-time messages: "Send a Slack message now saying X" (no trigger, no automation) - Full chatbots: "Build a conversational AI that understands context and handles open-ended questions" (requires NLU, dialogue management) - Monitoring dashboards: "Set up Grafana with real-time graphs and trend analysis" (visualization, not message routing) - Silent traps/wards: "Revert changes silently and log who tried" (defensive code manipulation, not messaging) - Encryption: "Encrypt a message so only the recipient can read it" (cryptography, not event-driven delivery) - Multimedia presentations: "Play a 20-slide deck with animations and narration" (media playback, not conditional messaging)
- ▌ Performance 2 · hmbownUse this skill to turn dry technical material into a polished demo, narrative walkthrough, or audience-aware presentation without dumbing it down. It focuses on pacing, reveal order, and memorable framing so the work lands in the room.
- ▌ Dispel Magic 2 · hmbownUse this spell when you need to cleanly shut down, disable, or remove active AI tooling — the reverse of Detect Magic.
- ▌ Invisibility 2 · hmbownInvisibility is operational quieting: trimming unnecessary logs, reducing exposed surface area, cleaning transient traces, and avoiding needless broadcast. It is not about doing forbidden things unseen. It is about keeping ordinary work from becoming gratuitously loud or overexposed.
- ▌ Nondetection 2 · hmbownUse this spell when a system, file, or workflow is leaking more information than it should — metadata, tracking parameters, unnecessary data collection, or identifiable fingerprints.
- ▌ Lesser Restoration 2 · hmbownIn D&D, Lesser Restoration ends a specific condition: blinded, deafened, paralyzed, or poisoned. The real-world version is clearing a stuck state: a feature flag that should have been toggled, a queue that is stuck, a lock that was not released, a status field that is wrong, or a circuit breaker that is still tripped after the emergency passed. The system is not fundamentally broken — it has a specific condition that needs to be cleared.
- ▌ Athletics 2 · hmbownUse this skill when the job is mostly about sustained force: large batches, exhaustive passes, long-running jobs, or load that needs to be carried without dropping it. It is the right metaphor when the answer is more throughput, sturdier batching, and disciplined endurance.
- ▌ Mage Hand 2 · hmbownUse this skill for small, careful remote manipulations where dexterity matters more than force.
- ▌ Polymorph 2 · hmbownThis spell is about representation change, not: - Naming changes (same structure, different identifiers) - Execution changes (same code, different runtime) - Architecture changes (new system design) - Duplication (same thing, different place) The key test: Can you point to a source artifact and a target artifact where the same information is expressed in structurally different ways? If yes → Polymorph.
- ▌ Feeblemind 2 · hmbownIn D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functional. The real-world version is deliberate capability reduction: putting a system into safe mode, stripping an overpowered tool down to basic functions, reducing attack surface by removing features. Feeblemind is not punishment — it is the recognition that sometimes a system at full capability is more dangerous than a system at reduced capability. Restricted shells, read-only modes, feature-stripped emergency interfaces.
- ▌ Heat Metal 2 · hmbownIn D&D, Heat Metal makes a metal object painfully hot — the creature holding it must either endure the pain or drop it. The real-world version is deliberate friction injection: making a deprecated API progressively slower, adding escalating CAPTCHAs to suspicious traffic, increasing the cost of a bad behavior path until the actor self-selects out. Heat Metal does not break the tool. It makes continuing to use it more painful than switching to the alternative. This is the spell behind deprecation-by-discomfort, progressive rate limiting, and sunset friction curves.
- ▌ Hypnotic Pattern 2 · hmbownHypnotic Pattern mesmerizes everyone who looks at it. The real-world version is attention design: loading animations, progress indicators, onboarding flows, and visual patterns that keep users oriented and engaged during a bounded experience. The line between helpful focus and addictive capture is the central design tension.
- ▌ Foresight 2 · hmbownForesight produces bounded forecasts with explicit uncertainty to guide decisions. It is NOT: - Preflight checks: Verifying prerequisites before executing a known action (disk space, backups, connection strings). Those are safety gates, not forecasts. - Diagnosis/Debugging: Finding what's broken right now (null pointers, deprecated APIs). Those are root-cause analyses, not predictions. - Monitoring: Watching real-time metrics or alerting on thresholds. Those are observability tasks, not forward-looking estimates. - Reconnaissance: Gathering facts about competitors or systems. Intelligence gathering feeds foresight but isn't foresight itself. Key distinction: If the user wants to know "what will likely happen if we choose X," use Foresight. If they want to know "is it safe to run X now," "what's broken," or "what are they doing," use a different spell.
- ▌ Intimidation 2 · hmbownUse this skill when a message must sound serious because the situation is serious: security findings, compliance obligations, deadline-backed escalations, or non-optional remediation notices. It is about calibrated force, not bluster; the tone should match the facts and consequences.
- ▌ Disguise Self 2 · hmbownDisguise Self changes how something is said, never what is said. The input content is already correct — only the delivery surface needs adjustment. If the user wants to change facts, add new information, transform code implementations, or produce multiple versions at once, this is NOT this spell.
- ▌ Greater Restoration 2 · hmbownLesser Restoration = one thing is wrong, fix it directly (reset a flag, clear a cache, remove a curse). Greater Restoration = many things are wrong because they decayed together over time, and fixing one thing without fixing the others will fail.
- ▌ Acrobatics 2 · hmbownUse this skill when the work is a choreography problem: brittle sequencing, async handoffs, or constrained flows that must stay upright end to end. It shines on API dances, dependency ordering, and recovery logic where grace matters more than brute force.
- ▌ Thunderwave 2 · hmbownUse this skill for intentionally theatrical or forceful actions, but only behind explicit confirmation and a hard safety boundary.
- ▌ Perception 2 · hmbownIn D&D, Perception is the raw ability to notice things: the hidden door, the faint sound, the detail that does not belong. Unlike Investigation (which follows evidence methodically) or Insight (which reads subtext), Perception is about the initial act of noticing. The real-world version is detail-catching: spotting the typo in the contract, the anomaly in the dashboard, the one metric that moved when it should not have, the thing that is present but no one is looking at.
- ▌ Dancing Lights 2 · hmbownUse this spell for lightweight indicators: status pips, progress markers, heartbeat widgets, and ambient observability that help humans orient quickly. It is not a full dashboard strategy; it is the small visual cue that says where to look next.
- ▌ Longstrider 2 · hmbownLongstrider is the optimization spell for systems that already work. It makes the path shorter without changing the destination. It cares about sustained pace, not flashy one-off benchmarks.
- ▌ Faerie Fire 2 · hmbownFaerie Fire marks things that are already known. It does not search, discover, explain, translate, or fix. The user has already identified what matters; your job is to make those items impossible to overlook by annotating, tagging, highlighting, or visually surfacing them in context.
- ▌ Legend Lore 2 · hmbownUse this spell when you need everything knowable about a person, company, library, framework, concept, or system — not a quick answer, but a deep dossier.
- ▌ True Seeing 2 · hmbownUse this spell when the surface presentation is misleading and you need to see what is actually there — beneath the marketing, the abstractions, the outdated docs, or the complexity.
- ▌ True Strike 2 · hmbownUse this spell for preflight certainty: dry runs, validation checks, dependency verification, and rehearsals that make the next deploy, query, or command much more likely to succeed. It trades a little time up front for fewer blind swings and fewer expensive misses.
- ▌ Clairvoyance 2 · hmbownIn D&D, Clairvoyance lets you place an invisible sensor in a location you know, seeing or hearing through it. Unlike Scrying (which follows a specific target in real time), Clairvoyance is a point-in-time snapshot of a place. The real-world version is remote system inspection: checking the state of a production environment you cannot SSH into, reading the public-facing state of a competitor's deployment, or gathering the current observable state of a system through its exposed interfaces without modifying it.
- ▌ Detect Magic 2 · hmbownUse this skill when you need a fast, structured scan for where the real magic is hiding in a repo, workflow, or system.
- ▌ Etherealness 2 · hmbownEtherealness is observational only. It answers "what is happening?" or "what would happen?" without changing anything. The system under study continues normally; you add a ghost layer that watches, mirrors, or dry-runs without becoming part of the live mutation path.
- ▌ Illusory Script 2 · hmbownIllusory Script is for audience-gated or self-expiring content: burn-after-reading notes, scoped links, ephemeral secrets, and documents that should only mean something to the right reader in the right window. The spell is partly social pattern and partly security mechanism. It is useful, but it is not a substitute for mature secrets management or compliance records.
- ▌ Glyph Of Warding 2 · hmbownUse this skill when you need a watchful boundary around files, systems, metrics, queues, or workflows.
- ▌ Guards And Wards 2 · hmbownIn D&D, Guards and Wards fills an area with layered minor defenses — fog, locked doors, illusory walls, confusion effects — that individually are trivial but collectively make navigation exhausting. The real-world version is defense in depth through volume: honeypots mixed with real services, rotating credentials alongside decoy credentials, overlapping rate limiters and CAPTCHAs and behavioral analysis and IP reputation checks. No single ward stops a determined attacker. The maze does.
- ▌ Programmed Illusion 2 · hmbownIn D&D, Programmed Illusion creates an illusion that lies dormant until a specific trigger condition is met, then plays out its scene automatically. The real-world version is the conditional demo, automated preview, or triggered walkthrough: onboarding flows that appear when a user first visits, contextual tooltips that activate on hover, preview environments that spin up on pull request, automated scenario presentations that play when specific data conditions are detected. Programmed Illusion is the illusion that does not need a wizard present to cast it.
- ▌ Stinking Cloud 2 · hmbownIn D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged. The real-world version is area denial: making a zone, endpoint, or resource unusable to unwanted traffic without permanently destroying or modifying it. Rate limiting, IP-range blocks, honeypots, tarpits, geographic restrictions. Stinking Cloud is defensive — it protects a perimeter by making the area inside it miserable for intruders while leaving the underlying infrastructure intact.
- ▌ Find The Path 2 · hmbownIn D&D, Find the Path reveals the shortest route to a destination, even through mazes and across planes. The real-world version is wayfinding through complexity: navigating a sprawling codebase to find where a change should go, plotting the fastest path through a bureaucratic process, mapping the decision tree to get from current state to desired state, or finding the critical path through a project dependency graph.
- ▌ Investigation 2 · hmbownUse this skill when a problem has clues, but they need to be connected into a causal explanation.
- ▌ Locate Object 2 · hmbownIn D&D, Locate Object senses the direction to a specific object within range. The real-world version is artifact search: finding that config file you know exists somewhere, locating a document someone mentioned but did not link, tracking down the source of a data value through a pipeline, or finding where a specific resource is defined in a sprawling repository.
- ▌ Zone Of Truth 2 · hmbownEnter a mode where every assertion is backed by evidence, confidence is calibrated, speculation is flagged, and hallucination is actively resisted.
- ▌ Animal Messenger 2 · hmbownAnimal Messenger is for delivery paths that are asynchronous, delayed, or a little scruffy. It fits webhook queues, batch email, pub/sub topics, and other channels where you launch the payload and trust the route more than the timing. The real craft is designing for eventual arrival without panic.
- ▌ Dimension Door 2 · hmbownDimension Door is the quick-switch spell: branch to branch, environment to environment, project to project. It is not a migration and it is not discovery. It assumes both endpoints are known, prepared, and close enough in shape that you can step across with only the context you actually need.
- ▌ Planar Binding 2 · hmbownUse this spell when you need to summon a powerful external entity - a third-party API, a cloud service, another agent - and lock it into serving your workflow under explicit terms.
- ▌ True Polymorph 2 · hmbownIn D&D, True Polymorph is the permanent transformation — the target becomes something fundamentally different, and if held long enough, the change is irreversible. Unlike Polymorph (temporary disguise or adaptation), True Polymorph means the old identity is gone. The real-world version is irreversible system transformation: rewriting a service from Python to Rust so thoroughly the Python version cannot be recovered, migrating from SQL to a graph database with no backward-compatible schema, or restructuring an organization so completely that the old org chart is not just outdated but nonsensical. True Polymorph is the point of no return.
- ▌ Unseen Servant 2 · hmbownUse this spell when you need a tireless helper that organizes, tidies, triages, and maintains without requiring your constant attention.
- ▌ Power Word Kill 2 · hmbownIn D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance, just death. The real-world version is kill -9: the unconditional termination signal. Emergency circuit breakers. Hard account terminations. The nuclear option that exists because sometimes graceful shutdown is not available and the cost of continuing is worse than the cost of data loss. Power Word Kill is not elegant. It is not kind. It is the thing you reach for when everything else has already failed.
- ▌ Power Word Stun 2 · hmbownIn D&D, Power Word Stun locks a creature in place — alive but unable to act. The real-world version is SIGSTOP: a hard freeze that preserves state but halts all activity. Account lockouts, emergency process suspension, administrative holds. Unlike Power Word Kill, the target can be unfrozen. The spell is for situations where something must stop right now but destruction is not warranted — you need the process alive for investigation, for later resumption, or because killing it would cause worse problems than freezing it.
- ▌ Speak With Animals 2 · hmbownSpeak with Animals interprets non-verbal machine signals the way a skilled naturalist reads calls and tracks. It is for telemetry, dashboards, alert streams, sensor output, and odd machine behavior that clearly means something but does not yet mean anything to a human. The spell turns machine noises into operational sense-making.
- ▌ Hallucinatory Terrain 2 · hmbownIn D&D, Hallucinatory Terrain makes natural terrain look like a different kind of terrain — a field appears as a forest, a hill appears as a valley. The underlying terrain is unchanged; only the perception shifts. The real-world version is environment staging: test environments styled to look like production, sandbox databases seeded with realistic data, training simulations that overlay a learning scenario onto real infrastructure. Hallucinatory Terrain does not change the real system. It changes how the system appears so you can test, train, or demo safely.
- ▌ Animate Objects 2 · hmbownThis spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.
- ▌ Sleight Of Hand 2 · hmbownSleight of Hand is not about solving a problem — the solution is already known. It is about executing a known change with zero collateral damage. The skill is precision, not creativity.
- ▌ Detect Thoughts 2 · hmbownIn D&D, Detect Thoughts lets you read surface thoughts and probe deeper. The real-world version is intent analysis: figuring out what someone is trying to accomplish based on what they said, how they said it, and what they chose not to say. This is the analytical complement to Insight (which reads subtext intuitively) — Detect Thoughts is more structured and systematic.
- ▌ Enhance Ability 2 · hmbownUse this spell to apply a temporary, task-specific boost: priming a reviewer with the right files, warming caches before a demo, or loading domain context before a meeting. It improves the next move by front-loading exactly the capability the moment requires, not by pretending the system is globally smarter.
- ▌ Locate Creature 2 · hmbownIn D&D, Locate Creature points you toward a specific creature within range. The real-world version is entity search: finding a specific person in an organization, locating a running service in a distributed system, tracking down who owns a particular piece of code, or identifying which team is responsible for a specific decision. The target is alive or active — for static artifacts, use Locate Object.
- ▌ Speak With Dead 2 · hmbownThis spell is archaeology, not history research. It operates on specific artifacts from a specific dead system to answer specific questions. It is NOT general tech history, NOT interviewing living people, and NOT monitoring live systems.
- ▌ Prestidigitation 2 · hmbownPrestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate. If the user says "make this look better" or "convert this to that format" — use prestidigitation. If the user says "make this work" or "set this up" or "build this system" — use something else.
- ▌ See Invisibility 2 · hmbownIn D&D, See Invisibility lets you see creatures and objects that have been made invisible. The real-world version is revealing deliberate obscurity: finding the hidden costs in a pricing page, uncovering the actual terms buried in a EULA, identifying the obfuscated tracking in a codebase, or surfacing the real behavior behind a misleading UI. Unlike Perception (which notices what is overlooked) or True Seeing (which pierces all illusion), See Invisibility specifically targets things that were hidden on purpose.
- ▌ Greater Invisibility 2 · hmbownGreater Invisibility covers live work performed with reduced observability: silent deploys, zero-downtime migrations, background reindexing, and backfills that avoid user-facing turbulence. The distinction from ordinary Invisibility is that action continues while the footprint stays deliberately subdued. That makes it useful and easy to misuse, so the operator view has to remain explicit even when the audience view stays calm.
- ▌ Animal Friendship 2 · hmbownAnimal Friendship is the first-contact spell for unfamiliar APIs, vendors, and services. It treats integration work as relationship-building: learn the temperament, respect the boundaries, and earn a stable exchange before asking for anything ambitious. The goal is not domination but trustable cooperation.
- ▌ Blindness Deafness 2 · hmbownIn D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.
- ▌ Speak With Plants 2 · hmbownSpeak with Plants listens to slow, structural systems: codebases, dependency graphs, file trees, schema histories, and repositories with seasons baked into them. These systems do not bark in alarms; they reveal themselves through branching patterns, accreted layers, and places where nothing has moved in years. The spell helps you hear what the structure has been quietly telling maintainers all along.
- ▌ Otto S Irresistible Dance 2 · hmbownOtto's Irresistible Dance forces a creature to dance uncontrollably. The real-world version is compulsive engagement: designing something so compelling that people cannot stop interacting with it. This is virality mechanics, "just one more" loops, and the craft of making content or products that command attention beyond what the user intended to give. The ethical tension is inherent — irresistible engagement is a feature when bounded and a dark pattern when not.
- ▌ Freedom Of Movement 2 · hmbownFreedom of Movement is for processes that should be moving but are caught in glue: locked files, blocked ports, circular dependencies, wedged jobs, or permissions that almost work. The skill is about diagnosing the restraint, then removing or routing around it without tearing the whole system apart. It favors unblocking over brute force.
- ▌ Mordenkainen S Sword 2 · hmbownUse this spell when you need an autonomous tool with a narrow mandate: a daemon, scheduled worker, watcher, or persistent background agent that repeatedly executes one precise task. It is prototype territory because the hard part is lifecycle control, observability, and safe cancellation, not the single action itself.
- ▌ Teleportation Circle 2 · hmbownUse this spell when you need a permanent, reliable portal between two environments — a CI/CD pipeline, a standing data sync, a repeatable deployment, or a migration path you will use more than once.
- ▌ Comprehend Languages 2 · hmbownUse this skill when the words are legible but the meaning is trapped inside an unfamiliar dialect, format, or community.
- ▌ Locate Animals Or Plants 2 · hmbownLocate Animals or Plants is service discovery with ecological instincts. It helps you find running services, background jobs, data stores, dependency roots, and other living things in an environment before you touch them. The point is not just location, but context: what is active, who depends on it, and what keeps it alive.
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- ▌ Code Clarifier · hmbown bundleClarifies and documents code for readability, intent, and comprehension while preserving all functionality. Focuses on recently modified code unless instructed otherwise. Use when the user asks to clarify code, add documentation, improve naming, explain intent, make code self-documenting, improve readability, add context, or make code easier to understand. Also use when the user says "clarify", "document this", "make this readable", "what does this do", or "explain this code by improving it".
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- ▌ Taste · hmbown bundleDomain-grounded judgment for making things — code, documents, UI, charts, plans, messages — and for critiquing them. Use when the user asks for taste, judgment, or polish ("make this good", "tighten this", "this feels off", "this feels generated"), when a deliverable is externally visible or high-stakes, when the brief is thin and the pull is to fill gaps with plausible defaults, or when asked to evaluate or compare work. Not for verbatim transformation or exhaustive extraction.
- ▌ Trimtab · hmbown bundleUse when the user asks for /trimtab or wants to bootstrap or run a closed-loop self-verifying agentic workflow in a repo. Defaults to the safest profile: Claude orchestrates and may use Claude or Codex sub-agents for work, while a fresh Codex context verifies closure.
- ▌ Init Trimtab · hmbown bundleUse when the user asks for $init-trimtab or wants to inspect a specific repo and install or retune a Trimtab player/coach workflow for that project's actual constraints, tools, and task graph.
- ▌ Arxiv Search · hmbown bundleSearch arXiv preprint repository for papers in physics, mathematics, computer science, quantitative biology, and related fields
- ▌ Query Writing · hmbownFor writing and executing SQL queries - from simple single-table queries to complex multi-table JOINs and aggregations
- ▌ Schema Exploration · hmbownFor discovering and understanding database structure, tables, columns, and relationships
- ▌ Run · hmbownUse the local Autodialectics MCP server and CLI to compile tasks, execute anti-slop runs, inspect artifacts, replay runs, benchmark policies, and evolve champions in this repository.
- ▌ Replay · hmbownRe-run a stored Autodialectics pipeline run, optionally with a different policy, to compare outcomes or debug regressions.
- ▌ Inspect · hmbownExamine Autodialectics run results, manifests, and stored artifacts. Use after a pipeline run completes or to review past runs.
- ▌ Benchmark · hmbownRun benchmark suites and manage policy evolution — create challengers, compare against champions, promote or rollback policies.
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- ▌ Photo Learning · hmbownRecognize a photo and narrate a kid-friendly explanation using image understanding + TTS.
- ▌ Short Drama Kit · hmbownGenerate a short script, character voices, and an optional teaser for a mini drama.
- ▌ Audiobook Studio · hmbownProduce a full multi-chapter audiobook with consistent narration and exportable files.