Threejs Shadow Systems

Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, cascades, cached clipmaps, texel stabilization, update budgets, and targeted invalidation.

jorgeasaurus Updated

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jorgeasaurus/agent-skills/tree/main/threejs-shadow-systems commit 387208a827

Frequently asked questions

npx skillmds@latest add jorgeasaurus/threejs-shadow-systems