Hytale Persistent Data

Stores persistent data on players and entities using custom components with Codec serialization in Hytale plugins. Use when saving player data across sessions, creating custom player components, serializing complex data types to BSON, or persisting entity state. Triggers - persistent data, player data, save data, BuilderCodec, KeyedCodec, ComponentType, Ref, Store, putComponent, ensureAndGetComponent, BSON serialization, player state, custom component, session data.

JBurlison 3797f6d 14.2 KB Updated

File contents

jburlison/hytale-mod-agent/tree/main/.github/skills/hytale-persistent-data commit 3797f6d937

Frequently asked questions

npx skillmds@latest add jburlison/hytale-persistent-data