Gsp Audio Feedback Audit

Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

mike007jd cdb48bb 1.0 KB Updated

File contents

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.

Use:

  • ../../shared/checklists/audio-feedback-audit-checklist.md
  • ../../shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

mike007jd/game-superpowers/tree/main/skills/gsp-audio-feedback-audit commit cdb48bb581

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-audio-feedback-audit