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jtydhr88

@jtydhr88 source repo

36 published skills

  1. Brainstorm · jtydhr88
    Pre-production ideation on the canvas. Use when the user wants to develop an idea, script, campaign, character, or storyboard concept BEFORE generating anything — invoked via /brainstorm or when they ask to "brainstorm", "develop the idea", "帮我想想", or explore directions. Converges one decision at a time and lands every confirmed element on the canvas as a stage; defers all generation until the direction is locked.
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  2. Video Editor · jtydhr88 bundle
    Conversation-driven video editing on the ComfyTV canvas — rough cuts, silence removal, pacing passes, montages, trims, concat assemblies, speed changes, color grades, and subtitle burns over footage the user already has. Use when the user explicitly invokes $video-editor or asks to edit footage, cut out dead air or filler, tighten pacing, assemble clips into a sequence, grade a video, or burn subtitles. Reads the video through composite timeline views instead of frame-dumping; always confirms the cut strategy in plain English before touching anything.
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  3. H3 Cinematic Director · jtydhr88 bundle
    Convert approved scripts, shot briefs, storyboards, keyframes, character sheets, scene assets, prop sheets, and sound briefs into director-level storyboards and production-ready MiniMax H3 prompts. Use when the user explicitly invokes $h3-cinematic-director or asks for H3 shot design, T2VA/I2VA/FL2VA/L2VA/Ref2VA prompting, camera and performance direction, first/last-frame interpolation, multi-reference control, character/scene continuity auditing, or single-variable repair. Preserve approved story content and never import or reveal private content from another project.
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  4. Comfyui Node Basics · jtydhr88
    ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
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  5. Comfyui Node Inputs · jtydhr88
    ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, force_input. Use when configuring node inputs, adding widgets, or customizing input behavior.
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  6. Comfyui Node Outputs · jtydhr88
    ComfyUI node output types - NodeOutput, UI outputs, PreviewImage, PreviewMask, SavedImages, PreviewAudio, PreviewText, PreviewVideo. Use when returning results from nodes, displaying previews, or saving output files.
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  7. Comfyui Node Advanced · jtydhr88
    ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs. Use when building complex nodes with dynamic inputs, type matching, or node expansion.
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  8. Comfyui Node Frontend · jtydhr88 bundle
    ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI features to custom nodes, creating custom widgets, or extending the ComfyUI frontend.
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  9. Comfyui Node Datatypes · jtydhr88
    ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types. Use when working with ComfyUI tensors, model types, or defining input/output data types.
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  10. Comfyui Node Lifecycle · jtydhr88
    ComfyUI node execution lifecycle - caching, fingerprint_inputs/IS_CHANGED, validate_inputs/VALIDATE_INPUTS, check_lazy_status, execution order. Use when debugging execution, implementing caching control, input validation, or understanding execution flow.
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  11. Comfyui Node Migration · jtydhr88
    ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
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  12. Comfyui Node Packaging · jtydhr88
    ComfyUI custom node project structure - directory layout, __init__.py, registration, requirements.txt, publishing, WEB_DIRECTORY. Use when setting up a new custom node project, packaging nodes, or publishing to the registry.
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  13. Jp Mixing · jtydhr88 bundle
    Mixing techniques - low-end strategy (Kick/808/Sub layering), saturation/harmonics, sidechain, vocal processing and effects, classic techniques like Gated Reverb, and sound-recreation parameters for 17 genres based on landmark albums. Use when the user's low end is muddy, vocals won't cut through, they want the sonic character of a specific era/genre, or they need concrete EQ/compression starting-point parameters.
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  14. Jp Jazz Adlib · jtydhr88
    Line-drawing jazz improvisation - draw the melodic contour line first, then fill in notes. Covers the line-type system, chord-tone priority beat positions, gake (large leaps), approach notes, chromatic scale, scale selection, kishotenketsu solo construction, and hands-on Blues and Rhythm Changes. Use when the user wants to write jazz solos/improvised phrases, when phrases don't sound jazzy enough, or when building lines over II-V-I.
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  15. Jp Modulation · jtydhr88
    50 modulation techniques - achieve modulation in any direction (up/down a half step, whole step, or minor 3rd; parallel key; chained modulations) using V7 cushions, ura-code (tritone substitution), two-five chains, dim/aug chords, parallel shifts, and more. Use when the user wants to modulate within a song (e.g., raising the key for the final chorus, a surprise key change in the D-melo/bridge), or wants to know how to transition smoothly from key X to key Y.
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  16. Jp Arrangement · jtydhr88 bundle
    Arrangement and MIDI uchikomi (打ち込み, MIDI programming) - realistic part-writing for each instrument (drums/bass/guitar/piano/strings/brass), groove design, humanization parameters, band-sound production, yotsu-uchi (four-on-the-floor) dance and Trap beats, spectrum-layered arrangement thinking. Use when the user wants to arrange a song, when MIDI sounds too mechanical, when writing a backing part for a specific instrument, or when producing EDM/Trap beats.
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  17. Jp Melody Writing · jtydhr88 bundle
    Melody-writing methodology - pitch-motion mechanics, note duration and rhythm, modes and pentatonic scales, motivic development, phrase construction, lyric-melody fit, and whole-song climax design. Use when the user wants to write a melody (verse/chorus), wants to improve a bland melody, needs motivic development techniques, or wants to understand how melody interacts with harmony/lyrics.
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  18. Jp Song Structure · jtydhr88
    Japanese song form and catchiness design - the A-melo/B-melo/sabi section system, atama-sabi/ō-sabi/C-melo, section-contrast techniques, sabi maximization, catchy hook design, climax placement, intro and interlude design. Use when the user is planning the structure of a whole song, the chorus isn't catchy enough, sections lack contrast, or they don't know how to shape the rise and fall of the entire piece.
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  19. Jp Chord Selection · jtydhr88
    Method for harmonizing a melody with chords - key identification, diatonic chords, cadences, non-chord tone handling, the three staple progressions, and 7th upgrades. Use when the user has a melody that needs chords, is unsure which chord fits a given measure, or needs to determine the key of a melody.
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  20. Jp Harmony Advanced · jtydhr88 bundle
    Advanced harmony techniques - slash chords, secondary dominants, two-five progressions, ura-code (tritone substitution), subdominant minor borrowing, tension-note selection, cliché lines, passing diminished, sus4, blues. Use when the user wants chord progressions with more color or a jazzier feel, wants to reharmonize a progression, or asks how to use a specific harmonic technique.
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  21. Jp Chord Progressions · jtydhr88 bundle
    Quick-reference library of standard Japanese chord progressions - Ōdō shinkō (royal road, 4536), Canon progression, Komuro progression, Maru-sa progression, cyclic/reverse-cyclic patterns, clichés, descending bass lines, minor two-five and 100+ more patterns, with mood tags and usage scenes. Use when the user needs a ready-made chord progression, wants to know which progression fits a given mood, or wants to identify or vary classic Japanese progressions.
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  22. Jp Composition Basics · jtydhr88 bundle
    J-Pop composition fundamentals - the full composition workflow (drums → chords → bass → melody), basic music theory, rhythm patterns, diatonic chords, and cadences. Use when the user wants to write a J-Pop/Japanese-style song from scratch, asks about the step-by-step composition workflow, or needs basic music theory (intervals/chord construction/scale degrees/functional harmony).
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  23. Jp Vocal Lyrics Production · jtydhr88
    Lyric-melody fitting and vocal production - Japanese pitch accent and fuwari (符割り, syllable-to-note mapping), handling ji-amari (字余り, too many syllables) / ji-tarazu (字足らず, too few syllables), vocal recording (mic selection / direction / pitch-correction philosophy), harmony vocal design, demo production standards, and professional studio workflow. Use when the user hits lyric-melody mismatch while writing words or music, needs to record vocals or design harmonies, produce a vocal demo, or needs the conventions for working with a recording studio or singer.
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  24. Chekhov Dramaturgy · jtydhr88 bundle
    Writing plays and screenplays in the Chekhovian mode (契诃夫戏剧法) — distilled from the complete plays (没有父亲的人/普拉东诺夫, 伊凡诺夫, 林妖→万尼亚舅舅, 海鸥, 三姊妹, 樱桃园, nine one-acts) plus Chekhov's own letters, Stanislavsky's and Nemirovich-Danchenko's rehearsal notes and 焦菊隐/童道明 criticism. Covers the four-act mood-based structure without central climax, off-stage events, "correct answer stated in Act 1 and refused", the announced event that never happens, three-layer endings (hope monologue + nihilist line + household action), no-villain conflict with environment, every character's object and catchphrase, one-way love chains, half-step-off dialogue, philosophy cut by thirst, the shortest words for the deepest pain, stage-direction and sound discipline, and how Chekhov revised The Wood Demon into Uncle Vanya. Use when the user wants an ensemble drama, a "nothing happens" play, subtext-heavy dialogue, a family estate / provincial story, an anti-climactic structure, or asks how to "Chekhov-ize" a script.
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  25. Sw Story Structure · jtydhr88 bundle
    Story structure for screenplays and stage plays (故事结构) — merged from Syd Field's paradigm and plot points, Blake Snyder's Save the Cat beat sheet and board, Robert McKee's Story (event/scene/sequence/act, inciting incident, progressive complications, crisis-climax-resolution, subplots, story triangle), Julian Hoxter's nine-beat model, Neill Hicks' three acts as attraction/anticipation/satisfaction, and Lu Jun's Chinese short-play structure (凤头猪肚豹尾, 起承转合, eight openings, eight endings, 入戏要快/脉络要清/高潮要高/转变要顺/变化要多). Use when outlining a script, placing plot points and midpoint, fixing a saggy second act, designing an opening or ending, diagnosing "nothing happens", choosing between linear and non-linear designs, or converting a premise into beats and cards.
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  26. Ozu Screenplay Style · jtydhr88 bundle
    Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.
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  27. Sw Format Adaptation · jtydhr88 bundle
    Screenplay format, page craft, the writing process and adaptation (剧本格式/写作流程/改编) — merged from Wendy Henson's Screenwriting Step by Step (spec format rules, action paragraphs, transitions, story-doing, dramatic premise, subplots), Richard Walter (format, page count, cover, master scenes, flashback, montage, feedback symbols, work habits, revision), Neill Hicks (selling script vs shooting script, harem template, draft chain), Syd Field (form, master shot, card method, adaptation as original work), Robert McKee (description in present tense, image systems, adaptation principles, step outline → treatment → screenplay), Julian Hoxter (format elements, outline vs treatment, adaptation four questions), Diamond & Weissman (one-page nine-step, character chart, meld, connective tissue, set pieces, submission draft) and Eric Bork (idea test before writing) — plus an exact typographic grid (margins, indents, column widths), element conventions (V.O./O.S., MORE/CONT'D, dual dialogue, montage, intercut, super), a machine-
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  28. Sw Industry Business · jtydhr88 bundle
    The screenwriting business and career (编剧行业与生意经) — merged from Diamond & Weissman's Bulletproof (buyer's-eye workflow, three Cs, one-page nine-step, set pieces, submission, notes, resilience), Eric Bork's The Idea (PROBLEM seven-element idea test, 60/30/10, television differences), Neill Hicks (market four entities, six criteria, WGA, agents, option, credit arbitration, gross vs net, step deals), Richard Walter (query letter, agents, package, option, spec, release, copyright, guild, gatekeepers, professionalism, 66 principles), Wendy Henson (breaking in), Blake Snyder (logline pitch, genre, agents), Julian Hoxter (industry terms), Mei Feng's Oscar analyses, and the Hollywood masterclass (pitching, notes, credits, TV vs film). Use when evaluating whether an idea is sellable, writing a logline/query/pitch, preparing a submission, handling notes and rewrites, understanding options/credits/WGA/agents/net profit, choosing between film and TV, or building a career strategy.
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  29. Sw Character Conflict · jtydhr88 bundle
    Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud id/ego/superego and defense mechanisms, Erikson identity crises, Jung archetypes and quaternity, Campbell/Murdock hero journeys, Adler inferiority and lifestyles, Rollo May existential stages), Robert McKee (characterization vs true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs misbelief), and Lu Jun (人物要活八要, 对手要强, 给对手一把刀, 最强的对手是自己, 不许请祥云). Use when building a protagonist, an antagonist or a cast, when a character feels flat or acts out of character, when conflict stalls or jumps, when a villain is too weak, when designing an arc or motive, or when diagnosing melodrama.
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  30. Sw American Case Studies · jtydhr88 bundle
    Case studies of American screenwriting (美国电影剧作案例) — Mei Feng's readings of the Hollywood Western (value pairs, standard flow, four oppositions), screwball comedy (social identity, strong heroine, father figure, motive shifts, buddy vs adversary two-hander, dialogue), Billy Wilder (disguise, Lubitsch touch, meet-cute, realism), Hitchcock and his writers (adaptation authorship, credits), Adaptation (Kaufman/McKee), Mildred Pierce (eight drafts, woman's film + noir), Thelma & Louise ("but" method, mirror pair), Fargo (character first, Coen method), Good Will Hunting (five-part structure, director's cuts), American Beauty (POV strategy, quasi-multi-protagonist, genre mix, red discipline), Eternal Sunshine (1:5:1, image motifs, single sealed protagonist); Walter's American Graffiti and Creature Comforts; the Hollywood masterclass films (Bourne, Guardians, Zootopia, Thor, Big Daddy); Hoxter's Winter's Bone and Jojo Rabbit; Snyder's Miss Congeniality; Field's Chinatown. Use when you want a worked example of how a sp
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  31. Sw Japanese Screenwriting · jtydhr88 bundle
    Japanese (and East-Asian/European non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術 (Kosawa Ryota's three-act = 起承转合 and speed by jumping, Uchida Kenji's beautiful structure and time-axis tricks, Miki Satoshi's small-material notebook and theme-emerges-later, Sono Sion's "make the unmakeable" and find-the-people-who-say-boring, Omiya Ellie's dialogue from inner monologue, Kakei Masaya's "if + moreover" setting-first, Fukuda Yuichi's character = actor + flaw and audience-as-tsukkomi, Yokohama Satoko's anti-theory fragments, Takahashi Izumi's real/fiction balance and "pain", Yukisada Isao's situation-born originals and "screenplay as coordinate axis"), plus Arai Haruhiko (IP adaptation, "write what you're ashamed of") from the masterclass. Korean and French writers live in sw-korean-french-screenwriting. Use when writing an original Japanese-style script or TV drama, working with small material and fragments, choosing between structure-first and
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  32. Sw Korean French Screenwriting · jtydhr88
    韩国与法国编剧方法(Korean & French Screenwriting Practice)
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  33. Sw Dialogue · jtydhr88 bundle
    对白(Dialogue)
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  34. Sw Workflow · jtydhr88 bundle
    Project orchestrator for the screenwriting skill set (剧本项目主线调度 / 状态存档 / story bible) — a meta-skill that adds no new craft knowledge but routes a screenplay or stage-play project through stages (premise → structure → character → scenes → draft → revision → submission), names which sw-* skill to invoke at each stage, defines each stage's deliverable and advisory exit check, and keeps all project state in a story-bible.md file so work can resume across sessions. Use when starting a new script project, resuming one ("continue my screenplay", "where were we"), when the user asks "what should I do next" on a script, when converting a vague idea into a full development pipeline, or when the other sw-* skills are firing individually and the overall process needs sequencing.
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  35. Sw Scene Craft · jtydhr88 bundle
    Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
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  36. Sw Premise Theme · jtydhr88 bundle
    Premise, theme, controlling idea, subject selection and logline for scripts (前提/主题/立意/选材/戏核) — merged from Lajos Egri's premise-as-tyrant and dialectic, Robert McKee's controlling idea (value + cause) and idea/counter-idea, Neill Hicks' five premise questions, Lisa Cron's "third rail" (desire vs misbelief, origin scene, what-if), Julian Hoxter's logline and theme-attitude rule, Blake Snyder's logline/genre/title tests, and Lu Jun's Chinese craft chapters on 选材要严/开掘要深/视角要新/戏核要好/情节要奇. Use when turning a vague idea into a premise, finding what a story is really about, choosing a subject and angle, testing a logline, deciding the ending from the theme, or diagnosing a script that "has events but no story".
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