Stinking Cloud

In D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged. The real-world version is area denial: making a zone, endpoint, or resource unusable to unwanted traffic without permanently destroying or modifying it. Rate limiting, IP-range blocks, honeypots, tarpits, geographic restrictions. Stinking Cloud is defensive — it protects a perimeter by making the area inside it miserable for intruders while leaving the underlying infrastructure intact.

Hmbown 1ef6aa2 3.5 KB Updated

File contents

hmbown/wizards-of-the-ghosts/tree/main/generated/hermes/containment-and-intervention/stinking-cloud commit 1ef6aa2bda

Frequently asked questions

npx skillmds@latest add hmbown/stinking-cloud-2