Blindness Deafness

In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.

Hmbown 943057f 3.9 KB Updated

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hmbown/wizards-of-the-ghosts/tree/main/generated/hermes/containment-and-intervention/blindness-deafness commit 943057fec3

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npx skillmds@latest add hmbown/blindness-deafness-2