Forge Sim

Forge suite — simulation bake and export skill. Bakes cloth, rigid bodies, soft bodies, particle systems, hair/fur (GN Curves), and Mantaflow fluid/smoke/fire headlessly in Blender, then exports to Alembic (.abc) or OpenVDB (.vdb) mesh-cache for downstream rendering and handoff. Use whenever simulating cloth on a character or fabric, running rigid body destruction or stacking, emitting particles or object-scatter, grooming hair or fur with Geometry Nodes, baking smoke/fire volumes, or exporting any physics cache. Trigger phrases: "bake cloth", "cloth simulation", "rigid body", "particle system", "bake particles", "hair simulation", "fur grooming", "smoke sim", "fire simulation", "fluid simulation", "bake physics", "Alembic cache", "mesh cache", "point cache", "VDB export", "sim bake", "dynamics". All bakes run Blender headless; the result is verified by rendering a QA PNG and reading it. HEADLESS-ONLY: driven from code, output verified by reading a PNG. Part of the Forge suite.

luminary19 ce08bf9 5 files · 66.1 KB Updated

File contents

luminary19/atelier/tree/main/skills/forge-sim commit ce08bf9417

Frequently asked questions

npx skillmds@latest add luminary19/forge-sim