jorgeasaurus
- 41 skills
- 0 followers
- 10 hours ago last updated
- ▌ Tdd · jorgeasaurus bundleTest-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.
- ▌ Ponytail · jorgeasaurusForces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", and whenever they complain about over-engineering, bloat, boilerplate, or unnecessary dependencies.
- ▌ Autoreview · jorgeasaurus bundleAuto Review closeout. Codex review is the default when no engine is set and is the recommended reviewer.
- ▌ Mem Search · jorgeasaurusSearch claude-mem's persistent cross-session memory database. Use when user asks "did we already solve this?", "how did we do X last time?", or needs work from previous sessions.
- ▌ Drawio Skill · jorgeasaurus bundleUse when user requests diagrams, flowcharts, architecture charts, or visualizations. Also use proactively when explaining systems with 3+ components, complex data flows, or relationships that benefit from visual representation. Generates .drawio XML files and exports to PNG/SVG/PDF locally using the native draw.io desktop CLI.
- ▌ Ponytail Debt · jorgeasaurusHarvest every `ponytail:` comment in the codebase into a debt ledger, so the deliberate shortcuts and deferrals ponytail leaves behind get tracked instead of rotting into "later means never". Use when the user says "ponytail debt", "/ponytail-debt", "what did ponytail defer", "list the shortcuts", "ponytail ledger", or "what did we mark to do later". One-shot report, changes nothing.
- ▌ Ponytail Help · jorgeasaurusQuick-reference card for all ponytail modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /ponytail-help, "ponytail help", "what ponytail commands", "how do I use ponytail".
- ▌ Threejs Bloom · jorgeasaurus bundleImplement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.
- ▌ Ckm UI Styling · jorgeasaurus bundleCreate beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
- ▌ Ponytail Review · jorgeasaurusCode review focused exclusively on over-engineering. Finds what to delete: reinvented standard library, unneeded dependencies, speculative abstractions, dead flexibility. One line per finding: location, what to cut, what replaces it. Use when the user says "review for over-engineering", "what can we delete", "is this over-engineered", "simplify review", or invokes /ponytail-review. Complements correctness-focused review, this one only hunts complexity.
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- ▌ React Components · jorgeasaurus bundleConverts Stitch designs into modular Vite and React components using system-level networking and AST-based validation.
- ▌ React Doctor Fix · jorgeasaurusFix React Doctor findings and keep a React codebase at a clean score. Use this skill when the user asks to run React Doctor, address React Doctor findings, restore a 100% React Doctor score, apply React Doctor recipes, or fix React code quality issues that are reported by a doctor-style checker.
- ▌ Ckm Design System · jorgeasaurus bundleToken architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
- ▌ Powershell Expert · jorgeasaurus bundleDevelop PowerShell scripts, tools, modules, and GUIs following Microsoft best practices. Use when writing PowerShell code, creating Windows Forms/WPF interfaces, working with PowerShell Gallery modules, or needing cmdlet/module recommendations. Covers script development, parameter design, pipeline handling, error management, and GUI creation patterns. Verifies module availability and cmdlet syntax against live documentation when accuracy is critical.
- ▌ Browser Automation · jorgeasaurus bundleAutomate web browser interactions using natural language via CLI commands. Use when the user asks to browse websites, navigate web pages, extract data from websites, take screenshots, fill forms, click buttons, or interact with web applications. Triggers include "browse", "navigate to", "go to website", "extract data from webpage", "screenshot", "web scraping", "fill out form", "click on", "search for on the web". When taking actions be as specific as possible.
- ▌ Pwshspectreconsole Terminal UI · jorgeasaurusBuild polished, maintainable PowerShell 7 terminal user interfaces with the PwshSpectreConsole module, including Spectre.Console prompts, tables, markup, status spinners, progress bars, demo discovery, and safe fallbacks.
- ▌ Threejs Skill Router · jorgeasaurus bundleRoute ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.
- ▌ Threejs Water Optics · jorgeasaurus bundleBuild production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics, derivative-filtered normal bands, analytic sky reflection, side-aware Fresnel, heuristic screen refraction, Beer-Lambert absorption, and crest foam.
- ▌ Jorgeasaurus Glass UI · jorgeasaurus bundleUse this skill when creating or modifying React/Vite pages, components, social-card views, or app screens that should match the Jorgeasaurus blog glass UI style: fixed translucent nav, forest/mint palette, liquid glass panels, card grids, and screenshot-verified responsive layouts.
- ▌ Mvp Activity Evidence · jorgeasaurusBuild Microsoft MVP activity evidence from recent technical work. Use this skill when the user asks to update MVP activities, review GitHub/Vercel/blog impact for MVP submissions, turn recent posts or commits into MVP entries, or prepare contribution summaries for Microsoft MVP reporting.
- ▌ Gh Copilot Review Loop · jorgeasaurus bundleAddress all actionable GitHub pull-request feedback, push verified fixes, resolve handled threads, request another GitHub Copilot review, and repeat until a completed review cycle produces no new comments. Use for requests such as "address PR comments and re-review until clean," "keep cycling Copilot review," or "fix every review comment and request another review."
- ▌ Powershell Code Review · jorgeasaurus bundleProduction-readiness code review for PowerShell scripts and modules using Elon Musk's 5-Step Design Process. Use when auditing PowerShell code for Fortune 100 enterprise environments. Ruthlessly eliminates unnecessary code, challenges every abstraction, and produces a structured markdown report covering critical issues, recommended deletions, security risks, and production readiness.
- ▌ Threejs Procedural Vfx · jorgeasaurus bundleAuthor production real-time VFX in Three.js. Use for ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, and explicit scene-relative HDR emission hierarchy.
- ▌ Threejs Shadow Systems · jorgeasaurus bundleImplement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, cascades, cached clipmaps, texel stabilization, update budgets, and targeted invalidation.
- ▌ Threejs Spectral Ocean · jorgeasaurus bundleBuild large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface ocean optics, choppy displacement, spectral derivatives, Jacobian whitecaps, temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.
- ▌ Threejs Temporal Surfaces · jorgeasaurus bundleBuild screen-space temporal surface effects in Three.js. Use for full-resolution touch-history ping-pong, frost and thaw masks, reduced-resolution separable blur, static crystalline structure targets, and two-scale normal-map refraction.
- ▌ Threejs Volumetric Clouds · jorgeasaurus bundleImplement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting cones, silver lining, temporal reconstruction, cloud shadows, multiple layers, and scalable quality modes.
- ▌ Powershell Module Scaffold · jorgeasaurus bundleScaffold production-ready PowerShell modules with CI/CD, VS Code integration, Pester tests, and PSScriptAnalyzer. Use when creating a new PowerShell module from scratch or adding build/test/CI infrastructure to an existing module. Generates project structure, build scripts, GitHub Actions workflows, VS Code tasks, and formatting tools.
- ▌ Threejs Procedural Planets · jorgeasaurus bundleAuthor procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.
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- ▌ Threejs Procedural Geometry · jorgeasaurus bundleBuild production procedural mesh systems in Three.js. Use for sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, UV density, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.
- ▌ Jorgeasaurus Blog Post Style · jorgeasaurusUse this skill whenever the user asks to brainstorm, draft, edit, review, or publish a Jorgeasaurus blog post, especially posts about PowerShell, Intune, Microsoft Graph, endpoint management, automation, scripting patterns, or engineering practice. This skill captures Jorge's practical field-note style, MDX post structure, code-example standards, release checklist, social card expectations, and verification workflow.
- ▌ Market Data Freshness Review · jorgeasaurusReview and update market data files, data refresh scripts, scheduled workflows, and dashboards for freshness, source reliability, stale placeholders, and calculation correctness. Use this skill when the user asks to refresh market data, verify market data, compare data-source diffs, check dashboard share or valuation math, or confirm financial data is current rather than stale or fake.
- ▌ Powershell Nasa Power Of Ten Review · jorgeasaurusReview and refactor PowerShell code using NASA/JPL Power of Ten principles adapted for scripts, modules, automation, and endpoint-management tooling.
- ▌ Threejs Procedural Materials · jorgeasaurus bundleAuthor production procedural materials in Three.js. Use for atlas filtering and specular AA, planet-space material fields, terrain wetness, lava and hot emissive procedural surfaces, raymarched material fields, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.
- ▌ Thermonuclear Review Fix Loop · jorgeasaurusDrive a code change to a clean result by running the thermo-nuclear code-quality review, fixing every actionable finding, and repeating the review until it returns no findings. Use whenever the user asks to thermonuclearly review and fix code, resolve every thermonuclear-review finding, or keep iterating on code quality until the strict review is clean.
- ▌ Threejs Procedural Vegetation · jorgeasaurus bundleGenerate authored procedural trees, grass, and vegetation in Three.js. Use for stylized meadow grass, trunks, recursive branches, roots, canopies, leaf cards, species presets, growth forces, trellises, deterministic variation, rooted blade/leaf wind, and wind deformation.
- ▌ Threejs Procedural Architecture · jorgeasaurus bundleBuild authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.
- ▌ Threejs Raymarched Space Effects · jorgeasaurus bundleBuild raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormholes, curved-ray integration, procedural star fields, relativistic-looking distortion, bounded volumetric structures, and GPU effects that need controlled numerical integration.
- ▌ Threejs Atmosphere Aerial Perspective · jorgeasaurus bundleImplement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.