Threejs Procedural Materials

Author production procedural materials in Three.js. Use for atlas filtering and specular AA, planet-space material fields, terrain wetness, lava and hot emissive procedural surfaces, raymarched material fields, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

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jorgeasaurus/agent-skills/tree/main/threejs-procedural-materials commit 4d7847e70e

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npx skillmds@latest add jorgeasaurus/threejs-procedural-materials