Religion

In D&D, Religion is knowledge of deities, rites, prayers, and holy symbols. The real-world version is understanding belief systems: organizational cultures, team values, community norms, ideological frameworks, and the unstated axioms that a group treats as sacred. Religion explains why people in a group behave the way they do when the behavior does not follow from rational incentives alone.

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hmbown/wizards-of-the-ghosts/tree/main/generated/openclaw/religion commit 48c2e658d0

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npx skillmds@latest add hmbown/religion