mike007jd
- 82 skills
- 0 followers
- 11 hours ago last updated
- ▌ Gsp Douyin H5 2 · mike007jd bundleUse when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
- ▌ Gsp Feel Audit 2 · mike007jd bundleUse when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
- ▌ Gsp Live Patch 2 · mike007jd bundleUse when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
- ▌ Gsp Super Build 2 · mike007jd bundleUse when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.
- ▌ Gsp Orchestrator 2 · mike007jd bundleUse when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
- ▌ Gsp Project Audit 2 · mike007jd bundleUse when running a top-level audit of an existing game project before repair or major changes.
- ▌ Gsp Scope Profile 2 · mike007jd bundleUse when setting scope tier, completeness bar, and allowed refactor range for a game build.
- ▌ Gsp UX Flow Audit 2 · mike007jd bundleUse when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.
- ▌ Gsp Build Strategy 2 · mike007jd bundleUse when deciding development mode, quality target, task granularity, or refactor policy for game work.
- ▌ Gsp Feedback Audit 2 · mike007jd bundleUse when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
- ▌ Gsp First Playable 2 · mike007jd bundleUse when the chosen quality target is intentionally first-playable or spike-quality.
- ▌ Gsp Repair Roadmap 2 · mike007jd bundleUse when turning game audit findings or known issues into a prioritized repair plan.
- ▌ Gsp Audit Scorecard 2 · mike007jd bundleUse when converting game audit findings into a structured multi-axis scorecard.
- ▌ Gsp Feedback Design 2 · mike007jd bundleUse when designing a game's visual, motion, audio, or UI feedback grammar.
- ▌ Gsp Live Risk Audit 2 · mike007jd bundleUse when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
- ▌ Gsp Production Code 2 · mike007jd bundleUse when game implementation quality must be maintainable, understandable, and safe to extend.
- ▌ Gsp Backend Selector 2 · mike007jd bundleUse when choosing a backend profile for a game based on capabilities, project state, and quality target.
- ▌ Gsp UX Flow Designer 2 · mike007jd bundleUse when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.
- ▌ Gsp Screenshot Critic 2 · mike007jd bundleUse when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.
- ▌ Gsp Web 2d Specialist 2 · mike007jd bundleUse when implementing browser-first 2D game work after the route and backend are already chosen.
- ▌ Gsp Web 3d Specialist 2 · mike007jd bundleUse when implementing browser-first 3D game work after the route and backend are already chosen.
- ▌ Gsp Concept Brainstorm 2 · mike007jd bundleUse when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
- ▌ Gsp Polished Prototype 2 · mike007jd bundleUse when the target is a coherent, demo-ready prototype rather than a minimal first playable.
- ▌ Gsp Production Feature 2 · mike007jd bundleUse when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
- ▌ Gsp Rolling Supervisor 2 · mike007jd bundleUse when game work is too large for one session and needs a guarded external build/verify/repair loop.
- ▌ Gsp Hud Feedback Polish 2 · mike007jd bundleUse when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
- ▌ Gsp Implementation Plan 2 · mike007jd bundleUse when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
- ▌ Gsp Audio Feedback Audit 2 · mike007jd bundleUse when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
- ▌ Gsp Playability Verifier 2 · mike007jd bundleUse when verifying a game build against its quality target before claiming it is complete.
- ▌ Gsp Spec Driven Planning 2 · mike007jd bundleUse when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.
- ▌ Gsp Hud Readability Audit 2 · mike007jd bundleUse when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
- ▌ Gsp Mechanics Systems Audit 2 · mike007jd bundleUse when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
- ▌ Gsp Requirements Brainstorm 2 · mike007jd bundleUse when a game request is vague, contradictory, or under-specified and needs a production-ready brief.
- ▌ Gsp Mechanics Systems Design 2 · mike007jd bundleUse when translating a locked concept into concrete game systems, progression, state, and encounter rules.
- ▌ Gsp Project State Assessment 2 · mike007jd bundleUse before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
- ▌ Gsp Scope Completeness Audit 2 · mike007jd bundleUse when auditing whether delivered features actually match the promised scope and quality target.
- ▌ Gsp Production Readiness Audit 2 · mike007jd bundleUse when auditing whether a game project meets production-grade standards for release or continued iteration.
- ▌ Gsp Architecture Maintainability Audit 2 · mike007jd bundleUse when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
- ▌ Gsp Douyin H5 · mike007jdUse when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
- ▌ Gsp Feel Audit · mike007jdUse when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
- ▌ Gsp Live Patch · mike007jdUse when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
- ▌ Gsp Scope Guard · mike007jdUse when a game project is expanding too broadly and needs scope protection without losing the core goal.
- ▌ Gsp Super Build · mike007jdUse when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.
- ▌ Gsp Build Review · mike007jdUse when reviewing a built or in-progress game against the locked brief before claiming completion.
- ▌ Gsp Orchestrator · mike007jd bundleUse when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
- ▌ Gsp Project Audit · mike007jdUse when running a top-level audit of an existing game project before repair or major changes.
- ▌ Gsp Scope Profile · mike007jdUse when setting scope tier, completeness bar, and allowed refactor range for a game build.
- ▌ Gsp UX Flow Audit · mike007jdUse when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.
- ▌ Gsp Build Strategy · mike007jdUse when deciding development mode, quality target, task granularity, or refactor policy for game work.
- ▌ Gsp Feedback Audit · mike007jdUse when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
- ▌ Gsp First Playable · mike007jdUse when the chosen quality target is intentionally first-playable or spike-quality.
- ▌ Gsp Loop Bootstrap · mike007jdUse when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
- ▌ Gsp Repair Roadmap · mike007jdUse when turning game audit findings or known issues into a prioritized repair plan.
- ▌ Gsp Audit Scorecard · mike007jdUse when converting game audit findings into a structured multi-axis scorecard.
- ▌ Gsp Feedback Design · mike007jdUse when designing a game's visual, motion, audio, or UI feedback grammar.
- ▌ Gsp Live Risk Audit · mike007jdUse when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
- ▌ Gsp Production Code · mike007jdUse when game implementation quality must be maintainable, understandable, and safe to extend.
- ▌ Gsp Backend Selector · mike007jdUse when choosing a backend profile for a game based on capabilities, project state, and quality target.
- ▌ Gsp Compare Backends · mike007jdUse when backend uncertainty remains and only a narrow two- or three-option compare is needed.
- ▌ Gsp UX Flow Designer · mike007jdUse when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.
- ▌ Gsp Screenshot Critic · mike007jdUse when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.
- ▌ Gsp Web 2d Specialist · mike007jdUse when implementing browser-first 2D game work after the route and backend are already chosen.
- ▌ Gsp Web 3d Specialist · mike007jdUse when implementing browser-first 3D game work after the route and backend are already chosen.
- ▌ Gsp Concept Brainstorm · mike007jdUse when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
- ▌ Gsp Polished Prototype · mike007jdUse when the target is a coherent, demo-ready prototype rather than a minimal first playable.
- ▌ Gsp Production Feature · mike007jdUse when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
- ▌ Gsp Rolling Supervisor · mike007jdUse when game work is too large for one session and needs a guarded external build/verify/repair loop.
- ▌ Gsp Hud Feedback Polish · mike007jdUse when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
- ▌ Gsp Implementation Plan · mike007jdUse when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
- ▌ Gsp Subagent Build Loop · mike007jdUse when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.
- ▌ Gsp Audio Feedback Audit · mike007jdUse when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
- ▌ Gsp Playability Verifier · mike007jdUse when verifying a game build against its quality target before claiming it is complete.
- ▌ Gsp Spec Driven Planning · mike007jdUse when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.
- ▌ Gsp Hud Readability Audit · mike007jdUse when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
- ▌ Gsp Mechanics Systems Audit · mike007jdUse when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
- ▌ Gsp Requirements Brainstorm · mike007jdUse when a game request is vague, contradictory, or under-specified and needs a production-ready brief.
- ▌ Gsp Mechanics Systems Design · mike007jdUse when translating a locked concept into concrete game systems, progression, state, and encounter rules.
- ▌ Gsp Procedural Art Direction · mike007jdUse when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
- ▌ Gsp Project State Assessment · mike007jdUse before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
- ▌ Gsp Scope Completeness Audit · mike007jdUse when auditing whether delivered features actually match the promised scope and quality target.
- ▌ Gsp Production Readiness Audit · mike007jdUse when auditing whether a game project meets production-grade standards for release or continued iteration.
- ▌ Gsp Architecture Maintainability Audit · mike007jdUse when auditing structure, boundaries, coupling, or state-management risks in an existing game project.