JBurlison
- 49 skills
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- 15 hours ago last updated
- ▌ Plan Format · jburlisonDefines the implementation plan and individual phase document formats for C# feature development. Use when creating plans, breaking work into phases, or defining task checklists.
- ▌ Spec Format · jburlisonDefines the C# feature specification document format and template. Use when writing, updating, or reviewing a feature spec. Includes sections for requirements, acceptance criteria, constraints, and dependencies.
- ▌ Sdlc Workflow · jburlisonDefines the complete C# SDLC workflow process including phase ordering, decision points, loop conditions, and artifact locations. Use when orchestrating feature development, understanding the workflow sequence, or determining which phase comes next.
- ▌ Sqa Standards · jburlisonDefines SQA testing standards, MSTest patterns, test writing guidelines, and test results documentation format for C# projects. Use when writing tests, documenting test results, or reviewing test quality.
- ▌ Csharp Conventions · jburlisonGeneral C# and .NET coding conventions, patterns, and best practices. Use when implementing, reviewing, or planning C# code. Covers naming, architecture, patterns, and common practices.
- ▌ Due Diligence Format · jburlisonDefines the due diligence findings document format and analysis process for C# features. Use when performing due diligence analysis, documenting findings, or reviewing integration points and risks.
- ▌ Code Review Standards · jburlisonDefines C# code review standards, review checklist, and review document format. Use when reviewing code, documenting review findings, or understanding code quality expectations.
- ▌ Hytale Ecs · jburlisonCore Hytale ECS (Entity Component System) architecture and patterns for plugin development. Covers Store, EntityStore, ChunkStore, Holder, Ref, Components, Systems (EntityTickingSystem, TickingSystem, DelayedEntitySystem, RefChangeSystem), Queries, SystemGroups, CommandBuffer, block components, and plugin registration. Use when creating components, systems, queries, or working with entity/block data. Triggers - ECS, entity component system, Store, EntityStore, ChunkStore, Holder, Ref, Component, System, Query, CommandBuffer, SystemGroup, ArchetypeChunk, ComponentType, registerComponent, registerSystem, block component, block tick, RefChangeSystem, EntityTickingSystem, TickingSystem, DelayedEntitySystem.
- ▌ Hytale Items · jburlisonDocuments Hytale's item system including the Item Registry API, custom item JSON definitions, crafting recipes, custom interactions (SimpleInstantInteraction), interaction chaining (Condition, Charging, Serial, Replace), and linking interactions to items. Use when creating custom items, querying the item registry, defining crafting recipes, building item interactions, or working with ItemStack. Triggers - item, custom item, item registry, Item.getAssetMap, DefaultAssetMap, ItemStack, item JSON, item definition, crafting recipe, interaction, SimpleInstantInteraction, InteractionContext, InteractionType, item interaction, Charging, Condition, Serial, Replace, item properties, MaxStack, Categories, item ID.
- ▌ Hytale Blocks · jburlisonDocuments how to create custom blocks in Hytale plugins using asset packs and JSON definitions. Use when creating blocks, defining block JSON, configuring static or animated block visuals, materials, gathering, block types, or setting up block asset folder structure. Triggers - block, create block, custom block, BlockType, block JSON, block definition, block texture, animated block texture, .blockyanim, block material, DrawType, CustomModel, CustomModelTexture, CustomModelAnimation, Gathering, block creation, asset pack, IncludesAssetPack, block item, Cube block, block sound, block particle.
- ▌ Hytale Events · jburlisonDocuments Hytale's event system for handling game events in plugins. Covers IEvent (global events), IAsyncEvent (async events), and EcsEvent (ECS entity/block events). Use when listening to player join/disconnect, chat, crafting, damage, block break/place, entity death, or any server event. Triggers - event, IEvent, IAsyncEvent, EcsEvent, CancellableEcsEvent, EntityEventSystem, EventRegistry, registerGlobal, registerAsync, PlayerReadyEvent, PlayerDisconnectEvent, PlayerChatEvent, BreakBlockEvent, PlaceBlockEvent, Damage, CraftRecipeEvent, DropItemEvent, DeathSystems, OnDeathSystem, event handler, event listener.
- ▌ Hytale Logging · jburlisonDocuments Hytale's HytaleLogger API for server-side logging in plugins. Use when adding log statements, configuring log levels, formatting log messages with printf-style arguments, or logging exceptions with stack traces. Triggers - log, logger, HytaleLogger, logging, atInfo, atWarning, atSevere, withCause, forEnclosingClass, log level, debug, server log.
- ▌ Hytale Prefabs · jburlisonDocuments Hytale's prefab system for creating, saving, loading, and managing reusable structures via in-game commands. Use when creating prefabs, saving structures, loading prefabs, editing prefab worlds, or working with reusable structures. Triggers - prefab, prefab system, /prefab, /editprefab, reusable structure, structure, save structure, load structure, prefab world, prefab editing, prefab commands, paste brush, selection brush.
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- ▌ Hytale Env Setup · jburlisonGuides setting up a Hytale plugin development environment and building/testing mods. Covers JDK 25 installation (Windows/macOS/Linux), VS Code configuration, Gradle wrapper, project template, build commands, deploying to the Mods folder, and troubleshooting. Use when a user needs to set up their environment, clone the plugin template, fix build errors, or deploy a plugin for testing. Triggers - setup, environment, env, JDK, Java 25, install, Gradle, build, test, deploy, Mods folder, plugin template, gradlew, build.gradle, settings.gradle, gradle.properties, hytale.home_path, VS Code, development environment.
- ▌ Hytale Instances · jburlisonDocuments Hytale's Instance System for creating, managing, and teleporting players into instanced worlds using InstancesPlugin. Use when spawning instance worlds from templates, teleporting players into active or loading instances, exiting instances with return points, or safely removing instances. Triggers - instance, InstancesPlugin, spawnInstance, teleportPlayerToInstance, teleportPlayerToLoadingInstance, exitInstance, safeRemoveInstance, instance template, instanced world, instance system, dungeon instance, challenge instance, return point.
- ▌ Hytale Inventory · jburlisonManages player inventories in Hytale plugins using Inventory, ItemStack, ItemContainer, and page APIs. Use when accessing player inventory, creating items, adding or removing items from slots, opening inventory pages, setting durability, attaching custom metadata, or working with container-backed items saved in item BSON. Triggers - inventory, ItemStack, ItemContainer, Inventory, getInventory, addItemStack, removeItemStack, Page, getStorage, getHotbar, getArmor, getBackpack, durability, item metadata, BsonDocument, slot, inventory page, container item, OpenItemStackContainer, setItemStackForSlot, item BSON.
- ▌ Hytale World Gen · jburlison bundleDocuments Hytale's procedural world generation systems for plugin development. Covers the Java API (Zones, Biomes, Caves) and the data-driven node/JSON system (Density, Curves, Patterns, Material Providers, Props, Scanners, Positions, Assignments, Vector Providers, Block Masks). Use when creating custom zones, biomes, caves, terrain, world generation features, density fields, asset packs, or working with the Hytale Node Editor. Triggers - world gen, world generation, zone, biome, cave, ZonePatternGenerator, BiomePatternGenerator, CaveGenerator, CaveType, Zone, CustomBiome, TileBiome, ZoneDiscoveryConfig, ZoneGeneratorResult, CaveBiomeMaskFlags, terrain, procedural generation, border transition, biome mask, density, noise, simplex, curves, patterns, material provider, props, prefab, scanner, positions, assignments, vector provider, block mask, asset pack, HytaleGenerator, node editor.
- ▌ Hytale Nameplates · jburlisonDocuments how to set and modify entity nameplates in Hytale plugins. Covers the Nameplate component, system type selection (RefChangeSystem vs RefSystem), CommandBuffer visibility rules, and patterns for building rich NPC nameplates with quality, affixes, and level. Triggers - nameplate, Nameplate, NPC name, entity name, name above head, nameplate system, RefChangeSystem nameplate, display name, nameplate format, nameplate text.
- ▌ Hytale Tag System · jburlisonDocuments Hytale's hierarchical tag system and how to use it in Hyforged. Use when implementing tag-based lookups, defining tagged assets, or understanding tag expansion patterns. Triggers - tags, tagging, AssetRegistry, tag categories, tag queries.
- ▌ Hytale UI Modding · jburlison bundleComprehensive guidance for Hytale plugin UI modding using native .ui files, Common.ui styling, layout and markup rules, the Java UI API (CustomUIHud, MultipleHUD, CustomUIPage, InteractiveCustomUIPage), and Item HUD UI (attaching .ui overlays to items via item JSON HudUI field). Use when creating or updating custom HUDs/pages, writing .ui markup, binding UI events, attaching HUDs to items, or troubleshooting UI issues.
- ▌ Update Server Lib · jburlison bundleUpdates the Hytale server reference files in lib/ by downloading the latest pre-release server, decompiling the JAR using Vineflower, and updating server assets. Use when needing to update to a new Hytale server version, refreshing decompiled source code, or syncing with the latest pre-release. Triggers - update server, download server, decompile jar, vineflower, update lib, new server version, sync server, refresh server.
- ▌ Copilot File Specs · jburlisonContains the complete specifications for AI coding assistant customization files including agents, skills, prompts, and instructions. Works with GitHub Copilot, Claude Code, Codex, OpenCode, and other providers. Use this skill when you need to reference the correct file format, required fields, supported attributes, or file locations for any customization file.
- ▌ Hytale Permissions · jburlisonManages permission nodes and groups in Hytale plugins using PermissionsModule. Use when checking player permissions, creating permission groups, adding/removing user permissions, implementing custom permission providers, or listening to permission events. Triggers - permission, PermissionsModule, hasPermission, group, PermissionProvider, wildcard, PermissionHolder, addUserPermission, addGroupPermission, PlayerPermissionChangeEvent, PlayerGroupEvent.
- ▌ Hytale Config Files · jburlisonCreates and manages plugin configuration files in Hytale using Config<T>, BuilderCodec, and KeyedCodec for persistent settings that survive server restarts. Use when creating config classes, loading/saving plugin settings, defining serializable config options, or accessing config from other classes. Triggers - config, configuration, Config, withConfig, config file, plugin settings, plugin config, config save, config load, configuration file, server settings.
- ▌ Hytale Player Input · jburlisonDocuments Hytale's player input system including packet interception (PacketAdapters, PacketWatcher, PacketFilter), SyncInteractionChains, InteractionTypes, client-to-server packet reference, and custom camera controls. Use when handling player input, intercepting packets, creating custom interactions, modifying camera behavior, or working with mouse/keyboard input. Triggers - player input, packet, PacketAdapters, PacketWatcher, PacketFilter, PlayerPacketWatcher, PlayerPacketFilter, SyncInteractionChains, InteractionType, MouseInteraction, ClientMovement, camera, SetServerCamera, ServerCameraSettings, camera controls, top-down, isometric, side-scroller, inbound packet, outbound packet, packet listener, input handling.
- ▌ Hytale Player Stats · jburlisonDocuments Hytale's player/entity stat system for reading and modifying stats like health, stamina, mana, oxygen, signature energy, and ammo using EntityStatMap and DefaultEntityStatTypes. Use when healing players, dealing damage, modifying stamina/mana, setting stat values, creating stat-related commands, or working with entity stats. Triggers - player stats, health, stamina, mana, oxygen, ammo, signature energy, EntityStatMap, DefaultEntityStatTypes, stat value, heal, damage, maximizeStatValue, subtractStatValue, addStatValue, setStatValue, resetStatValue, entity stats.
- ▌ Hytale Notifications · jburlisonSends in-game notifications to players in Hytale plugins using NotificationUtil. Use when displaying item pickup-style notifications, toast messages, alert messages with icons, or any player notification with primary/secondary text. Triggers - notification, toast, alert, NotificationUtil, sendNotification, item pickup, player notification, message popup.
- ▌ Hytale Npc Templates · jburlisonDocuments Hytale's JSON-based NPC template and behavior system for defining NPC AI via data-driven templates. Covers template structure, variants, states, substates, sensors, actions, motions, state transitions, components, detection (sight/hearing), combat (melee attacks, chaining), inter-NPC interaction (beacons), leashing, searching, and reusable instruction components. Use when creating NPC behavior, defining NPC templates, adding NPC states, configuring NPC detection/combat, or building reusable NPC components. Triggers - NPC template, NPC behavior, NPC state, NPC sensor, NPC action, NPC motion, state transition, NPC combat, NPC detection, NPC component, Template_, Variant, BlankTemplate, Instructions, StartState, Random action, Timeout, PlayAnimation, StateTransitions, Component_Instruction, Component_Sensor, Intelligent_Chase, Soft_Leash, Standard_Detection, Damage_Check, beacon, NPC group, AttitudeGroup, DefaultPlayerAttitude, InteractionVars, melee attack, attack chaining, Root Interaction.
- ▌ Hytale Plugin Config · jburlisonCreates and manages plugin configuration files in Hytale using Config<T>, BuilderCodec, and withConfig(). Use when adding plugin settings, creating config classes, loading/saving config files, or accessing config data from other classes. Triggers - config, configuration, plugin config, Config, withConfig, plugin settings, config file, save config, load config, configuration class, plugin options.
- ▌ Hytale Spawning Npcs · jburlisonSpawns NPCs in Hytale plugins using the NPCPlugin helper. Use when spawning NPCs, equipping NPC inventory, setting NPC armor, creating NPC commands, or working with INonPlayerCharacter. Triggers - NPC, spawn NPC, NPCPlugin, INonPlayerCharacter, NPCEntity, NPC inventory, NPC armor, Kweebec, spawnNPC, NPC command.
- ▌ Update Hytale Skills · jburlisonUpdates existing hytale-* skills and detects new documentation pages on the HytaleModding site. Checks the GitHub source repo (HytaleModding/site) for content changes, fetches updated MDX source files, and reconciles skill content. Also cross-references decompiled server source for skills without upstream doc URLs. Use after server updates, periodically, or when new modding docs are published. Triggers - update skills, refresh skills, sync docs, check for skill updates, new documentation, skill maintenance, hytalemodding site changes, update modding docs.
- ▌ Hytale Entity Effects · jburlisonDocuments Hytale's Entity Effect system for applying status effects, buffs, debuffs, DoTs, and visual effects to entities. Use when creating effects for NPCs, applying effects via affixes, working with EffectControllerComponent, or defining effect JSON. Triggers - effect, entity effect, status effect, debuff, buff, DoT, burn, stun, slow, poison, freeze, root, ApplicationEffects, EffectControllerComponent, effect JSON.
- ▌ Hytale Hotbar Actions · jburlisonCustomizes hotbar key actions in Hytale plugins using packet filtering. Use when creating custom keybinds, ability triggers, blocking slot switches, or handling hotbar input. Triggers - hotbar, keybind, ability slot, SyncInteractionChains, PlayerPacketFilter, slot switch, custom action, SetActiveSlot, ability trigger.
- ▌ Hytale Playing Sounds · jburlisonPlays sounds to players in Hytale plugins using SoundUtil and SoundEvent. Use when playing sound effects, music, ambient audio, UI sounds, or any positional 3D audio to players. Triggers - sound, play sound, SoundUtil, SoundEvent, SoundCategory, audio, SFX, music, ambient, playSoundEvent3dToPlayer, sound index, 3D sound.
- ▌ Hytale Text Holograms · jburlisonCreates floating text holograms in Hytale plugins using invisible entities with nameplates. Use when displaying floating text, title holograms, labels above locations, NPC names, or any world-positioned text displays. Triggers - hologram, text hologram, nameplate, floating text, title hologram, Nameplate, world label, entity nameplate, hovering text.
- ▌ Hytale Camera Controls · jburlisonDocuments Hytale's camera system for customizing player camera via ServerCameraSettings and SetServerCamera packets. Use when creating custom camera modes, top-down cameras, side-scroller cameras, isometric cameras, adjusting zoom distance, camera smoothing, rotation, cursor display, or resetting camera to default. Triggers - camera, ServerCameraSettings, SetServerCamera, ClientCameraView, camera preset, top-down, side-scroller, isometric, camera distance, camera rotation, camera zoom, first person, third person, camera controls, RotationType, MouseInputType, MovementForceRotationType.
- ▌ Hytale Chat Formatting · jburlisonFormats chat messages in Hytale plugins using PlayerChatEvent and TinyMessage rich text. Use when creating chat formatters, applying colors/gradients, adding clickable links, styling messages, or handling chat events. Triggers - chat, message, PlayerChatEvent, TinyMsg, gradient, chat color, rich text, sendMessage, Formatter.
- ▌ Hytale Persistent Data · jburlisonStores persistent data on players and entities using custom components with Codec serialization in Hytale plugins. Use when saving player data across sessions, creating custom player components, serializing complex data types to BSON, or persisting entity state. Triggers - persistent data, player data, save data, BuilderCodec, KeyedCodec, ComponentType, Ref, Store, putComponent, ensureAndGetComponent, BSON serialization, player state, custom component, session data.
- ▌ Hytale Spawning Entities · jburlisonSpawns visible entities with models in Hytale plugins using Holder, ModelAsset, and Store. Use when spawning entities, creating model-based entities, placing entities in the world, or making entities persist across saves. Triggers - spawn entity, entity spawn, ModelAsset, Model, PersistentModel, ModelComponent, BoundingBox, Holder, addEntity, AddReason, SPAWN, createScaledModel, Interactable, Interactions, PropComponent, HolderSystem, visible entity, world.execute, entity model.
- ▌ Hytale Player Death Event · jburlisonDocuments how to detect and react to player death in Hytale plugins using DeathSystems.OnDeathSystem. Use when handling player death, reading death cause/damage, broadcasting death messages, or building respawn logic. Triggers - death, player death, OnDeathSystem, DeathSystems, DeathComponent, death event, death handler, death info, death damage, death cause, respawn, kill feed, death message.
- ▌ Hytale Teleporting Players · jburlisonDocuments how to teleport players in Hytale plugins using the Teleport component and Transform. Use when teleporting a player to a position, changing player world, setting player rotation, or building teleport utilities. Triggers - teleport, Teleport, teleport player, Transform, Rotation, createForPlayer, Teleport component, move player, warp, position, Vector3d.
- ▌ Generate Agent Docs · jburlisonGenerates documentation and usage guides for agents, skills, prompts, and instructions. Works with GitHub Copilot, Claude Code, Codex, OpenCode, and other providers. Use when onboarding team members, creating README files for your customizations, or generating usage examples for existing agents.
- ▌ Wow API Guild · jburlisonComplete reference for WoW Retail Guild Management, Guild Bank, Guild Info, and Guild Event APIs. Covers guild management functions (invite, promote, demote, kick, disband, MOTD, info), guild roster (GetGuildRosterInfo, GuildRoster, sorting), guild bank functions (GetGuildBankItemInfo, deposit, withdraw, tab management, permissions), guild perks/reputation, C_GuildInfo, and the Club API guild integration (guilds are ClubType.Guild in the Club system). Use when working with guild management, guild roster, guild bank, guild chat, guild events, or guild achievements.
- ▌ Wow API Index · jburlisonMaster index and glossary for all WoW API skills. Maps every C_ namespace, API system, and category to the skill that documents it. Use this skill FIRST when looking up any WoW API function to find which domain skill contains the full documentation. Current as of Patch 12.0.0 (Retail only).
- ▌ Wow API Pvp · jburlisonComplete reference for WoW Retail PvP, Battlegrounds, Arenas, Rated PvP, War Mode, Duels, War Games, and Honor/Conquest APIs. Covers C_PvP (PvP info, rated stats, rewards, battlegrounds, arenas, war mode, brawls, special events), duel functions (AcceptDuel, CancelDuel, StartDuel), war game functions, honor/conquest tracking, PvP talent integration, and PvP-related events. Use when working with PvP systems, battlegrounds, arenas, rated PvP, war mode, honor, conquest, duels, or PvP UI.
- ▌ Wow Lua API · jburlisonVerbose guide to Lua 5.1 functions available in WoW, including Blizzard-specific differences and WoW-only additions. Use for core Lua behavior in the WoW addon environment.
- ▌ Agent File Specs · jburlison bundleContains the complete specifications for AI coding assistant customization files including agents, skills, prompts, and instructions. Works with GitHub Copilot, Claude Code, Codex, OpenCode, and other providers. Use this skill when you need to reference the correct file format, required fields, supported attributes, file locations, or VS Code settings for any customization file. Follows the Agent Skills open standard (agentskills.io).