Killer Eye

Use Killer Eye for tripwires, passive monitors, and sightline-based alerts that should fire only when the trigger is real.

Hmbown 09003de 1.3 KB Updated

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Killer Eye

Put a watchful sensor on the field that fires when something crosses the line.

Overview

Use Killer Eye for tripwires, passive monitors, and sightline-based alerts that should fire only when the trigger is real.

This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.

Canonical chip family: Killer Eye Codex shelf: Traps and Obstacles Provider target: Codex compatibility surface.

When To Use

  • You need a lightweight watch on a narrow path.
  • The valuable signal is a crossing event, not continuous telemetry.
  • A visible monitor is acceptable or desirable.

Workflow

  1. Pick the lane or threshold worth watching.
  2. Attach the sensor and define what counts as a crossing.
  3. Verify the alert is sharp enough to matter.

Deliverables

  • A tripwire, watch, or threshold alert.
  • A short note on false-positive risk.

Guardrails

  • Do not install a noisy eye that everyone learns to ignore.
  • Keep the trigger condition simple and testable.

Default Invocation

Use Killer Eye to place a threshold-based monitor on the narrowest useful lane, and define exactly what event should make it fire.

hmbown/mmbnchips/tree/main/generated/codex/killer-eye commit 09003de206

Frequently asked questions

npx skillmds@latest add hmbown/killer-eye