← all publishers

mike007jd

@mike007jd source repo

82 published skills

  1. Gsp Douyin H5 2 · mike007jd bundle
    Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
    0
    installs
  2. Gsp Feel Audit 2 · mike007jd bundle
    Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
    0
    installs
  3. Gsp Live Patch 2 · mike007jd bundle
    Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
    0
    installs
  4. Gsp Super Build 2 · mike007jd bundle
    Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.
    0
    installs
  5. Gsp Orchestrator 2 · mike007jd bundle
    Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
    0
    installs
  6. Gsp Project Audit 2 · mike007jd bundle
    Use when running a top-level audit of an existing game project before repair or major changes.
    0
    installs
  7. Gsp Scope Profile 2 · mike007jd bundle
    Use when setting scope tier, completeness bar, and allowed refactor range for a game build.
    0
    installs
  8. Gsp UX Flow Audit 2 · mike007jd bundle
    Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.
    0
    installs
  9. Gsp Build Strategy 2 · mike007jd bundle
    Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
    0
    installs
  10. Gsp Feedback Audit 2 · mike007jd bundle
    Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
    0
    installs
  11. Gsp First Playable 2 · mike007jd bundle
    Use when the chosen quality target is intentionally first-playable or spike-quality.
    0
    installs
  12. Gsp Repair Roadmap 2 · mike007jd bundle
    Use when turning game audit findings or known issues into a prioritized repair plan.
    0
    installs
  13. Gsp Audit Scorecard 2 · mike007jd bundle
    Use when converting game audit findings into a structured multi-axis scorecard.
    0
    installs
  14. Gsp Feedback Design 2 · mike007jd bundle
    Use when designing a game's visual, motion, audio, or UI feedback grammar.
    0
    installs
  15. Gsp Live Risk Audit 2 · mike007jd bundle
    Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
    0
    installs
  16. Gsp Production Code 2 · mike007jd bundle
    Use when game implementation quality must be maintainable, understandable, and safe to extend.
    0
    installs
  17. Gsp Backend Selector 2 · mike007jd bundle
    Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
    0
    installs
  18. Gsp UX Flow Designer 2 · mike007jd bundle
    Use when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.
    0
    installs
  19. Gsp Screenshot Critic 2 · mike007jd bundle
    Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.
    0
    installs
  20. Gsp Web 2d Specialist 2 · mike007jd bundle
    Use when implementing browser-first 2D game work after the route and backend are already chosen.
    0
    installs
  21. Gsp Web 3d Specialist 2 · mike007jd bundle
    Use when implementing browser-first 3D game work after the route and backend are already chosen.
    0
    installs
  22. Gsp Concept Brainstorm 2 · mike007jd bundle
    Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
    0
    installs
  23. Gsp Polished Prototype 2 · mike007jd bundle
    Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.
    0
    installs
  24. Gsp Production Feature 2 · mike007jd bundle
    Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
    0
    installs
  25. Gsp Rolling Supervisor 2 · mike007jd bundle
    Use when game work is too large for one session and needs a guarded external build/verify/repair loop.
    0
    installs
  26. Gsp Hud Feedback Polish 2 · mike007jd bundle
    Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
    0
    installs
  27. Gsp Implementation Plan 2 · mike007jd bundle
    Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
    0
    installs
  28. Gsp Audio Feedback Audit 2 · mike007jd bundle
    Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
    0
    installs
  29. Gsp Playability Verifier 2 · mike007jd bundle
    Use when verifying a game build against its quality target before claiming it is complete.
    0
    installs
  30. Gsp Spec Driven Planning 2 · mike007jd bundle
    Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.
    0
    installs
  31. Gsp Hud Readability Audit 2 · mike007jd bundle
    Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
    0
    installs
  32. Gsp Mechanics Systems Audit 2 · mike007jd bundle
    Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
    0
    installs
  33. Gsp Requirements Brainstorm 2 · mike007jd bundle
    Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.
    0
    installs
  34. Gsp Mechanics Systems Design 2 · mike007jd bundle
    Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.
    0
    installs
  35. Gsp Project State Assessment 2 · mike007jd bundle
    Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
    0
    installs
  36. Gsp Scope Completeness Audit 2 · mike007jd bundle
    Use when auditing whether delivered features actually match the promised scope and quality target.
    0
    installs
  37. Gsp Production Readiness Audit 2 · mike007jd bundle
    Use when auditing whether a game project meets production-grade standards for release or continued iteration.
    0
    installs
  38. Gsp Architecture Maintainability Audit 2 · mike007jd bundle
    Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
    0
    installs
  39. Gsp Douyin H5 · mike007jd
    Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
    0
    installs
  40. Gsp Feel Audit · mike007jd
    Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
    0
    installs
  41. Gsp Live Patch · mike007jd
    Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
    0
    installs
  42. Gsp Scope Guard · mike007jd
    Use when a game project is expanding too broadly and needs scope protection without losing the core goal.
    0
    installs
  43. Gsp Super Build · mike007jd
    Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.
    0
    installs
  44. Gsp Build Review · mike007jd
    Use when reviewing a built or in-progress game against the locked brief before claiming completion.
    0
    installs
  45. Gsp Orchestrator · mike007jd bundle
    Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.
    0
    installs
  46. Gsp Project Audit · mike007jd
    Use when running a top-level audit of an existing game project before repair or major changes.
    0
    installs
  47. Gsp Scope Profile · mike007jd
    Use when setting scope tier, completeness bar, and allowed refactor range for a game build.
    0
    installs
  48. Gsp UX Flow Audit · mike007jd
    Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.
    0
    installs
  49. Gsp Build Strategy · mike007jd
    Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
    0
    installs
  50. Gsp Feedback Audit · mike007jd
    Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
    0
    installs
  51. Gsp First Playable · mike007jd
    Use when the chosen quality target is intentionally first-playable or spike-quality.
    0
    installs
  52. Gsp Loop Bootstrap · mike007jd
    Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
    0
    installs
  53. Gsp Repair Roadmap · mike007jd
    Use when turning game audit findings or known issues into a prioritized repair plan.
    0
    installs
  54. Gsp Audit Scorecard · mike007jd
    Use when converting game audit findings into a structured multi-axis scorecard.
    0
    installs
  55. Gsp Feedback Design · mike007jd
    Use when designing a game's visual, motion, audio, or UI feedback grammar.
    0
    installs
  56. Gsp Live Risk Audit · mike007jd
    Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
    0
    installs
  57. Gsp Production Code · mike007jd
    Use when game implementation quality must be maintainable, understandable, and safe to extend.
    0
    installs
  58. Gsp Backend Selector · mike007jd
    Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
    0
    installs
  59. Gsp Compare Backends · mike007jd
    Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
    0
    installs
  60. Gsp UX Flow Designer · mike007jd
    Use when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.
    0
    installs
  61. Gsp Screenshot Critic · mike007jd
    Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.
    0
    installs
  62. Gsp Web 2d Specialist · mike007jd
    Use when implementing browser-first 2D game work after the route and backend are already chosen.
    0
    installs
  63. Gsp Web 3d Specialist · mike007jd
    Use when implementing browser-first 3D game work after the route and backend are already chosen.
    0
    installs
  64. Gsp Concept Brainstorm · mike007jd
    Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
    0
    installs
  65. Gsp Polished Prototype · mike007jd
    Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.
    0
    installs
  66. Gsp Production Feature · mike007jd
    Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
    0
    installs
  67. Gsp Rolling Supervisor · mike007jd
    Use when game work is too large for one session and needs a guarded external build/verify/repair loop.
    0
    installs
  68. Gsp Hud Feedback Polish · mike007jd
    Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
    0
    installs
  69. Gsp Implementation Plan · mike007jd
    Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
    0
    installs
  70. Gsp Subagent Build Loop · mike007jd
    Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.
    0
    installs
  71. Gsp Audio Feedback Audit · mike007jd
    Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
    0
    installs
  72. Gsp Playability Verifier · mike007jd
    Use when verifying a game build against its quality target before claiming it is complete.
    0
    installs
  73. Gsp Spec Driven Planning · mike007jd
    Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.
    0
    installs
  74. Gsp Hud Readability Audit · mike007jd
    Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
    0
    installs
  75. Gsp Mechanics Systems Audit · mike007jd
    Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
    0
    installs
  76. Gsp Requirements Brainstorm · mike007jd
    Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.
    0
    installs
  77. Gsp Mechanics Systems Design · mike007jd
    Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.
    0
    installs
  78. Gsp Procedural Art Direction · mike007jd
    Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
    0
    installs
  79. Gsp Project State Assessment · mike007jd
    Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
    0
    installs
  80. Gsp Scope Completeness Audit · mike007jd
    Use when auditing whether delivered features actually match the promised scope and quality target.
    0
    installs
  81. Gsp Production Readiness Audit · mike007jd
    Use when auditing whether a game project meets production-grade standards for release or continued iteration.
    0
    installs
  82. Gsp Architecture Maintainability Audit · mike007jd
    Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
    0
    installs