Hytale Spawning Entities

Spawns visible entities with models in Hytale plugins using Holder, ModelAsset, and Store. Use when spawning entities, creating model-based entities, placing entities in the world, or making entities persist across saves. Triggers - spawn entity, entity spawn, ModelAsset, Model, PersistentModel, ModelComponent, BoundingBox, Holder, addEntity, AddReason, SPAWN, createScaledModel, Interactable, Interactions, PropComponent, HolderSystem, visible entity, world.execute, entity model.

JBurlison e43365f 10.6 KB Updated

File contents

jburlison/hytale-mod-agent/tree/main/.github/skills/hytale-spawning-entities commit e43365f80b

Frequently asked questions

npx skillmds@latest add jburlison/hytale-spawning-entities