Mc Texture Layering

Texture and spectral layering (织体与频谱分层) - arranging as a space budget rather than an instrument list. Foreground/middle-ground/background depth planning, the perceptual cues that decide what a listener hears as lead, rate-of-change discipline per depth layer, the frequency budget and the three ways to resolve a collision (yield / separate registers / alternate), and the maximal-density method for building dense sections. Use when a mix or arrangement sounds muddy, flat, or two-dimensional, when two parts fight, when the wrong element is grabbing attention, when something is written but inaudible, or when filling the spectrum_budget field of an ARR-SPEC. Grounded in critical bands, masking asymmetry (low masks high), temporal masking and auditory grouping. 织体、频段预算、临界频带、掩蔽、前中后景、深度、密度、声部打架。

jtydhr88 Updated

File contents

jtydhr88/music-composition-skills/tree/main/plugins/music-composition/skills/mc-texture-layering commit 5ec1b5629d

Frequently asked questions

npx skillmds@latest add jtydhr88/mc-texture-layering